Distributed physics based training system and methods
    1.
    发明申请
    Distributed physics based training system and methods 有权
    基于分布式物理学的培训体系和方法

    公开(公告)号:US20120007869A1

    公开(公告)日:2012-01-12

    申请号:US13136177

    申请日:2011-07-26

    IPC分类号: G06T13/00 G06G7/48

    CPC分类号: G09B9/00 H04L67/38

    摘要: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.

    摘要翻译: 分布式仿真系统由通过网络链接的模拟器站组成,每个模拟站通过存储在其数据存储器中的场景数据为其用户呈现实时视频图像。 模拟站各自与物理场连接,物理场基于使用物理引擎(包括每个模拟站的引擎)的物理属性数据来管理共享虚拟环境中的虚拟对象。 物理场的物理引擎被分配虚拟对象,以减少延迟的影响,以确保系统的公平对抗要求,并且在模拟车辆的情况下,准确地对车站用户进行建模 。 还提供了同步器系统,其允许依赖于本地化闭环控制的模拟实体的动作使得实体在指定的系统时间点满足特定的目标点。

    Distributed Physics Based Training System and Methods
    2.
    发明申请
    Distributed Physics Based Training System and Methods 有权
    基于分布式物理的训练系统和方法

    公开(公告)号:US20090099824A1

    公开(公告)日:2009-04-16

    申请号:US12085541

    申请日:2006-11-28

    IPC分类号: G06G7/70

    CPC分类号: G09B9/00 H04L67/38

    摘要: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.

    摘要翻译: 分布式仿真系统由通过网络链接的模拟器站组成,每个模拟站通过存储在其数据存储器中的场景数据为其用户呈现实时视频图像。 模拟站各自与物理场连接,物理场基于使用物理引擎(包括每个模拟站的引擎)的物理属性数据来管理共享虚拟环境中的虚拟对象。 物理场的物理引擎被分配虚拟对象,以减少延迟的影响,以确保系统的公平对抗要求,并且在模拟车辆的情况下,准确地对车站用户进行建模 。 还提供了同步器系统,其允许依赖于本地化闭环控制的模拟实体的动作使得实体在指定的系统时间点满足特定的目标点。

    Interactive simulation of a virtual environment
    3.
    发明授权
    Interactive simulation of a virtual environment 有权
    虚拟环境的交互式仿真

    公开(公告)号:US08751203B2

    公开(公告)日:2014-06-10

    申请号:US13136177

    申请日:2011-07-26

    IPC分类号: G06G7/48

    CPC分类号: G09B9/00 H04L67/38

    摘要: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.

    摘要翻译: 分布式仿真系统由通过网络链接的模拟器站组成,每个模拟站通过存储在其数据存储器中的场景数据为其用户呈现实时视频图像。 模拟站各自与物理场连接,物理场基于使用物理引擎(包括每个模拟站的引擎)的物理属性数据来管理共享虚拟环境中的虚拟对象。 物理场的物理引擎被分配虚拟对象,以减少延迟的影响,以确保系统的公平对抗要求,并且在模拟车辆的情况下,准确地对车站用户进行建模 。 还提供了同步器系统,其允许依赖于本地化闭环控制的模拟实体的动作使得实体在指定的系统时间点满足特定的目标点。

    Distributed physics based training system and methods
    4.
    发明授权
    Distributed physics based training system and methods 有权
    基于分布式物理学的培训体系和方法

    公开(公告)号:US08751204B2

    公开(公告)日:2014-06-10

    申请号:US13136198

    申请日:2011-07-26

    IPC分类号: G06G7/48

    CPC分类号: G09B9/00 H04L67/38

    摘要: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.

    摘要翻译: 分布式仿真系统由通过网络链接的模拟器站组成,每个模拟站通过存储在其数据存储器中的场景数据为其用户呈现实时视频图像。 模拟站各自与物理场连接,物理场基于使用物理引擎(包括每个模拟站的引擎)的物理属性数据来管理共享虚拟环境中的虚拟对象。 物理场的物理引擎被分配虚拟对象,以减少延迟的影响,以确保系统的公平对抗要求,并且在模拟车辆的情况下,准确地对车站用户进行建模 。 还提供了同步器系统,其允许依赖于本地化闭环控制的模拟实体的动作使得实体在指定的系统时间点满足特定的目标点。

    Distributed physics based training system and methods

    公开(公告)号:US08645112B2

    公开(公告)日:2014-02-04

    申请号:US12085541

    申请日:2006-11-28

    IPC分类号: G06G7/48

    CPC分类号: G09B9/00 H04L67/38

    摘要: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.

    Distributed physics based training system and methods

    公开(公告)号:US20120053915A1

    公开(公告)日:2012-03-01

    申请号:US13136198

    申请日:2011-07-26

    IPC分类号: G06G7/48

    CPC分类号: G09B9/00 H04L67/38

    摘要: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.

    Adaptive training system, method and apparatus

    公开(公告)号:US10685582B2

    公开(公告)日:2020-06-16

    申请号:US15702372

    申请日:2017-09-12

    摘要: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.

    ADAPTIVE TRAINING SYSTEM, METHOD AND APPARATUS

    公开(公告)号:US20210118256A9

    公开(公告)日:2021-04-22

    申请号:US16878562

    申请日:2020-05-19

    IPC分类号: G07F9/10 G07F17/00

    摘要: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.

    ADAPTIVE TRAINING SYSTEM, METHOD, AND APPARATUS
    10.
    发明申请
    ADAPTIVE TRAINING SYSTEM, METHOD, AND APPARATUS 审中-公开
    自适应训练系统,方法和装置

    公开(公告)号:US20140186810A1

    公开(公告)日:2014-07-03

    申请号:US14118877

    申请日:2012-09-04

    IPC分类号: G09B5/06

    摘要: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.

    摘要翻译: 用于训练学生的系统和方法使用向学生显示输出并接收输入的模拟站。 计算机系统具有在其上操作的规则引擎和计算机可访问的数据存储,其存储(i)学习对象数据,包括被配置为在模拟系统处提供与学生的交互的学习对象,以及(ii)定义多个规则访问的规则数据 规则引擎。 对于每个规则,规则数据包括定义数据条件的相应(a)if部分数据,以及(b)定义要在仿真站执行的动作的部分数据。 当数据条件存在于数据存储器中时,规则引擎使计算机系统执行动作。 对于至少一些规则,该动作包括其中一个学习对象的输出,以便与学生交互。