Encoder capable of faithfully and adaptively encoding a moving image
    1.
    发明授权
    Encoder capable of faithfully and adaptively encoding a moving image 失效
    能够对运动图像进行忠实和自适应编码的编码器

    公开(公告)号:US4734767A

    公开(公告)日:1988-03-29

    申请号:US29565

    申请日:1987-03-24

    摘要: In an encoder responsive to a sequence of coefficient blocks each of which is composed of a plurality of orthogonal transform coefficients subjected to predictive encoding and orthogonal transform, the coefficient blocks are classified by a classification circuit (55) into a plurality of classes to produce a control signal (CONT) representative of the classes. A quantization unit (60), a code conversion unit (61), and a coefficient selection unit (62, 64) are controlled by the control signal to select quantization characteristics, code conversion characteristics, and coefficient selection characteristics. The quantization unit comprises a plurality of quantizers corresponding to the quantization characteristics while the code conversion unit and the coefficient selection unit comprise a plurality of code converters and a plurality of selection tables corresponding to the code conversion characteristics and the coefficient selection characteristics, respectively. Consequently, the coefficients are adaptively encoded into a reduced amount of encoded codes on encoding a moving image.

    摘要翻译: 在响应于系数块序列的编码器中,每个系数块由经过预测编码和正交变换的多个正交变换系数组成,系数块由分类电路(55)分类成多个类别,以产生 控制信号(CONT)代表类。 通过控制信号来控制量化单元(60),代码转换单元(61)和系数选择单元(62,64),以选择量化特性,代码转换特性和系数选择特性。 量化单元包括与量化特性相对应的多个量化器,而代码转换单元和系数选择单元分别包括与代码转换特性和系数选择特性相对应的多个代码转换器和多个选择表。 因此,在对运动图像进行编码时,系数被自适应地编码为减少量的编码代码。

    Moving image signal coding system
    3.
    发明授权
    Moving image signal coding system 失效
    运动图像信号编码系统

    公开(公告)号:US4837618A

    公开(公告)日:1989-06-06

    申请号:US118467

    申请日:1987-11-09

    摘要: A system of coding moving image signals produces a predictive error signal by a predictive coding based on inter-frame correlation and quantizing the predictive error signal for each block of a picture frame constituted by N lines of M pixels. The system includes a block coding/non-coding decision unit for calculating a first evaluation value Sm of the predictive error signal for each block of the picture frame. This unit decides that block non-coding is applicable when the first evaluation value Sm is less than a first threshold value T.sub.1 and that block coding is applicable when the first evaluation value Sm is greater than the first threshold value T.sub.1. The predictive error signal is not transmitted when the result of the decision is for block non-coding, and the predictive error signal is quantized and transmitted when the result of the decision is for block coding.

    摘要翻译: 编码运动图像信号的系统通过基于帧间相关的预测编码产生预测误差信号,并对由N个M个像素组构成的图像帧的每个块的量化预测误差信号。 该系统包括块编码/非编码决定单元,用于计算图像帧的每个块的预测误差信号的第一评估值Sm。 当第一评估值Sm小于第一阈值T1时,该单元决定块非编码是适用的,并且当第一评估值Sm大于第一阈值T1时可以应用块编码。 当决定结果用于块非编码时,不发送预测误差信号,并且当判定结果用于块编码时,预测误差信号被量化并发送。

    GAMING MACHINE AND CONTROL METHOD THEREOF
    4.
    发明申请
    GAMING MACHINE AND CONTROL METHOD THEREOF 有权
    游戏机及其控制方法

    公开(公告)号:US20120322539A1

    公开(公告)日:2012-12-20

    申请号:US13068865

    申请日:2011-06-20

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3223 G07F17/3272

    摘要: A gaming machine 10 includes: a display device configured to display a plurality of symbols to be continuously arranged; and a controller 30. The controller 30 executes processing operations of: (a1) sequentially executing game processing for a plurality of players and then according to a result of the game processing, determining any of the symbols is to be assigned to a respective one of the players; (a2) paying out a prize according to the symbols that are assigned according to a result of the determination; and (a3) generating a scramble event in which the assigned symbols are scrambled between the plurality of players, in a case where the prize is identical as to the plurality of players.

    摘要翻译: 游戏机10包括:显示装置,被配置为显示要连续排列的多个符号; 和控制器30.控制器30执行以下处理操作:(a1)对多个玩家顺序执行游戏处理,然后根据游戏处理的结果,将任何符号分配给相应的一个 玩家们; (a2)根据确定结果分配的符号支付奖品; 以及(a3)在奖品与多个玩家相同的情况下,生成其中所分配的符号在多个玩家之间加扰的加扰事件。

    Gaming machine having a plurality of terminals and playing method thereof
    5.
    发明授权
    Gaming machine having a plurality of terminals and playing method thereof 有权
    具有多个终端的游戏机及其播放方法

    公开(公告)号:US08182336B2

    公开(公告)日:2012-05-22

    申请号:US12476468

    申请日:2009-06-02

    IPC分类号: A63F9/24

    摘要: A gaming machine of the present invention is configured to include: terminal devices each of which executes a base game with a game value being bet and awards a prize according to a predetermined winning; routes each formed by continuously disposing route light emitters from a corresponding terminal device out of the terminal devices to a common display; the common display having common display light emitters arranged in a matrix and route light emitters arranged so as to form several straight lines each acting as an extension route, the common display being attachably/detachably unitized with the routes; and a controller.

