Domino, or the like, placing video game
    1.
    发明授权
    Domino, or the like, placing video game 失效
    多米诺骨牌等,放置视频游戏

    公开(公告)号:US4530499A

    公开(公告)日:1985-07-23

    申请号:US430558

    申请日:1982-09-30

    CPC分类号: A63F13/80 A63F13/005 A63F9/28

    摘要: A method and apparatus for a video game in which a player controllable video player image positions video dominos at predetermined positions along a continuous line while one or more machine controlled video intruder images attempt to interfere. Manual player controls move the player image to place the domino images and to protect against interference by the intruder images which could result in a chain reaction of falling dominos. The player manually selects either a place mode allowing the player image to place additional dominos or a protect mode for protecting itself or the dominos from an intruder. In an alternative embodiment, the player image also knocks over dominos while in the place mode. Duration of play is timed by a machine controlled image proceeding in a peripheral path to knock over the initial domino. Difficulty is increased by the complexity of the domino pattern, the timed duration, and the intruder images.

    摘要翻译: 一种用于视频游戏的方法和装置,其中玩家可控视频播放器图像在一个或多个机器控制的视频入侵者图像尝试干扰的同时沿着连续线的预定位置定位视频多米诺骨牌。 手动播放器控制移动播放器图像以放置多米诺图像并防止入侵者图像的干扰,这可能导致下降的多米诺骨牌的连锁反应。 玩家手动选择允许玩家图像放置额外的多米诺骨牌的地方模式或用于保护自身或多米诺骨牌从入侵者的保护模式。 在替代实施例中,在地方模式下,玩家图像也敲击多米诺骨牌。 播放的持续时间由在外围路径中进行的机器控制的图像计时以敲击初始的多米诺骨牌。 多米诺骨牌模式的复杂性,持续时间和入侵者图像的难度增加。

    Microprocessor controlled game
    3.
    发明授权
    Microprocessor controlled game 失效
    微处理器控制游戏

    公开(公告)号:US4320901A

    公开(公告)日:1982-03-23

    申请号:US119749

    申请日:1980-02-08

    IPC分类号: A63F9/24 A63B71/04 A63F9/00

    摘要: The game is characterized by a complicated and dangerous looking bomb-like housing which is equipped with a four-by-six keyboard under a hinged transparent cover. A pair of alternately flashing red incandescent lamps illuminate the keyboard. When the cover is opened, exposing the keyboard, the lamps may begin to flash or pulsate and the rate of flashing of the lamps may be increased and a fuse sound is produced which starts out at a relatively low pitch and gradually over a preselected time period increases in pitch to the point where it is obvious that an inevitable "blowup" will occur. The object of the game is to prevent the bomb from "exploding". If the bomb does explode, the fuse sound is terminated and a loud "boom" sound is produced which decays slowly and simulates the explosion of a bomb.

    摘要翻译: 该游戏的特点是一个复杂而危险的看起来像炸弹般的房屋,在铰链透明盖子下装有一个四乘六键盘。 一对交替闪烁的红色白炽灯照亮键盘。 当盖打开时,暴露键盘,灯可能开始闪烁或脉动,并且灯的闪烁速率可能增加,并且产生熔丝声音,其以相对较低的音高开始,并且在预选的时间段内逐渐增加 增加音调到显而易见的发生不可避免的“爆炸”的程度。 游戏的目标是防止炸弹“爆炸”。 如果炸弹爆炸,保险丝声音被终止,并产生一个响亮的“繁荣”声音,缓慢衰减并模拟炸弹爆炸。

    Board game apparatus and chance means
    4.
    发明授权
    Board game apparatus and chance means 失效
    棋盘游戏机和机会手段

    公开(公告)号:US4171813A

    公开(公告)日:1979-10-23

    申请号:US876411

    申请日:1978-02-10

    IPC分类号: A63F5/00 A63F5/04 A63F3/00

    CPC分类号: A63F5/04 A63F5/0041

    摘要: A chance device for randomly selecting one of a plurality of radial directions on a game board. The device includes a housing defining an internal cavity and a plurality of light transmitting apertures defined generally around the periphery of the housing. An illuminator is rotatably mounted within the housing by an indexing mechanism causing the illuminator to stop adjacent one of the apertures. The chance device further includes a switch for alternately energizing the illuminating device at the termination of rotation to direct a flashing beam through the selected aperture. The game board includes a position for mounting the chance device and radial indicia extending away from the chance device in directions aligned with the apertures defined in the housing.

