摘要:
In some embodiments, a given frame or picture may have different shading rates. In one embodiment in some areas of the frame or picture the shading rate may be less than once per pixel and in other places it may be once per pixel. An algorithm may be used to determine how the shading rate changes across the frame.
摘要:
A computation for a parent node may be reused in a child node in a reduced precision bounding volume hierarchy ray traversal for graphics processing.
摘要:
In some embodiments, a given frame or picture may have different shading rates. In one embodiment in some areas of the frame or picture the shading rate may be less than once per pixel and in other places it may be once per pixel. Examples where the shading rate may be reduced include areas where there is motion and camera defocus, areas of peripheral blur, and in general, any case where the visibility is reduced anyway. The shading rate may be changed in a region, such as a shading quad, by changing the size of the region.
摘要:
Various embodiments are generally directed to techniques for reducing processing demands of shading primitives in rendering a 2D screen image from a 3D model. A device includes a clipping component to clip a visible primitive of a 2D screen image derived from of a 3D model within a first area of the screen image covered by a shading pixel to form a polygon representing an intersection of the first area and the visible primitive; a first interpolation component to interpolate at least one attribute of vertices of the visible primitive to each vertex of the polygon; and a second interpolation component to interpolate color values of the vertices of the polygon to a point within a second area covered by a screen pixel of the screen image, the second area smaller than the first area and at least partly coinciding with the first area. Other embodiments are described and claimed.
摘要:
Real-time light field reconstruction for defocus blur may be used to handle the case of simultaneous defocus and motion blur. By carefully introducing a few approximations, a very efficient sheared reconstruction filter is derived, which produces high quality images even for a very low number of input samples in some embodiments. The algorithm may be temporally robust, and is about two orders of magnitude faster than previous work, making it suitable for both real-time rendering and as a post-processing pass for high quality rendering in some embodiments.
摘要:
An algorithm may reconstruct defocus blur from a sparsely sampled light field. Light field samples are generated, using stochastic rasterization or ray tracing as examples. Then the samples are partitioned into depth layers. These depth layers are filtered independently and then combined together, taking into account inter-layer visibility. Since each layer corresponds to a smaller depth range, it results in more effective reconstruction filters than previous approaches.
摘要:
The problem of generating high quality images with a rendering pipeline based on decoupled sampling may be addressed by generating non-extrapolated shading locations and by determining improved texture filtering footprints. This may be accomplished by performing shading at the center of a bounding box that bounds mapped shading samples.
摘要:
An embodiment of a conditional shader apparatus may include a conditional pixel shader to determine if one or more pixels meet a shader condition, and a pixel regrouper communicatively coupled to the conditional pixel shader to regroup pixels based on whether the one or more pixels are determined to meet the shader condition. Another embodiment of a conditional shader apparatus may include a thread analyzer to determine if a set of threads meet a thread condition, and a conditional kernel loader communicatively coupled to the thread analyzer to load an appropriate kernel from a set of two or more kernels based on whether the set of threads are determined to meet the thread condition. Other embodiments are disclosed and claimed.
摘要:
A gain controller for a wireless communication system sets the receiver gain during the initial time duration of a preamble, and for each subsequent symbol computes a new gain value, which is applied at the end of each symbol. An analog to digital converter resolution controller sets the resolution of the ADC to a high resolution during a preamble interval and a first symbol interval, and to a comparatively lower resolution thereafter until the end of the frame. When a new zone is entered, the first symbol of the new zone is sampled at a higher resolution than the subsequent symbols.
摘要:
A CORDIC processor has a plurality of stages, each of the stages having a X input, Y input, a sign input, a sign output, an X output, a Y output, a mode control input having a ROTATE or VECTOR value, and a stage number k input, each CORDIC stage having a first shift generating an output by shifting the Y input k times, a second shift generating an output by shifting X input k times, a multiplexer having an output coupled to the sign input when the mode control input is ROTATE and to the sign of the Y input when the mode input is VECTOR, a first multiplier forming the product of the first shift output and the multiplexer output, a second multiplier forming the product of the second shift output and an inverted the multiplexer output, a first adder forming the X output from the sum of the first multiplier output and the X input, and a second adder forming the Y output from the sum of the second multiplier output and the Y input.