    摘要翻译: 本发明的游戏机被配置为包括:终端装置,每个终端装置执行游戏值为下注的基本游戏,并根据预定的胜利奖励奖品; 通过将来自相应的终端设备的路由光发射器从终端设备连续地设置到公共显示器而形成的路由; 所述公共显示器具有以矩阵形式布置的公共显示光发射器,并布置布置成形成几条直线作为延伸路线的发光体,所述公共显示器可与所述路线可拆卸地组合; 和控制器。

    Gaming system having a plurality of gaming machines linked by network and control method thereof
    6.
    发明授权
    Gaming system having a plurality of gaming machines linked by network and control method thereof 有权
    具有多个通过网络链接的游戏机的游戏系统及其控制方法

    公开(公告)号:US08152626B2

    公开(公告)日:2012-04-10

    申请号:US12413931

    申请日:2009-03-30

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3258 G07F17/32

    摘要: A gaming system of the present invention comprises a plurality of gaming machines and a control device including a processor, wherein the processor is programmed to execute processing of (A) counting a part of a number of betted game media as a cumulative value based on number-of-game-media information received from the gaming machine, and (E) paying out the game media to the gaming machine as a transmission source of the number-of-game-media information being a basis of counting the number of game media counted in the processing (A) when a number of the gaming machines joining a game is less than a specific number.

    摘要翻译: 本发明的游戏系统包括多个游戏机和包括处理器的控制装置,其中处理器被编程为执行以下处理:(A)基于数量计算多个投注游戏媒体的一部分作为累积值的处理 - 从游戏机接收到的游戏媒体信息,以及(E)作为游戏媒体信息数量的传播来源,作为对游戏媒体数量进行计数的基础,向游戏机支付游戏媒体 在加入游戏的游戏机的数量少于特定数量的处理(A)中计数。

    Porous body formed of sericin
    8.
    发明授权
    Porous body formed of sericin 有权
    多孔体形成丝胶蛋白

    公开(公告)号:US07763448B2

    公开(公告)日:2010-07-27

    申请号:US10593608

    申请日:2005-03-17

    IPC分类号: C12N11/02 C07K17/02

    摘要: The present invention provides a porous body high in safety against environment and living bodies and having a strength high enough to withstand practical use, said porous body comprising, as a skeleton constituent thereof, sericin with an average molecular weight of 30000 to 400000, and having a recovery rate of 10 to 100% after 50% compression.

    摘要翻译: 本发明提供一种对环境和生物体的安全性高的多孔体,其强度足够高以抵抗实际应用,所述多孔体作为骨架组分包含平均分子量为30000至400000的丝胶蛋白,并且具有 50%压缩后的回收率为10〜100%。

    Gaming System Having A Plurality Of Gaming Machines Linked By Network And Control Method Thereof
    9.
    发明申请
    Gaming System Having A Plurality Of Gaming Machines Linked By Network And Control Method Thereof 有权
    具有多种游戏机的游戏机系统及其控制方法

    公开(公告)号:US20090264185A1

    公开(公告)日:2009-10-22

    申请号:US12415404

    申请日:2009-03-31

    IPC分类号: A63F9/24

    摘要: A gaming system of the present invention comprising a plurality of gaming machines each including a controller and a control device including a processor, wherein the processor is programmed to execute the processing of (A) cumulatively counting a part of a number of betted game media as a cumulative value based on number-of-game-media information received from the gaming machine, and (B) transmitting a common-game execution signal to the gaming machine, when the cumulative value has reached a predetermined value.

    摘要翻译: 本发明的游戏系统包括多个游戏机,每个游戏机包括控制器和包括处理器的控制装置,其中处理器被编程为执行以下处理:(A)将多个投注游戏媒体的一部分累积计数为 基于从游戏机接收到的游戏媒体信息的累积值,以及(B)当累积值达到预定值时向游戏机发送公共游戏执行信号。

    Compositions for cryopreservation of cells
    10.
    发明申请
    Compositions for cryopreservation of cells 有权
    冷冻保存细胞的组合物

    公开(公告)号:US20090197331A1

    公开(公告)日:2009-08-06

    申请号:US11663539

    申请日:2005-09-26

    IPC分类号: C12N5/08

    摘要: A composition for the cryopreservation of cells according to the present invention at least comprises sericin and one or more components selected from the group consisting of amino acids and saccharides. Further, a method for the cryopreservation of cells according to the present invention comprises the steps of placing target cells in the abovementioned composition for the cryopreservation of cells and cryopreserving them. According to the composition for the cryopreservation of cells of the present invention, cells can be cryopreserved over a long period of time without the use of serum and components derived from serum.

    摘要翻译: 根据本发明的用于细胞冷冻保存的组合物至少包含丝胶蛋白和选自氨基酸和糖的一种或多种组分。 此外,根据本发明的用于细胞冷冻保存的方法包括以下步骤:将靶细胞置于上述组合物中用于细胞的冷冻保存并冷冻保存细胞。 根据本发明细胞冷冻保存的组成,细胞可以在不使用血清和血清成分的情况下长时间冷冻保存。