    摘要翻译: 一种用于在游戏板上随机选择多个径向方向之一的机会装置。 该装置包括限定内腔的壳体和大致围绕壳体的周边限定的多个透光孔。 照明器通过分度机构可旋转地安装在壳体内,使得照明器停止在一个孔附近。 机会装置还包括用于在旋转终止时交替地激励照明装置以将闪光束引导通过所选择的光圈的开关。 游戏板包括用于安装机会装置的位置和沿着与限定在壳体中的孔对准的方向远离机会装置延伸的径向标记。

    Electronically controlled game apparatus with playing array positions
actuatable by a player controlled movable object
    5.
    发明授权
    Electronically controlled game apparatus with playing array positions actuatable by a player controlled movable object 失效
    具有可由玩家控制的可移动物体驱动的演奏阵列位置的电子控制的游戏装置

    公开(公告)号:US4325551A

    公开(公告)日:1982-04-20

    申请号:US119752

    申请日:1980-02-08

    IPC分类号: A63F7/00 A63F7/38

    摘要: An electronic game is provided having a playing field including an array of individually operable and selectively illuminated field array positions on which a game player attempts to maneuver a movable object over selected ones of the field array positions and actuate selected field array positions in accordance with the rules of the game. The player maneuvers the movable object by tilting or positioning of the playing field and game device with respect to a horizontal plane. The electronic game utilizes a microprocessor to control the progress of the game, to selectively illuminate playing field positions, to monitor the actuated field positions and to control the output of indications to the game player as to the progress of the game and the game player's score.

    摘要翻译: 提供一种电子游戏,其具有游戏区域,该游戏区域包括单独可操作且选择性照明的场阵列位置的阵列,玩家在其上尝试在所选择的场阵列位置中操纵可移动物体,并根据所述场地阵列位置激活所选择的场阵列位置 游戏规则。 玩家通过相对于水平面倾斜或定位游戏场地和游戏装置来操纵可移动物体。 电子游戏利用微处理器来控制游戏的进度,选择性地照亮游戏场位置,监视激活的场位置,并且根据游戏的进度和玩家的得分来控制游戏玩家的指示输出 。

    Microprocessor controlled game apparatus
    6.
    发明授权
    Microprocessor controlled game apparatus 失效
    微处理器控制游戏机

    公开(公告)号:US4240638A

    公开(公告)日:1980-12-23

    申请号:US867583

    申请日:1978-01-06

    IPC分类号: A63F9/24 G06F19/00 A63F9/00

    摘要: An electronic game having a field of play arranged in an array as a key board of individually operable key pad switches defining array positions on which one or more players attempt to discover a hidden maze path from a designated starting point. A player wins or completes the game when the maze path is traversed from start to finish. The device utilizes a microprocessor to control the progress of the game, generate different maze paths for each play of the game, monitor the entry of key board information, and control the output of indications to the players as to the progress of the game. The microprocessor also controls the generation of distinct aural tones and/or tone sequences representing each players' turn, incorrect moves, not responding within the time period for a move, the duration of each player's turn, and a game completion message. In an alternative scheme of play, two players start at opposite ends of a common maze path and attempt to reach other others' starting point. In other schemes of play, penalties are programmed into the microprocessor requiring a player to return to start upon operation of an incorrect key pad. The microprocessor in other schemes of play is programmed to control reaction/memory games. For example, one or more players actuate key pad switches until eliminated upon operation of a key pad switch position previously operated, the players attempting to remember the status of active/inactive array positions or key pads.

