摘要:
Artifact quantification is provided in volume rendering. Since the visual conspicuity of rendering artifacts strongly influences subjective assessments of image quality, quantitative metrics that accurately correlate with human visual perception may provide consistent values over a range of imaging conditions.
摘要:
Artifact quantification is provided in volume rendering. Since the visual conspicuity of rendering artifacts strongly influences subjective assessments of image quality, quantitative metrics that accurately correlate with human visual perception may provide consistent values over a range of imaging conditions.
摘要:
Perception-based visual quality metrics are used in volume rendering. A perception-based visual quality metric is measured from one or more three-dimensional representations. For example, people tend to notice edges, so a numeric value representing the noticeable edges is calculated. The perception-based metric is used for developing volume renderers, calibrating across different renderers, calibrating across different rendering platforms, determining rendering parameter values as a function of rendering speed, selecting rendering parameter values for a given situation, providing a range of rendering options associated with gradual perception changes, and/or combinations thereof. The perception-based visual quality metric provides a quantifiable representation of importance to the user for a given application, assisting optimization of volume rendering.
摘要:
The rendering pipeline is divided into multiple components or modules in a scene graph based visual programming environment. Different stages of the rendering pipeline, such as data conversion, transform function, shading, and rendering, are grouped into independent conceptual modules, and each module is implemented by separate nodes in a scene graph. The user may select different nodes belonging to different modules for inclusion into the scene graph to program the rendering pipeline. The visual program is implicitly compiled and run using an application programming interface for hardware acceleration.
摘要:
A method for tracing a plurality of virtual particles through a flow filed includes receiving a flow field. A flow domain is divided into cells. Virtual particles are defined within the flow domain and values are collected for flow properties at each cell. A histogram is generated for each cell representing the collected flow properties for that corresponding cell. The histogram includes, for each of the one or more flow properties, a plurality of bins defining ranges of property values and a count of virtual particles within that cell that exhibit those properties. The histograms for the plurality of cells are advected with respect to the flow field over time. A graphical representation of the plurality of particles within the flow domain is rendered based on the advected histograms for the plurality of cells using a graphics processor.
摘要:
This invention describes an optimization and view dependency reduction method for multiplanar reformatting (MPR) of slice-based volume images. This method utilizes a traversal scheme that allows for efficient access of the computer memory layout of a sliced based volume, and therefore optimizes overall processing time. This method does not require changes to the volume memory layout or additional volume memory. Instead, efficient memory access is achieved by adaptive traversal patterns on the reformatting planes. The traversal pattern is adapted on-the-fly during rendering as the reformatting plane location and orientation is changed arbitrarily relative to the volume. In this way, the typical speed differences between various reformatting planes orientations caused by inefficient memory access is greatly reduced. Computer cache coherency, SIMD coherent implementation, and multiprocessing environments are also considered in the design of the traversal pattern.
摘要:
Rendering with a punching mask is performed without voxelization. A plurality of sub-volumes are identified as a function of the punching mask. The sub-volumes are generally layered in range. Each sub-volume is rendered separately or independently. The renderings from multiple passes or sub-volumes are composited together.
摘要:
This invention describes an optimization and view dependency reduction method for multiplanar reformatting (MPR) of slice-based volume images. This method utilizes a traversal scheme that allows for efficient access of the computer memory layout of a sliced based volume, and therefore optimizes overall processing time. This method does not require changes to the volume memory layout or additional volume memory. Instead, efficient memory access is achieved by adaptive traversal patterns on the reformatting planes. The traversal pattern is adapted on-the-fly during rendering as the reformatting plane location and orientation is changed arbitrarily relative to the volume. In this way, the typical speed differences between various reformatting planes orientations caused by inefficient memory access is greatly reduced. Computer cache coherency, SIMD coherent implementation, and multiprocessing environments are also considered in the design of the traversal pattern.
摘要:
A method for detecting and removing small isolated fragments in a 3D segmented volume is disclosed. The 3D segmented volume is projected onto several 2D images from different viewing directions. Isolated 2D fragments are detected in the 2D images. Corresponding 3D fragments are found in the 3D volume by unprojecting corresponding detected 2D fragment locations. The unprojected detected 2D fragment locations are used as seed points for region growing of isolated 3D fragments. Any of the 3D fragments having a volume size below a user-defined threshold are discarded.