摘要:
A method and apparatus for a video game in which a player controllable video player image positions video dominos at predetermined positions along a continuous line while one or more machine controlled video intruder images attempt to interfere. Manual player controls move the player image to place the domino images and to protect against interference by the intruder images which could result in a chain reaction of falling dominos. The player manually selects either a place mode allowing the player image to place additional dominos or a protect mode for protecting itself or the dominos from an intruder. In an alternative embodiment, the player image also knocks over dominos while in the place mode. Duration of play is timed by a machine controlled image proceeding in a peripheral path to knock over the initial domino. Difficulty is increased by the complexity of the domino pattern, the timed duration, and the intruder images.
摘要:
The game is characterized by a complicated and dangerous looking bomb-like housing which is equipped with a four-by-six keyboard under a hinged transparent cover. A pair of alternately flashing red incandescent lamps illuminate the keyboard. When the cover is opened, exposing the keyboard, the lamps may begin to flash or pulsate and the rate of flashing of the lamps may be increased and a fuse sound is produced which starts out at a relatively low pitch and gradually over a preselected time period increases in pitch to the point where it is obvious that an inevitable "blowup" will occur. The object of the game is to prevent the bomb from "exploding". If the bomb does explode, the fuse sound is terminated and a loud "boom" sound is produced which decays slowly and simulates the explosion of a bomb.
摘要:
A chance device for randomly selecting one of a plurality of radial directions on a game board. The device includes a housing defining an internal cavity and a plurality of light transmitting apertures defined generally around the periphery of the housing. An illuminator is rotatably mounted within the housing by an indexing mechanism causing the illuminator to stop adjacent one of the apertures. The chance device further includes a switch for alternately energizing the illuminating device at the termination of rotation to direct a flashing beam through the selected aperture. The game board includes a position for mounting the chance device and radial indicia extending away from the chance device in directions aligned with the apertures defined in the housing.
摘要:
An electronic game is provided having a playing field including an array of individually operable and selectively illuminated field array positions on which a game player attempts to maneuver a movable object over selected ones of the field array positions and actuate selected field array positions in accordance with the rules of the game. The player maneuvers the movable object by tilting or positioning of the playing field and game device with respect to a horizontal plane. The electronic game utilizes a microprocessor to control the progress of the game, to selectively illuminate playing field positions, to monitor the actuated field positions and to control the output of indications to the game player as to the progress of the game and the game player's score.
摘要:
An electronic game having a field of play arranged in an array as a key board of individually operable key pad switches defining array positions on which one or more players attempt to discover a hidden maze path from a designated starting point. A player wins or completes the game when the maze path is traversed from start to finish. The device utilizes a microprocessor to control the progress of the game, generate different maze paths for each play of the game, monitor the entry of key board information, and control the output of indications to the players as to the progress of the game. The microprocessor also controls the generation of distinct aural tones and/or tone sequences representing each players' turn, incorrect moves, not responding within the time period for a move, the duration of each player's turn, and a game completion message. In an alternative scheme of play, two players start at opposite ends of a common maze path and attempt to reach other others' starting point. In other schemes of play, penalties are programmed into the microprocessor requiring a player to return to start upon operation of an incorrect key pad. The microprocessor in other schemes of play is programmed to control reaction/memory games. For example, one or more players actuate key pad switches until eliminated upon operation of a key pad switch position previously operated, the players attempting to remember the status of active/inactive array positions or key pads.
摘要:
A game for a number of players that includes a device for displaying one or more cards for a limited amount of time, with all of the cards initially being displayed. Each of the initially displayed cards drops into a housing after a limited amount of time which, in the preferred embodiment, is a different amount of time for each of the displayed cards. Players take turns trying to convey the words on the displayed cards to teammates using nonverbal communication and grab the cards before they drop into the housing.
摘要:
Video game apparatus and method includes an arrangement for acquiring and storing data representing an image of the face of a game player or other entity and for selectively incorporating the image of the entity throughout the play of the game at predetermined locations on the video game display and in coordination with the video game graphics. In accordance with the play of the various games controlled by the video game apparatus, the stored image of one or more persons is utilized as the head of a video graphics generated body, as a portion of other generated graphics representations, as a functional game object representation, or as a controllable playing object. The video game apparatus also provides for the display of the game player image in a scoring display format wherein the images of a predetermined number of previous game players attaining the highest scores are displayed at the beginning or end of a play of the game.
摘要:
A sequence association game in which a participant may play one or more games against the machine and/or other participants utilizes a microprocessor for controlling the play of the games and also for generating a random sequence for each play of the game. The machine generates a random sequence correspondence between a plurality of participant actuated controls and a plurality of machine actuated indicators. The participant attempts to actuate the indicators by correctly establishing the random-generated correspondence between the controls and the indicators in an attempt to actuate all the indicators in sequence such as from left to right. The participant attempts to actuate the indicators with the least number of attempts by attempting to remember the association between respective controls and indicators from previous attempts. When played between two participants, each participant attempts to actuate or deactuate a designated set of indicators by operating a designated set of controls with the participant first succeeding being the winner. Two participants may also play with one participant starting from the left of the indicator sequence and one participant starting at the right with each attempting to actuate the maximum number of indicators with play proceeding until all the indicators are actuated.
摘要:
The present invention is a computerized game device or game playing method for use with objects such as balls and a generally planar surface. The game device may comprise at least two electromagnetic beam transmitters arranged to emit electromagnetic beams and at least two corresponding electromagnetic beam receivers generating signals. The game device further comprises a support for the transmitters and receivers having a surface shaped to rest stably against the planar surface, the support positioning each transmitter to emit its electromagnetic beam parallel to the other beams and parallel to the planar surface, the support positioning each receiver to receive one of the electromagnetic beams, and the support shaped to permit the objects to pass through the beams and to strike the planar surface without striking the support. The game device further comprises a game computer arranged to receive signals from the receivers and programmed to implement at least one game where performance is judged by analysis of the signals received from the receivers.