Audio control method and audio controlled device
    1.
    发明授权
    Audio control method and audio controlled device 有权
    音频控制方式和音频控制装置

    公开(公告)号:US06732078B1

    公开(公告)日:2004-05-04

    申请号:US09314316

    申请日:1999-05-19

    IPC分类号: G10L2100

    摘要: In a method for controlling a data processor (2) with a group of audio commands, information is presented on a display device (16) of the data processor, and at least one control field, to which a predetermined function is assigned is formed on the display device (16). In the method, one audio command from said group of audio commands is assigned to said control field, and an audio command assigned to said control field is presented on the display device, wherein when the user gives an audio command assigned to the control field, the recognition of the audio command as well as a function corresponding to the recognized audio command is conducted.

    摘要翻译: 在用一组音频命令控制数据处理器(2)的方法中,在数据处理器的显示设备(16)上呈现信息,并且至少一个控制字段被分配给预定功能 显示装置(16)。 在该方法中,将来自所述音频命令组的一个音频命令分配给所述控制字段,并且在所述显示设备上呈现分配给所述控制字段的音频命令,其中,当所述用户给出分配给所述控制字段的音频命令时, 执行音频命令的识别以及与识别的音频命令相对应的功能。

    Swashplate-type pivot bearing and axial piston machine
    4.
    发明授权
    Swashplate-type pivot bearing and axial piston machine 有权
    斜盘式枢轴轴承和轴向活塞机

    公开(公告)号:US09046084B2

    公开(公告)日:2015-06-02

    申请号:US12720841

    申请日:2010-03-10

    摘要: A swashplate-type pivot bearing, or an axial piston machine that has the swashplate-type pivot bearing, which ensure reliable operation. The swashplate-type pivot bearing for a hydraulic axial piston machine has a housing section, a swashplate section and a multiplicity of rolling bodies. The swashplate section is pivotably mounted in the housing section by the rolling bodies and the rolling bodies are arranged in a full-roller configuration and/or without a cage in at least one rolling body row. The swashplate-type pivot bearing also has at least one follow-up device for follow-up adjustment and/or synchronization of the rolling bodies, which is arranged and/or formed at an end of the rolling body row. The follow-up device is controlled by a slotted guide.

    摘要翻译: 旋转斜盘式旋转轴承或具有斜盘式枢轴承的轴向活塞机,确保可靠运行。 用于液压轴向活塞机的斜盘式枢轴承座具有壳体部分,斜盘部分和多个滚动体。 旋转斜盘部分通过滚动体可枢转地安装在壳体部分中,并且滚动体以全辊构造布置和/或在至少一个滚动体排中不具有保持架。 旋转斜盘式枢轴承还具有至少一个后续装置,用于在滚动体排的端部处布置和/或形成的滚动体的随动调整和/或同步。 后续装置由开槽指南控制。

    Segment rolling bearing, and axial hydraulic pump having the segment rolling bearing
    5.
    发明授权
    Segment rolling bearing, and axial hydraulic pump having the segment rolling bearing 有权
    分段滚动轴承,轴向液压泵,带有滚动轴承

    公开(公告)号:US08998489B2

    公开(公告)日:2015-04-07

    申请号:US12796341

    申请日:2010-06-08

    摘要: A segment rolling bearing for an axial hydraulic pump, which can be integrated in a simple way. The segment rolling bearing has an outer raceway carrier, an inner raceway carrier, a plurality of rolling bodies, and a cage. The rolling bodies are arranged in the cage such that they roll between the outer raceway carrier and the inner raceway carrier in such a way that the outer raceway carrier can be pivoted about a common pivot axis with respect to the inner raceway carrier. The cage is connected to the inner and/or to the outer raceway carrier directly and captively in at least one connecting region, at least in the radial direction with respect to the common pivot axis.

    摘要翻译: 用于轴向液压泵的分段滚动轴承,其可以以简单的方式集成。 分段滚动轴承具有外滚道架,内滚道架,多个滚动体和保持架。 滚动体被布置在保持架中,使得它们在外滚道托架和内滚道托架之间滚动,使得外滚道托架可绕相对于内滚道托架的公共枢转轴线枢转。 保持架至少在相对于公共枢转轴线的径向方向上至少连接区域中直接连接到内侧和/或外侧滚道架。

    Mobile Game Download to a Cellular Phone Via a Down Load Module by an Internet Access
    6.
    发明申请
    Mobile Game Download to a Cellular Phone Via a Down Load Module by an Internet Access 审中-公开
    手机游戏通过Internet访问通过下载模块下载到手机

    公开(公告)号:US20070289023A1

    公开(公告)日:2007-12-13

    申请号:US10591368

    申请日:2004-06-16

    IPC分类号: H04L9/32

    摘要: The present invention relates to game applications on cellular phone devices. It also relates to a new possibility to reduce the communication load of mobile communication networks for downloading high quality game software to game-enabled cellular phone devices. The present invention further relates to a method and a download device and a game enabled cellular telephone device for downloading game software for a game-enabled cellular phone from a server to said game-enabled cellular phone via a download module and an internet connection. The method of the invention is based on establishing a local connection between said game-enabled cellular phone and said download module, establishing an internet connection between said server and said download module, and starting a game download from said server, via said internet connection and said local connection through said download module to said game-enabled cellular phone.

