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公开(公告)号:US20120007869A1
公开(公告)日:2012-01-12
申请号:US13136177
申请日:2011-07-26
申请人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
发明人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
摘要: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
摘要翻译: 分布式仿真系统由通过网络链接的模拟器站组成,每个模拟站通过存储在其数据存储器中的场景数据为其用户呈现实时视频图像。 模拟站各自与物理场连接,物理场基于使用物理引擎(包括每个模拟站的引擎)的物理属性数据来管理共享虚拟环境中的虚拟对象。 物理场的物理引擎被分配虚拟对象,以减少延迟的影响,以确保系统的公平对抗要求,并且在模拟车辆的情况下,准确地对车站用户进行建模 。 还提供了同步器系统,其允许依赖于本地化闭环控制的模拟实体的动作使得实体在指定的系统时间点满足特定的目标点。
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公开(公告)号:US20090099824A1
公开(公告)日:2009-04-16
申请号:US12085541
申请日:2006-11-28
申请人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
发明人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
IPC分类号: G06G7/70
摘要: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
摘要翻译: 分布式仿真系统由通过网络链接的模拟器站组成,每个模拟站通过存储在其数据存储器中的场景数据为其用户呈现实时视频图像。 模拟站各自与物理场连接,物理场基于使用物理引擎(包括每个模拟站的引擎)的物理属性数据来管理共享虚拟环境中的虚拟对象。 物理场的物理引擎被分配虚拟对象,以减少延迟的影响,以确保系统的公平对抗要求,并且在模拟车辆的情况下,准确地对车站用户进行建模 。 还提供了同步器系统,其允许依赖于本地化闭环控制的模拟实体的动作使得实体在指定的系统时间点满足特定的目标点。
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公开(公告)号:US08751203B2
公开(公告)日:2014-06-10
申请号:US13136177
申请日:2011-07-26
申请人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
发明人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
IPC分类号: G06G7/48
摘要: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
摘要翻译: 分布式仿真系统由通过网络链接的模拟器站组成,每个模拟站通过存储在其数据存储器中的场景数据为其用户呈现实时视频图像。 模拟站各自与物理场连接,物理场基于使用物理引擎(包括每个模拟站的引擎)的物理属性数据来管理共享虚拟环境中的虚拟对象。 物理场的物理引擎被分配虚拟对象,以减少延迟的影响,以确保系统的公平对抗要求,并且在模拟车辆的情况下,准确地对车站用户进行建模 。 还提供了同步器系统,其允许依赖于本地化闭环控制的模拟实体的动作使得实体在指定的系统时间点满足特定的目标点。
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公开(公告)号:US08751204B2
公开(公告)日:2014-06-10
申请号:US13136198
申请日:2011-07-26
申请人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
发明人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
IPC分类号: G06G7/48
摘要: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
摘要翻译: 分布式仿真系统由通过网络链接的模拟器站组成,每个模拟站通过存储在其数据存储器中的场景数据为其用户呈现实时视频图像。 模拟站各自与物理场连接,物理场基于使用物理引擎(包括每个模拟站的引擎)的物理属性数据来管理共享虚拟环境中的虚拟对象。 物理场的物理引擎被分配虚拟对象,以减少延迟的影响,以确保系统的公平对抗要求,并且在模拟车辆的情况下,准确地对车站用户进行建模 。 还提供了同步器系统,其允许依赖于本地化闭环控制的模拟实体的动作使得实体在指定的系统时间点满足特定的目标点。
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公开(公告)号:US08645112B2
公开(公告)日:2014-02-04
申请号:US12085541
申请日:2006-11-28
申请人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
发明人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
IPC分类号: G06G7/48
摘要: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
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公开(公告)号:US20120053915A1
公开(公告)日:2012-03-01
申请号:US13136198
申请日:2011-07-26
申请人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
发明人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
IPC分类号: G06G7/48
摘要: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
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公开(公告)号:US10685582B2
公开(公告)日:2020-06-16
申请号:US15702372
申请日:2017-09-12
申请人: Mark Falash , Eytan Pollak , Michael Barnoske , George Rovny , Coy Stewart , Robert Ducharme
发明人: Mark Falash , Eytan Pollak , Michael Barnoske , George Rovny , Coy Stewart , Robert Ducharme
摘要: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
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公开(公告)号:US09786193B2
公开(公告)日:2017-10-10
申请号:US14366616
申请日:2014-03-07
申请人: Mark Falash , Eytan Pollak , Michael Barnoske , George Rovny , Coy Stewart , Robert Ducharme
发明人: Mark Falash , Eytan Pollak , Michael Barnoske , George Rovny , Coy Stewart , Robert Ducharme
摘要: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
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公开(公告)号:US20210118256A9
公开(公告)日:2021-04-22
申请号:US16878562
申请日:2020-05-19
申请人: Mark Falash , Eytan Pollak , Michael Barnoske , George Rovny , Coy Stewart , Robert Ducharme
发明人: Mark Falash , Eytan Pollak , Michael Barnoske , George Rovny , Coy Stewart , Robert Ducharme
摘要: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
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公开(公告)号:US20140186810A1
公开(公告)日:2014-07-03
申请号:US14118877
申请日:2012-09-04
申请人: Mark Falash , Eytan Pollak , Michael Barnoske
发明人: Mark Falash , Eytan Pollak , Michael Barnoske
IPC分类号: G09B5/06
摘要: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.
摘要翻译: 用于训练学生的系统和方法使用向学生显示输出并接收输入的模拟站。 计算机系统具有在其上操作的规则引擎和计算机可访问的数据存储,其存储(i)学习对象数据,包括被配置为在模拟系统处提供与学生的交互的学习对象,以及(ii)定义多个规则访问的规则数据 规则引擎。 对于每个规则,规则数据包括定义数据条件的相应(a)if部分数据,以及(b)定义要在仿真站执行的动作的部分数据。 当数据条件存在于数据存储器中时,规则引擎使计算机系统执行动作。 对于至少一些规则,该动作包括其中一个学习对象的输出,以便与学生交互。
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