Information processing system, apparatus, and method
    2.
    发明授权
    Information processing system, apparatus, and method 有权
    信息处理系统,装置和方法

    公开(公告)号:US08548451B2

    公开(公告)日:2013-10-01

    申请号:US13251388

    申请日:2011-10-03

    IPC分类号: H04W4/02

    CPC分类号: H04W4/023 H04W64/00

    摘要: An information processing system includes a first apparatus including a position information transmission unit to transmit information on the position of the first apparatus; and a second apparatus including, a position information acquisition unit to acquire a position of the second apparatus; a position information receiving unit to receive the information on the position of the first apparatus; a relative-position information acquisition unit to acquire relative-position information of the second and the first apparatus on the basis of the information on the position of the second and the first apparatus; and a control unit to control a coupling mode of the second and the first apparatus on the basis of the relative-position information.

    摘要翻译: 信息处理系统包括:第一装置,包括位置信息发送单元,用于发送关于第一装置的位置的信息; 以及第二装置,包括:位置信息获取单元,用于获取所述第二装置的位置; 位置信息接收单元,用于接收关于所述第一装置的位置的信息; 相对位置信息获取单元,基于关于第二和第一装置的位置的信息来获取第二和第一装置的相对位置信息; 以及控制单元,其基于相对位置信息来控制第二和第一装置的耦合模式。

    MULTICORE PROCESSOR SYSTEM, POWER CONTROL METHOD, AND COMPUTER PRODUCT
    3.
    发明申请
    MULTICORE PROCESSOR SYSTEM, POWER CONTROL METHOD, AND COMPUTER PRODUCT 审中-公开
    多重处理器系统,功率控制方法和计算机产品

    公开(公告)号:US20130007490A1

    公开(公告)日:2013-01-03

    申请号:US13608001

    申请日:2012-09-10

    IPC分类号: G06F1/32 G06F15/76

    摘要: A multicore processor system having multiple cores, includes processors configured to measure bandwidth of a network; compare the measured bandwidth and a given threshold; determine among the cores and based on an obtained comparison result, a core adjustment number by which the number of cores executing a given process related to data communicated through the network is adjusted; calculate the number of executing cores after adjustment by the core adjustment number and based on the number of cores executing the given process before the adjustment and the determined core adjustment number; specify a core executing the given process among the cores and based on the calculated number of executing cores after the adjustment; and distribute the communicated data to the specified core executing the given process.

    摘要翻译: 具有多个核心的多核处理器系统包括被配置为测量网络带宽的处理器; 比较测量带宽和给定阈值; 在核心之间确定并且基于获得的比较结果,调整与执行通过网络传送的数据相关的给定处理的核的数量的核心调整数; 通过核心调整号码计算调整后的执行核心数量,并根据在调整前执行给定进程的核心数量和确定的核心调整号码; 在核心之间指定执行给定进程的核心,并且基于在调整之后计算的执行核心数量; 并将传送的数据分发到执行给定进程的指定核心。

    INFORMATION PROCESSING SYSTEM, APPARATUS, AND METHOD
    4.
    发明申请
    INFORMATION PROCESSING SYSTEM, APPARATUS, AND METHOD 有权
    信息处理系统,装置和方法

    公开(公告)号:US20120088485A1

    公开(公告)日:2012-04-12

    申请号:US13251388

    申请日:2011-10-03

    IPC分类号: H04W4/02

    CPC分类号: H04W4/023 H04W64/00

    摘要: An information processing system includes a first apparatus including a position information transmission unit to transmit information on the position of the first apparatus; and a second apparatus including, a position information acquisition unit to acquire a position of the second apparatus; a position information receiving unit to receive the information on the position of the first apparatus; a relative-position information acquisition unit to acquire relative-position information of the second and the first apparatus on the basis of the information on the position of the second and the first apparatus; and a control unit to control a coupling mode of the second and the first apparatus on the basis of the relative-position information.