    摘要翻译: 本发明涉及蜂窝电话设备上的游戏应用。 它还涉及降低用于将高质量游戏软件下载到支持游戏的蜂窝电话设备的移动通信网络的通信负载的新可能性。 本发明还涉及一种通过下载模块和互联网连接从服务器将游戏功能的蜂窝电话的游戏软件下载到具有游戏功能的蜂窝电话的方法和下载装置和具有游戏功能的蜂窝电话装置。 本发明的方法是建立在所述支持游戏的蜂窝电话与所述下载模块之间建立本地连接,在所述服务器与所述下载模块之间建立互联网连接,以及经由所述互联网连接从所述服务器开始游戏下载;以及 通过所述下载模块将所述本地连接提供给所述具有游戏功能的蜂窝电话。

    System and method for providing interoperability of independently-operable electronic games
    7.
    发明申请
    System and method for providing interoperability of independently-operable electronic games 有权
    提供可独立操作的电子游戏的互操作性的系统和方法

    公开(公告)号:US20070021213A1

    公开(公告)日:2007-01-25

    申请号:US11159084

    申请日:2005-06-22

    IPC分类号: A63F9/24

    摘要: A system for providing interoperability of electronic games independently-operable from one another includes a network entity and a client. The client can interact with the network entity to play a master electronic game using shared attributes otherwise configured for use in a subordinate electronic game, where the client can interpret the respective shared attributes for use during play of the master electronic game. During play of the master electronic game, the client can receive a selection of at least one subordinate game from within the master electronic game. In response, the client can initiate the selected subordinate game for play using shared attributes otherwise configured for use in the master electronic game and/or another subordinate electronic game. Similarly, the client can interpret the respective shared attributes for use during play of the selected subordinate game.

    摘要翻译: 用于提供彼此独立操作的电子游戏的互操作性的系统包括网络实体和客户端。 客户端可以与网络实体进行交互,以使用另外被配置为在下级电子游戏中使用的共享属性来播放主电子游戏,其中客户端可以解释相应的共享属性以在主电子游戏的播放期间使用。 在主电子游戏的播放期间,客户端可以从主电子游戏内接收至少一个从属游戏的选择。 作为响应,客户端可以使用另外配置用于主电子游戏和/或其他从属电子游戏中的共享属性来发起所选择的下级游戏。 类似地,客户端可以解释相应的共享属性以在播放所选择的从属游戏期间使用。

    METHOD AND DEVICE FOR SUPPORTING WIRELESS MULTI-PLAYER GAMING WITH A MULTI-PLAYER GAME HUB
    9.
    发明申请
    METHOD AND DEVICE FOR SUPPORTING WIRELESS MULTI-PLAYER GAMING WITH A MULTI-PLAYER GAME HUB 审中-公开
    支持多播放游戏机的无线多播放游戏的方法和设备

    公开(公告)号:US20110230269A1

    公开(公告)日:2011-09-22

    申请号:US13071294

    申请日:2011-03-24

    IPC分类号: A63F9/24

    摘要: The invention relates to wireless multi-player gaming with mobile game devices. It also relates to a method and a device capable of reducing the communication load of mobile game devices in wireless multi-player gaming. Methods are provided to support wireless multi-player gaming with a multi-player game hub, wherein the hub is setting up wireless connections to at least two mobile game devices by performing an initialization procedure according to an initialization protocol. These connections form a hub-to all wireless network, wherein each connected game device is wirelessly connected as a slave device in the wireless network. The hub may further control the transfer of game execution data between the game devices. Thereby a method and a game system is provided to separate the communication load from the game execution load keeping the processing resources of the gaming devices clear for executing the game software in wireless multi-player gaming.

    摘要翻译: 本发明涉及具有移动游戏装置的无线多玩家游戏。 它还涉及能够减少无线多玩家游戏中的移动游戏装置的通信负荷的方法和装置。 提供了用于利用多人游戏中枢来支持无线多玩家游戏的方法,其中集线器通过根据初始化协议执行初始化过程来建立与至少两个移动游戏装置的无线连接。 这些连接形成了所有无线网络的集线器,其中每个连接的游戏设备在无线网络中作为从设备无线连接。 集线器可以进一步控制游戏设备之间的游戏执行数据的传送。 因此,提供了一种方法和游戏系统,用于将通信负载与游戏执行负载分离,从而保持游戏装置的处理资源清楚,以在无线多玩家游戏中执行游戏软件。