    摘要翻译: 具有排列成阵列的场地的电子游戏作为单独操作的键盘开关的键盘,其定义了一个或多个玩家尝试从其指定的起始点发现隐藏的迷宫路径的阵列位置。 当迷宫路径从开始到结束时,玩家赢得或完成游戏。 该装置利用微处理器来控制游戏的进度,为游戏的每个游戏产生不同的迷宫路径,监视关键板信息的输入,并且根据游戏的进度来控制玩家的指示输出。 微处理器还控制代表每个玩家的转弯,不正确的移动,在移动的时间段内没有响应,每个玩家的回合的持续时间和游戏完成消息的不同的听觉音调和/或音调序列的产生。 在另一个游戏方案中,两名玩家从共同迷宫路径的两端开始,试图达到其他人的起点。 在其他播放方案中,处罚程序被编程到微处理器中,要求播放器在操作不正确的键盘时返回开始。 其他播放方案中的微处理器被编程为控制反应/记忆游戏。 例如,一个或多个玩家致动键盘开关,直到在操作先前操作的键盘开关位置的操作被消除时,玩家尝试记住有源/非活动阵列位置或键盘的状态。

    Game including card display timer
    7.
    发明授权
    Game including card display timer 失效
    游戏包括卡显示定时器

    公开(公告)号:US5110140A

    公开(公告)日:1992-05-05

    申请号:US651760

    申请日:1991-02-07

    IPC分类号: A63F1/10 A63F9/18

    摘要: A game for a number of players that includes a device for displaying one or more cards for a limited amount of time, with all of the cards initially being displayed. Each of the initially displayed cards drops into a housing after a limited amount of time which, in the preferred embodiment, is a different amount of time for each of the displayed cards. Players take turns trying to convey the words on the displayed cards to teammates using nonverbal communication and grab the cards before they drop into the housing.

    摘要翻译: 许多玩家的游戏包括用于在有限的时间内显示一个或多个卡的设备,所有的卡最初被显示。 每个初始显示的卡片在有限的时间内落入外壳中,在有限的时间内,在优选实施例中,每个显示的卡片的时间是不同的。 玩家轮流试图用显示的卡片传达给队友使用非语言交流,并在卡片进入住房之前抓住卡片。

    Video game incorporating digitized images of being into game graphics
    8.
    发明授权
    Video game incorporating digitized images of being into game graphics 失效
    包含进入游戏图形的数字化图像的视频游戏

    公开(公告)号:US4710873A

    公开(公告)日:1987-12-01

    申请号:US587990

    申请日:1984-03-09

    IPC分类号: A63F13/00 A63F9/22 G06F15/44

    摘要: Video game apparatus and method includes an arrangement for acquiring and storing data representing an image of the face of a game player or other entity and for selectively incorporating the image of the entity throughout the play of the game at predetermined locations on the video game display and in coordination with the video game graphics. In accordance with the play of the various games controlled by the video game apparatus, the stored image of one or more persons is utilized as the head of a video graphics generated body, as a portion of other generated graphics representations, as a functional game object representation, or as a controllable playing object. The video game apparatus also provides for the display of the game player image in a scoring display format wherein the images of a predetermined number of previous game players attaining the highest scores are displayed at the beginning or end of a play of the game.

    摘要翻译: 视频游戏装置和方法包括一种用于获取和存储表示游戏玩家或其他实体的脸部的图像的数据的装置,并且用于在视频游戏显示器上的预定位置处选择性地将实体的图像整合到游戏的整个游戏中; 与视频游戏图形协调。 根据由视频游戏装置控制的各种游戏的播放,将一个或多个人的存储图像用作视频图形生成主体的头部,作为其他生成的图形表示的一部分,作为功能游戏对象 表示或作为可控播放对象。 视频游戏装置还提供以得分显示格式显示游戏者图像,其中在游戏的开始或结束时显示达到最高分数的预定数量的先前游戏玩家的图像。

