Auto playlist generator
    1.
    发明授权
    Auto playlist generator 有权
    自动播放列表生成器

    公开(公告)号:US07548934B1

    公开(公告)日:2009-06-16

    申请号:US11393998

    申请日:2006-03-30

    IPC分类号: G06F17/30

    摘要: A system and method for generating a list is provided. The system includes a seed item input subsystem, an item identifying subsystem, a descriptive metadata similarity determining subsystem and a list generating subsystem that builds a list based, at least in part, on similarity processing performed on seed item descriptive metadata and user item descriptive metadata and user selected thresholds applied to such similarity processing. The method includes inexact matching between identifying metadata associated with new user items and identifying metadata stored in a reference metadata database. The method further includes subjecting candidate user items to similarity processing, where the degree to which the candidate user items are similar to the seed item is determined, and placing user items in a list of items based on user selected preferences for (dis)similarity between items in the list and the seed item.

    摘要翻译: 提供了一种用于生成列表的系统和方法。 系统包括种子项目输入子系统,项目识别子系统,描述性元数据相似性确定子系统和列表生成子系统,其至少部分地基于对种子项描述性元数据和用户项描述元数据执行的相似性处理来构建列表 并且将用户选择的阈值应用于这种相似性处理。 该方法包括识别与新用户项目相关联的元数据和识别存储在参考元数据数据库中的元数据之间的不准确匹配。 该方法还包括对候选用户项目进行相似度处理,其中确定候选用户项目类似于种子项目的程度,并且基于用户选择的偏好来将用户项目放置在项目列表中以用于(dis)相似性 列表中的项目和种子项目。

    Auto playlist generator
    3.
    发明授权
    Auto playlist generator 有权
    自动播放列表生成器

    公开(公告)号:US07313571B1

    公开(公告)日:2007-12-25

    申请号:US11263347

    申请日:2005-10-31

    IPC分类号: G06F17/30 G03B19/18

    摘要: A system and method for generating a list is provided. The system includes a seed item input subsystem, an item identifying subsystem, a descriptive metadata similarity determining subsystem and a list generating subsystem that builds a list based, at least in part, on similarity processing performed on seed item descriptive metadata and user item descriptive metadata and user selected thresholds applied to such similarity processing. The method includes inexact matching between identifying metadata associated with new user items and identifying metadata stored in a reference metadata database. The method further includes subjecting candidate user items to similarity processing, where the degree to which the candidate user items are similar to the seed item is determined, and placing user items in a list of items based on user selected preferences for (dis)similarity between items in the list and the seed item.

    摘要翻译: 提供了一种用于生成列表的系统和方法。 系统包括种子项目输入子系统,项目识别子系统,描述性元数据相似性确定子系统和列表生成子系统,其至少部分地基于对种子项目描述性元数据和用户项目描述元数据执行的相似性处理来构建列表 并且将用户选择的阈值应用于这种相似性处理。 该方法包括识别与新用户项目相关联的元数据和识别存储在参考元数据数据库中的元数据之间的不准确匹配。 该方法还包括对候选用户项目进行相似性处理,其中确定候选用户项目类似于种子项目的程度,并且基于用户选择的偏好来将用户项目放置在项目列表中以用于(dis)相似性 列表中的项目和种子项目。

    Access to audio output via capture service
    4.
    发明授权
    Access to audio output via capture service 有权
    通过捕捉服务访问音频输出

    公开(公告)号:US07529847B2

    公开(公告)日:2009-05-05

    申请号:US10393664

    申请日:2003-03-20

    IPC分类号: G06F15/16

    CPC分类号: H04M9/082 G06F3/16

    摘要: An operating system has an audio system service that can capture all of the streaming audio destined for an output device and make it available for processing. An application can perform the processing upon the captured streaming audio. Any streaming audio that is output by the application and destined for a render device can also be captured for signal processing prior to being mixed with other streaming audio destined for the output device.

    摘要翻译: 操作系统具有音频系统服务,可以捕获去往输出设备的所有流音频,并使其可用于处理。 应用程序可以对捕获的流式音频执行处理。 由应用程序输出并发往渲染设备的任何流式音频也可以在与要输出设备的其他流式音频混合之前被捕获用于信号处理。

    Synchronization with hardware utilizing software clock slaving via a clock
    5.
    发明授权
    Synchronization with hardware utilizing software clock slaving via a clock 有权
    与使用软件时钟的硬件通过时钟同步

    公开(公告)号:US07434078B2

    公开(公告)日:2008-10-07

    申请号:US10394966

    申请日:2003-03-21

    摘要: A sample rate converter (SRC) is used to slave hardware devices to a master hardware device. A clock manager registers the time at each clock of each device, communicates with memory that stores the clock times, and reports correlations between each clock time and the time at a reference clock. The processing of a data stream can be slaved to one or more hardware devices. The processing of a wake up period can be slaved to the clock of the master hardware device by adjusting the wakeup period. Slaving of hardware devices to the master hardware device can also be accomplished by finding a correlation between the clock times in memory and the reference clock. Each correlation can be input into an SRC corresponding to each slave hardware device. Each SRC can then generate or consume a data stream at the actual rate of the corresponding slave hardware device.