    摘要翻译: 信息处理系统包括:第一装置,包括位置信息发送单元,用于发送关于第一装置的位置的信息; 以及第二装置,包括:位置信息获取单元,用于获取所述第二装置的位置; 位置信息接收单元,用于接收关于所述第一装置的位置的信息; 相对位置信息获取单元,基于关于第二和第一装置的位置的信息来获取第二和第一装置的相对位置信息; 以及控制单元,其基于相对位置信息来控制第二和第一装置的耦合模式。

    Method for generating program and method for operating system
    6.
    发明授权
    Method for generating program and method for operating system 失效
    用于生成操作系统的程序和方法的方法

    公开(公告)号:US08510529B2

    公开(公告)日:2013-08-13

    申请号:US12888614

    申请日:2010-09-23

    IPC分类号: G06F12/00

    CPC分类号: G06F9/445 G06F9/44557

    摘要: An information processing apparatus sequentially selects a function whose execution frequency is high as a selected function that is to be stored in an internal memory, in a source program having a hierarchy structure. The information processing apparatus allocates the selected function to a memory area of the internal memory, allocates a function that is not the selected function and is called from the selected function to an area close to the memory area of the internal memory, and generates an internal load module. The information processing apparatus allocates a remaining function to an external memory coupled to a processor and generates an external load module. Then, a program executed by the processor having the internal memory is generated.

    摘要翻译: 在具有层次结构的源程序中,信息处理装置顺序选择执行频率高的功能作为要存储在内部存储器中的选择功能。 信息处理装置将所选择的功能分配给内部存储器的存储区域,分配不是所选功能的功能,并且从所选择的功能调用到靠近内部存储器的存储区域的区域,并且生成内部 加载模块。 信息处理装置将剩余的功能分配给耦合到处理器的外部存储器,并生成外部负载模块。 然后,生成由具有内部存储器的处理器执行的程序。

    Power management circuit, power management method and power management program for controlling power supplied to functional blocks in integrated circuits
    7.
    发明授权
    Power management circuit, power management method and power management program for controlling power supplied to functional blocks in integrated circuits 失效
    电源管理电路,电源管理方法和电源管理程序,用于控制集成电路中功能块的供电

    公开(公告)号:US08407507B2

    公开(公告)日:2013-03-26

    申请号:US12795402

    申请日:2010-06-07

    IPC分类号: G06F1/00 G06F1/26

    摘要: A power management circuit has a resource management unit which performs a use management of a functional block in an integrated circuit, and a power management unit which transmits a power control request to a power control device which controls power of the functional block for each domain. The power control request designates the domain and the power control content for the domain. The power management unit executes a use prohibition process prohibiting the use of the functional block belonging to the domain, by using the resource management unit, before transmitting the power control request to the power control device, in accordance with a type of the functional block belonging to the domain and the power control content.

    摘要翻译: 功率管理电路具有执行集成电路中的功能块的使用管理的资源管理单元和向功率控制装置发送功率控制请求的功率管理单元,该功率控制装置控制各个功能块的功率。 功率控制请求指定域的域和功率控制内容。 功率管理单元根据所属功能块的类型,在向功率控制装置发送功率控制请求之前,通过使用资源管理单元,执行禁止使用属于该域的功能块的使用禁止处理 到域和电源控制内容。

    Device and method to control game where characters are moved on map
    8.
    发明授权
    Device and method to control game where characters are moved on map 有权
    用于控制在地图上移动字符的游戏的设备和方法

    公开(公告)号:US08016672B2

    公开(公告)日:2011-09-13

    申请号:US12356686

    申请日:2009-01-21

    IPC分类号: A63F13/06 A63F13/10 A63F9/24

    摘要: A game device includes a player's character controller operative to control the movement of a player's character on a map, a non-player character controller operative to cause, of those non-player characters located on the map, non-player characters located within a predetermined range from the position of the player's character to join a procession following the player's character, and to move the non-player characters belonging to the procession to the position previously occupied by the player's character to allow the non-player characters to follow the player's character, and a procession controller operative to increase, upon receipt of a predetermined control input, the speed at which the non-player characters belonging to the procession to move to the position previously occupied by the player's character and to gather the non-player characters near the player's character.

