摘要:
In response to the detection of what the user is looking at on a display screen, the playback of audio or visual media associated with that region may be modified. For example, video in the region the user is looking at may be sped up or slowed down. A still image in the region of interest may be transformed into a moving picture. Audio associated with an object depicted in the region of interest on the display screen may be activated in response to user gaze detection.
摘要:
In some embodiments a controller is adapted to receive textual representation of content experienced by a user, to receive information about an interaction by the user with the content, and to determine a user model in response to the textual representation and the interaction. Other embodiments are described and claimed.
摘要:
In some embodiments a controller is adapted to receive textual representation of content experienced by a user, to receive information about an interaction by the user with the content, and to determine a user model in response to the textual representation and the interaction. Other embodiments are described and claimed.
摘要:
A gaze activated data unit transfer system is described. An apparatus may comprise a gaze interface application operative on a processor circuit to manage data unit transfer operations based on eye movements of a human user. The gaze interface application may comprise a gaze interpreter component operative to receive eye movement information of a human eye from one or more eye gaze trackers, and interpret the eye movement information as a data unit transfer request to transfer a data unit from a source device to a target device, a data connection component operative to establish a data connection between the source and target devices using the transceiver in response to the data unit transfer request, and a data transfer component operative to send the data unit from the source device to the target device over the data connection. Other embodiments are described and claimed.
摘要:
Software gaming applications may be written to accept an input from one or more standard controllers such a joystick with input buttons. However, multiple wearable sensors or hand held MID devices may enhance the gaming experience. These sensors may include devices such as accelerometers to detect movement of the extremity they are attached to and wirelessly communicate this information to a receiver. Embodiments are directed to using sensor fusion to combine sensor data from multiple wireless input devices, such as wearable sensors and MID devices together to form one logical input stream that is presented to an application and which the application sees are a standard controller.
摘要:
Methods and systems to allow users to gain the advantages of a large-format touch display by using smaller, cost-effective touch displays. Given two adjacent displays, regions may be created on both sides of the boundary between the displays. These regions may grow and shrink based on the user's movement, i.e., the velocity of a stylus or finger towards the boundary. If the user lifts his stylus within a region on one display, he may finish the tracking on the other by landing within the corresponding region of the latter display. This may allow a user to begin a drag on one display, drag towards another display, and “flyover” to the second display without slowing. The lift event may be removed when the first display detects the stylus being lifted as it moves towards the second. The landing on the second display may be removed.
摘要:
A Remote Display Protocol (RDP) server, such as a hand-held mobile device, may control various aspects of the RDP client, such as a large display. For example, if a user wishes to use a RDP system to project the display from their laptop computer onto a large-screen display mounted in a conference room, embodiments would allow the user to control aspects of the remote client such as location, size, and full-screen treatment.
摘要:
A mechanism is described for proximity detection based on Wi-Fi signals. A method of embodiments of the invention includes determining strength of one or more signals being communicated between one or more antennae of a first device and two or more antennae of a second device. The one or more signals are associated with a broadcast packet. The method further includes determining proximity of the first device and the second device based on the determined strength of the one or more signals.
摘要:
A mechanism is described for proximity detection based on Wi-Fi signals. A method of embodiments of the invention includes determining strength of one or more signals being communicated between one or more antennae of a first device and two or more antennae of a second device. The one or more signals are associated with a broadcast packet. The method further includes determining proximity of the first device and the second device based on the determined strength of the one or more signals.
摘要:
The subject matter of this specification can be implemented in, among other things, a method for providing socially relevant content in a news domain. The methods includes a steop for receiving a request from a user for a news aggregator page related to a news story. The method also includes a step for retrieving social contents items related to the news story. The method also includes a step for providing the news aggregator page for display, wherein the news aggregator page includes multiple links to news content items related to the news story, and the retrieved social content items related to the news story.