Method and apparatus for multithreaded processing of data in a programmable graphics processor
    4.
    发明授权
    Method and apparatus for multithreaded processing of data in a programmable graphics processor 有权
    用于可编程图形处理器中数据的多线程处理的方法和装置

    公开(公告)号:US07015913B1

    公开(公告)日:2006-03-21

    申请号:US10608346

    申请日:2003-06-27

    摘要: A graphics processor and method for executing a graphics program as a plurality of threads where each sample to be processed by the program is assigned to a thread. Although threads share processing resources within the programmable graphics processor, the execution of each thread can proceed independent of any other threads. For example, instructions in a second thread are scheduled for execution while execution of instructions in a first thread are stalled waiting for source data. Consequently, a first received sample (assigned to the first thread) may be processed after a second received sample (assigned to the second thread). A benefit of independently executing each thread is improved performance because a stalled thread does not prevent the execution of other threads.

    摘要翻译: 一种用于执行图形程序作为多个线程的图形处理器和方法,其中由程序处理的每个样本被分配给线程。 虽然线程在可编程图形处理器内共享处理资源,但每个线程的执行可以独立于任何其他线程进行。 例如,第二线程中的指令被调度为执行,而第一线程中的指令的执行被停止等待源数据。 因此,可以在第二个接收到的样本(分配给第二个线程)之后处理第一个接收到的样本(分配给第一个线程)。 独立执行每个线程的好处是提高了性能,因为停滞的线程不会阻止其他线程的执行。

    System, method and computer program product for texture shading
    6.
    发明授权
    System, method and computer program product for texture shading 有权
    用于纹理阴影的系统,方法和计算机程序产品

    公开(公告)号:US07154507B1

    公开(公告)日:2006-12-26

    申请号:US10941198

    申请日:2004-09-15

    IPC分类号: G09G5/00

    CPC分类号: G06T15/04 G06T15/005

    摘要: A system, method and computer program product are provided for texture shading in a hardware graphics processor. Initially, a plurality of texture coordinates is identified. Further, it is determined whether a hardware graphics processor is operating in a texture shader mode. If the hardware graphics processor is operating in the texture shader mode, the texture coordinates are mapped to colors utilizing a plurality of texture shader stages in the hardware graphics processor. If, however, the hardware graphics processor is not operating in the texture shader mode, the texture coordinates are mapped to colors utilizing a conventional graphics application program interface (API) in conjunction with the hardware graphics processor.

    摘要翻译: 在硬件图形处理器中提供用于纹理着色的系统,方法和计算机程序产品。 首先,识别多个纹理坐标。 此外,确定硬件图形处理器是否以纹理着色器模式操作。 如果硬件图形处理器在纹理着色器模式下操作,则使用硬件图形处理器中的多个纹理着色器级将纹理坐标映射到颜色。 然而,如果硬件图形处理器不在纹理着色器模式下操作,则使用与硬件图形处理器结合的常规图形应用程序接口(API)将纹理坐标映射到颜色。

    Programmable pixel shading architecture
    10.
    发明授权
    Programmable pixel shading architecture 有权
    可编程像素着色架构

    公开(公告)号:US06724394B1

    公开(公告)日:2004-04-20

    申请号:US09885242

    申请日:2001-06-19

    IPC分类号: G06T1540

    摘要: A system and associated method are provided for processing pixel data in a graphics pipeline. Included is a triangle module coupled to a rasterizer for calculating a plurality of equations using pixel data received from the rasterizer. Also provided is a shader core module coupled to the rasterizer for receiving the pixel data therefrom. The shader core module is further coupled to the triangle module for receiving the equations therefrom. The shader core module functions to execute floating point calculations and generating texture coordinates using the pixel data. Coupled to the shader core module is a texture module. The texture module is capable of looking up texture values using the texture coordinates. Associated therewith is a shader back end module coupled to the texture module and the triangle module. The shader back end module is capable of converting the texture values to an appropriate floating point representation and generating color values using the equations. Still yet, a combiner module is coupled to the shader core module and the shader back end module. Such combiner module combines the color values and the texture values.

    摘要翻译: 提供了一种用于处理图形管线中的像素数据的系统和相关联的方法。 包括耦合到光栅化器的三角形模块,用于使用从光栅化器接收的像素数据来计算多个等式。 还提供了耦合到光栅化器的着色器核心模块,用于从其接收像素数据。 着色器核心模块还耦合到三角形模块以从其接收等式。 着色器核心模块用于执行浮点计算并使用像素数据生成纹理坐标。 结合着色器核心模块是一个纹理模块。 纹理模块能够使用纹理坐标查找纹理值。 与之相关联的是着色后端模块,其耦合到纹理模块和三角形模块。 着色器后端模块能够将纹理值转换为适当的浮点表示,并使用等式生成颜色值。 仍然,组合器模块耦合到着色器核心模块和着色器后端模块。 这样的组合器模块组合了颜色值和纹理值。