摘要:
The invention provides an injection molding method of stone-based composite material and equipment thereof, wherein the method comprises the following steps: a. putting raw materials into a charging device and then pushing the raw materials into a preforming machine barrel of a preforming device by a pressing component in the charging device; b. keeping the temperature being between 15° C. and 55° C. and compacting the raw materials with the rotation of a preforming screw and transporting the raw materials into a collecting block; c. injecting the raw materials into a mold through a mold gate under the injection force of 50 Mpa to 180 Mpa; d. keeping the temperature of the mold between 140° C. and 200° C. and curing time between 40 seconds and 300 seconds; and e. opening the mold to get the product. The invention has the advantages of simple production process, high acceptance rate of products manufactured, high production efficiency and low production cost. The product has the advantages of high mechanical strength, good fire resistance, thermal stability, corrosion resistance and electrical property, low cost and the like. The product is capable of substituting the majority of thermoset plastics and thermoplastics, thus reducing the usage amount of plastic products and providing powerful support and safeguard for creating resource-conservation and environment-friendly industry.
摘要:
The present invention provides a system and method for eliminating hidden surfaces in 3D graphics that improves rendering performance by decreasing the size of the data stored to or retrieved from the depth buffer when the distance from the camera to the pixel on the surface of the primitive is further than the threshold distance. The threshold distance from the camera is defined such that for such pixels the precision of a linear or quazi-linear depth buffer with a decreased data size is the same as or higher than the precision of a non-linear depth buffer with an original data size. The invention improves the usefulness of linear and quasi-linear depth buffers for 3D applications optimized for non-linear depth buffers. The present invention additionally affords a method for selecting the size of data to be read from the depth buffer before new depth values are computed for the same pixels.
摘要:
Embodiments of the invention can include methods and systems for controlling clearances in a turbine. In one embodiment, a method can include applying at least one operating parameter as an input to at least one neural network model, modeling via the neural network model a thermal expansion of at least one turbine component, and taking a control action based at least in part on the modeled thermal expansion of the one or more turbine components. An example system can include a controller operable to determine and apply the operating parameters as inputs to the neural network model, model thermal expansion via the neural network model, and generate a control action based at least in part on the modeled thermal expansion.
摘要:
One end of an air passage (32) facing a cathode (33B) of a fuel cell (36) forming a fuel cell stack (6) is connected to a first manifold (1A), and the other end is connected to a second manifold (1B). A water-absorbing material (30) is disposed at a position in contact with an air flow in the first manifold (1A) and second manifold (1B). The air is made to circulate according to a humidity state by changing over between a first air flow direction wherein air flows from the first manifold (1A) to the second manifold (1B) via the air passage (32), and a second air flow direction wherein air flows from the second manifold (1B) to the first manifold (1A) via the air passage (32), so a membrane electrolyte is efficiently humidified.
摘要:
A method and system for clearing depth and color buffers in a real time graphics rendering system 10. The method and system are able to improve both depth and color buffer clearing. The method and system may utilize a frame flag, a depth clearing module, and a fast color and frame flag clearing module. The system assigns a frame flag to each pixel, which is used to determine whether the current Z value for the pixel is valid. The frame flag may be attached to Z value in the depth buffer. Instead of filling entire depth and color buffers with background values, the system only fills the holes that were not drawn in the previous frame. The fast color and frame flag clearing module traverses a rectangular area, tile by tile, where a tile is a block of pixels, to determine whether each pixel is background by checking the frame flags that are read from the depth buffer. If at least one pixel of a tile is background, the module updates those pixels' color with background color by sending requests to memory interface.
摘要:
A method of occlusion culling of graphic objects, comprising the steps of storing a first mask and one or more depth values associated with areas inside and outside the mask for a pre-defined region, and evaluating the visibility of the primitive covering the same region, wherein visibility evaluation begins after the computation of the coverage mask of the primitive in the region, and the computation of one or more depth values representing the pixels of the primitive. The method of the present invention is a real-time method of generating per-region coverage mask and associated Z values after the second primitive is rendered in the same region, which can maximize the bandwidth savings for Z read for both overlapping and non-overlapping primitives, with different relations between their depth values.
摘要:
Embodiments of the invention can include methods and systems for controlling clearances in a turbine. In one embodiment, a method can include applying at least one operating parameter as an input to at least one neural network model, modeling via the neural network model a thermal expansion of at least one turbine component, and taking a control action based at least in part on the modeled thermal expansion of the one or more turbine components. An example system can include a controller operable to determine and apply the operating parameters as inputs to the neural network model, model thermal expansion via the neural network model, and generate a control action based at least in part on the modeled thermal expansion.
摘要:
The present invention provides a method and system for graphics processing. The graphics processing system comprises the primitive assembly, a vertex/geometry shader, the second primitive assembly, a cache memory, and a texture engine. The vertex/geometry shader can receive primitive data to execute can output vertex data.
摘要:
A fuel cell (1) is constituted by stacking membrane electrode assemblies (2) and separators (3), wherein fuel gas passages (16), oxidizing gas passages (17) and coolant passages (9), which are formed by the separators (3), are arranged in parallel along the outer surfaces of gas diffusion layers (6A) and (6C) of the membrane electrode assemblies (2). With such a constitution, a thickness dimension of the separators (3) can be reduced, and with respect to a stacking direction of the fuel cell stack, the number of stacked unit cells can be increased in the same dimensions as that of the conventional fuel cell stack. Therefore, a fuel cell stack with a high output density can be obtained.
摘要:
A polymer electrolyte fuel cell includes an electric power generating cell provided with a fuel electrode, an oxidizer electrode, a polymer electrolyte membrane sandwiched between the fuel electrode and the oxidizer electrode and a separator formed with a gas flow passage for reaction gas to be supplied to at least one of the fuel electrode and the oxidizer electrode. Also, the polymer electrolyte fuel cell includes a flow passage changeover mechanism changing over a configuration of the gas flow passage in accordance with an operating condition of a polymer electrolyte fuel cell.