    摘要翻译: 游戏装置包括:玩家的角色控制器,用于控制玩家在地图上的角色的移动;非玩家角色控制器,用于使位于地图上的那些非玩家角色位于预定的位置内的非玩家角色; 从玩家角色的位置到参加玩家角色的游行之后,将属于队伍的非玩家角色移动到玩家角色以前占据的位置,以允许非玩家角色跟随玩家的角色 以及游戏控制器,其操作以在接收到预定的控制输入时增加属于游戏的非玩家角色移动到玩家角色以前占据的位置并且收集非玩家角色的速度 玩家的角色。

    ANTI-VIBRATION RUBBER MEMBER AND PRODUCTION METHOD THEREOF
    9.
    发明申请
    ANTI-VIBRATION RUBBER MEMBER AND PRODUCTION METHOD THEREOF 审中-公开
    防振橡胶会员及其生产方法

    公开(公告)号:US20110031664A1

    公开(公告)日:2011-02-10

    申请号:US12936026

    申请日:2009-09-29

    IPC分类号: F16F1/36 F16F15/08 B05D7/22

    摘要: Provided is an anti-vibration rubber member wherein there is low friction resistance between the anti-vibration rubber member and a mating member, and a coating film is not prone to separation from a rubber elastic body, and a production method thereof. An anti-vibration rubber member absorbs at least a portion of the vibration of a mating member and has a sliding surface that is relatively in sliding contact with the mating member. The anti-vibration rubber member further includes: a rubber elastic body that is made of a self-lubricating rubber containing an elastomer and a bleeding lubricant; a coating film that covers at least a portion of a sliding inner surface that is among a surface of the rubber elastic body and disposed on an inner side of the sliding surface, contains a resin having a mercapto group, and is deformable to follow up deformation of the rubber elastic body, and a lubricating film that covers at least a portion of a surface of the coating film, is formed by the bleeding lubricant of the rubber elastic body penetrating the coating film and oozing onto the surface of the coating film, and forms at least a portion of the sliding surface.

    摘要翻译: 本发明提供一种防振橡胶构件及其制造方法,其中防振橡胶构件与配合构件之间的摩擦阻力低,并且涂膜不易于与橡胶弹性体分离。 防振橡胶构件吸收配合构件的振动的至少一部分,并具有与配合构件相对滑动接触的滑动面。 防振橡胶构件还包括:橡胶弹性体,其由含有弹性体的自润滑橡胶和渗出润滑剂制成; 覆盖橡胶弹性体的表面之间并且设置在滑动面的内侧的滑动内表面的至少一部分的涂膜含有具有巯基的树脂,并且可变形以跟随变形 的橡胶弹性体的至少一部分的润滑膜和覆盖涂膜的表面的橡胶弹性体的渗出润滑剂形成,并且渗透到涂膜的表面,并且 形成滑动表面的至少一部分。

    DEVICE AND METHOD TO CONTROL GAME WHERE CHARACTERS ARE MOVED ON MAP
    10.
    发明申请
    DEVICE AND METHOD TO CONTROL GAME WHERE CHARACTERS ARE MOVED ON MAP 有权
    用于控制地图上的字符移动的游戏的设备和方法

    公开(公告)号:US20090247300A1

    公开(公告)日:2009-10-01

    申请号:US12356686

    申请日:2009-01-21

    IPC分类号: A63F13/06 A63F13/10 A63F9/24

    摘要: A game device includes a player's character controller operative to control the movement of a player's character on a map, a non-player character controller operative to cause, of those non-player characters located on the map, non-player characters located within a predetermined range from the position of the player's character to join a procession following the player's character, and to move the non-player characters belonging to the procession to the position previously occupied by the player's character to allow the non-player characters to follow the player's character, and a procession controller operative to increase, upon receipt of a predetermined control input, the speed at which the non-player characters belonging to the procession to move to the position previously occupied by the player's character and to gather the non-player characters near the player's character.

    摘要翻译: 游戏装置包括:玩家的角色控制器,用于控制玩家在地图上的角色的移动;非玩家角色控制器,用于使位于地图上的那些非玩家角色位于预定的位置内的非玩家角色; 从玩家角色的位置到参加玩家角色的游行之后,将属于队伍的非玩家角色移动到玩家角色以前占据的位置,以允许非玩家角色跟随玩家的角色 以及游戏控制器,其操作以在接收到预定的控制输入时增加属于游戏的非玩家角色移动到玩家角色以前占据的位置并且收集非玩家角色的速度 玩家的角色。