    摘要翻译: 采样率转换器(SRC)用于从硬件设备到主硬件设备。 时钟管理器在每个设备的每个时钟上注册时间,与存储时钟时间的存储器进行通信,并报告每个时钟时间与参考时钟的时间之间的相关性。 可以将数据流的处理从属于一个或多个硬件设备。 唤醒周期的处理可以通过调整唤醒周期从属于主硬件设备的时钟。 也可以通过找到存储器中的时钟时间和参考时钟之间的相关性来实现硬件设备到主硬件设备的下拉。 每个相关可以输入到与每个从属硬件设备相对应的SRC中。 然后,每个SRC可以以对应的从属硬件设备的实际速率产生或消耗数据流。

    Recovery upon access violation by audio processing object
    6.
    发明授权
    Recovery upon access violation by audio processing object 有权
    通过音频处理对象访问冲突时恢复

    公开(公告)号:US07231269B2

    公开(公告)日:2007-06-12

    申请号:US10393661

    申请日:2003-03-20

    IPC分类号: G06F17/00 G06F11/00 G06F3/00

    CPC分类号: G06F9/485 G06F11/1438

    摘要: An operating system is logically separated into a partition for a kernel and a partition for an audio subsystem having logically separate subpartitions. An audio application generates a first audio datastream by executing the audio subsystem. The context of a process for processing the first audio datastream is preserved in a first subpartition. The processing of the first audio datastream with the process takes place in a second subpartition. When the process commits an access violation, the process is recovered by restoring in the audio subsystem the preserved context from the first subpartition.

    摘要翻译: 操作系统在逻辑上分为内核的分区和具有逻辑上分开的子分区的音频子系统的分区。 音频应用通过执行音频子系统产生第一音频数据流。 用于处理第一音频数据流的过程的上下文被保留在第一子分区中。 第一个音频数据流与进程的处理发生在第二个子分区中。 当进程提交访问冲突时,通过在音频子系统中恢复来自第一个子分区的保留的上下文来恢复进程。

    Circumvention of dynamic, robust, embedded-signal detection
    7.
    发明授权
    Circumvention of dynamic, robust, embedded-signal detection 有权
    动态,鲁棒,嵌入式信号检测的规避

    公开(公告)号:US08423775B2

    公开(公告)日:2013-04-16

    申请号:US10676499

    申请日:2003-09-30

    IPC分类号: H04L9/32

    摘要: Described herein is a technology facilitating circumvention of dynamic and robust detection of one or more embedded-signals (e.g., watermark, copyright notice, encoded data, etc.) in one or more input carrier signals (e.g., multimedia stream, video stream, audio stream, data, radio, etc.). This abstract itself is not intended to limit the scope of this patent. The scope of the present invention is pointed out in the appending claims.

    摘要翻译: 这里描述了一种技术,其有助于规避在一个或多个输入载波信号(例如,多媒体流,视频流,音频)中的一个或多个嵌入信号(例如,水印,版权声明,编码数据等)的动态和鲁棒检测 流,数据,广播等)。 本摘要本身并不旨在限制本专利的范围。 在所附权利要求中指出了本发明的范围。

    System and methods for automatic DSP processing
    8.
    发明授权
    System and methods for automatic DSP processing 有权
    自动DSP处理的系统和方法

    公开(公告)号:US07254618B1

    公开(公告)日:2007-08-07

    申请号:US09904465

    申请日:2001-07-13

    IPC分类号: G06F15/16 G10H7/00 A63H5/00

    摘要: A system and methods for automated DSP processing of media entities to create a persistent data store having DSP processed media entities is provided. In connection with a system that convergently merges perceptual and digital signal processing analysis of media entities for purposes of classifying the media entities, various means are provided to automatically DSP process media entities data for storage in persistent data store. Techniques for incorporating DSP processed media entity data into a music matching and analysis system are also included. In an illustrative implementation, the DSP processed media entity data may be generated and stored for leveraging to participating users.

    摘要翻译: 提供了一种用于媒体实体的自动DSP处理以创建具有DSP处理的媒体实体的持久数据存储的系统和方法。 关于融合媒体实体的感知和数字信号处理分析以便分类媒体实体的系统的系统,提供了各种手段来自动地将DSP处理媒体实体数据用于存储在持久数据存储中。 还包括将DSP处理的媒体实体数据并入音乐匹配和分析系统的技术。 在说明性实现中,可以生成并存储DSP处理的媒体实体数据,以便利用参与用户。