    Microcomputer controlled electronic game apparatus
    9.
    发明授权
    Microcomputer controlled electronic game apparatus 失效
    微电脑控制电子游戏机

    公开(公告)号:US4216965A

    公开(公告)日:1980-08-12

    申请号:US865898

    申请日:1977-12-30

    IPC分类号: A63F9/24 A63B71/04

    摘要: A sequence association game in which a participant may play one or more games against the machine and/or other participants utilizes a microprocessor for controlling the play of the games and also for generating a random sequence for each play of the game. The machine generates a random sequence correspondence between a plurality of participant actuated controls and a plurality of machine actuated indicators. The participant attempts to actuate the indicators by correctly establishing the random-generated correspondence between the controls and the indicators in an attempt to actuate all the indicators in sequence such as from left to right. The participant attempts to actuate the indicators with the least number of attempts by attempting to remember the association between respective controls and indicators from previous attempts. When played between two participants, each participant attempts to actuate or deactuate a designated set of indicators by operating a designated set of controls with the participant first succeeding being the winner. Two participants may also play with one participant starting from the left of the indicator sequence and one participant starting at the right with each attempting to actuate the maximum number of indicators with play proceeding until all the indicators are actuated.

    摘要翻译: 其中参与者可以针对机器和/或其他参与者玩一个或多个游戏的序列关联游戏利用微处理器来控制游戏的播放,并且还用于为游戏的每个游戏生成随机序列。 机器在多个参与者激活的控制器和多个机器致动指示器之间生成随机序列对应关系。 参与者尝试通过正确地建立控制和指示器之间的随机生成的对应关系来激励指标,以试图按照从左到右依次启动所有指标。 参与者尝试通过尝试记住以前尝试中相应控件和指示符之间的关联来以最少尝试次数来启动指标。 在两名参赛者之间进行比赛时,每名参赛者都会尝试通过操作指定的一组控制来启动或停用指定的一组指标,参与者首先是获胜者。 两个参与者也可以从指示符序列的左侧开始一个参与者,一个参与者从右边开始,每个参与者尝试在播放进行时致动最大数量的指示,直到所有指示器被启动。

    Ball bounce game using electromagnetic beams
    10.
    发明授权
    Ball bounce game using electromagnetic beams 失效
    球反弹游戏使用电磁束

    公开(公告)号:US07102119B1

    公开(公告)日:2006-09-05

    申请号:US11064688

    申请日:2005-02-24

    IPC分类号: H01J40/14 A63B37/00

    摘要: The present invention is a computerized game device or game playing method for use with objects such as balls and a generally planar surface. The game device may comprise at least two electromagnetic beam transmitters arranged to emit electromagnetic beams and at least two corresponding electromagnetic beam receivers generating signals. The game device further comprises a support for the transmitters and receivers having a surface shaped to rest stably against the planar surface, the support positioning each transmitter to emit its electromagnetic beam parallel to the other beams and parallel to the planar surface, the support positioning each receiver to receive one of the electromagnetic beams, and the support shaped to permit the objects to pass through the beams and to strike the planar surface without striking the support. The game device further comprises a game computer arranged to receive signals from the receivers and programmed to implement at least one game where performance is judged by analysis of the signals received from the receivers.

    摘要翻译: 本发明是一种计算机化游戏装置或游戏方法,用于与诸如球和大致平坦的表面之类的物体。 游戏装置可以包括布置成发射电磁波束的至少两个电磁波束发射器和产生信号的至少两个对应的电磁波束接收器。 游戏装置还包括对具有成形为能够平稳地靠在平面上的表面成形的发射器和接收器的支撑件,支撑件将每个发射器定位以发射其平行于其他光束并平行于平面的电磁波束,支撑件将每个 接收器以接收电磁束中的一个,并且支撑件被成形为允许物体穿过梁并且撞击平坦表面而不会撞击支撑件。 游戏装置还包括游戏计算机,该游戏计算机被布置为从接收器接收信号并被编程以实现至少一个游戏,其中通过从接收器接收的信号的分析来判断性能。