Realistic surface simulation in computer animation
    1.
    发明授权
    Realistic surface simulation in computer animation 失效
    计算机动画中的现实表面模拟

    公开(公告)号:US06300960B1

    公开(公告)日:2001-10-09

    申请号:US08905436

    申请日:1997-08-04

    IPC分类号: G06T1570

    CPC分类号: G06T13/40

    摘要: Realistic computer generated character animation is achieved by modeling skin or other covering as a separate a quasi-static surface elastically tied to an underlying detailed, articulated model controlled by the animator. The result, automatically incorporates realistic stretching, and sagging, and the combined effect of multiple overlapping animation controls while retaining for the animator frame-by-frame control of a detailed model of the character.

    摘要翻译: 实际计算机生成的角色动画是通过将皮肤或其他覆盖物建模为一个单独的准静态表面来实现的,该静态表面弹性地连接到由动画师控制的底层详细的关节模型。 结果,自动并入现实的拉伸和下垂,以及多重重叠动画控件的组合效果,同时保持动画师逐帧控制字符的详细模型。

    Variable de-emphasis of displayed content based on relevance score

    公开(公告)号:US10338761B1

    公开(公告)日:2019-07-02

    申请号:US13082959

    申请日:2011-04-08

    IPC分类号: G06F3/048

    摘要: User interface display layouts are provided that draw a user's attention to a specific element or elements by de-emphasizing the surrounding content, but without removing the de-emphasized content from the interface. This ability to maintain the whole presentable layout with visibility layers and without layout changes provides a useful navigation experience for the user as it is clear where the user's attention should go and yet the surrounding content is still subtly there, constantly reminding the user of the other available content. De-emphasis of certain content items is achieved by modifying display characteristics of those content items relative to a base display level, for example by lowering saturation, lowering opacity, and/or de-focusing (as if the user is looking through a camera) and modification can be done variably. Driven by a relevancy score, each content item in a display layout can be de-emphasized more or less depending on which content is more meaningful to the user's filtering actions.

    Selective diffusion of filtered edges in images
    3.
    发明授权
    Selective diffusion of filtered edges in images 有权
    过滤边缘在图像中的选择性扩散

    公开(公告)号:US08478064B2

    公开(公告)日:2013-07-02

    申请号:US13009805

    申请日:2011-01-19

    申请人: Michael Kass

    发明人: Michael Kass

    IPC分类号: G06T5/001

    摘要: An edge-preserving diffusion filter maintains the sharp edges in images while smoothing out image noise. An edge-preserving diffusion filter applies an edge-preserving smoothing filter to an image to form a filtered image. The modified image is then blurred by a blurring filter to form a blurred image. The modified image and the blurred image are blended together to form an output image based on an error metric associated with each pixel. The edge-preserving diffusion filter may be utilized to perform a multilevel decomposition of the image. The edge-preserving diffusion filter may be applied to an unfiltered image to produce a base image. The difference between the unfiltered image and the base image defines a detail image. The detail image may be used as the input for recursively generating additional levels of detail. The multilevel decomposition may utilize filter kernels associated with different contrast levels for each iteration.

    摘要翻译: 边缘保留扩散滤镜在平滑图像噪声的同时保持图像中的锐利边缘。 边缘保留扩散滤波器将边缘保留平滑滤波器应用于图像以形成滤波图像。 修改的图像然后被模糊滤镜模糊以形成模糊图像。 基于与每个像素相关联的误差度量,将修改后的图像和模糊图像混合在一起形成输出图像。 边缘保留扩散滤波器可以用于执行图像的多级分解。 边缘保留扩散滤波器可以应用于未滤波的图像以产生基本图像。 未过滤图像和基本图像之间的差异定义了细节图像。 细节图像可以用作用于递归地生成附加级别的细节的输入。 多级分解可以利用与每次迭代不同对比度级别相关联的过滤器内核。

    Smoothed Local Histogram Filters for Computer Graphics
    4.
    发明申请
    Smoothed Local Histogram Filters for Computer Graphics 有权
    用于计算机图形的平滑局部直方图滤镜

    公开(公告)号:US20100310168A1

    公开(公告)日:2010-12-09

    申请号:US12493207

    申请日:2009-06-28

    IPC分类号: G06K9/00

    CPC分类号: G06T7/44 G06T2207/20028

    摘要: Local histogram and local histogram-based functions can be determined by generating offset-kernel images based on domain-shifted tonal filter kernels. The offset-kernel images can be reused for multiple image locations and/or local neighborhood sizes, shapes, and weights. A neighborhood filter representing the desired local neighborhood size, shape, and frequency domain characteristics is applied to each of the offset-kernel images. Neighborhood filters may include a temporal dimension for evaluating neighborhoods in space and time. Neighborhood filtered offset-kernel images' values represent samples of local histogram or local histogram-based function corresponding with the domains of their associated domain-shifted tonal filter kernels. Arbitrary functions may be used as tonal filter kernels. A histogram kernel may be used to sample values of local histogram functions. A tonal filter kernel that is a derivative or integral of another tonal filter kernel may be used to sample a derivative or integral, respectively, of a function.

    摘要翻译: 局部直方图和基于局部直方图的函数可以通过基于域移位色调滤波器内核生成偏移核心图像来确定。 偏移核心图像可以重复用于多个图像位置和/或局部邻域大小,形状和权重。 表示期望的局部邻域大小,形状和频域特性的邻域滤波器被应用于每个偏移核心图像。 邻域滤波器可以包括用于评估空间和时间中的邻域的时间维度。 邻域滤波的偏移核心图像值表示与其相关联的域移位色调滤波器内核的域对应的局部直方图或局部基于直方图的函数的样本。 任意功能可用作音调滤波器内核。 直方图内核可用于采样局部直方图函数的值。 可以使用作为另一个色调滤波器核的导数或积分的色调滤波器核来分别对函数的导数或积分进行采样。

    Global intersection analysis for determining intersections of objects in computer animation
    5.
    发明授权
    Global intersection analysis for determining intersections of objects in computer animation 有权
    用于确定计算机动画中对象交点的全局交叉分析

    公开(公告)号:US07355600B2

    公开(公告)日:2008-04-08

    申请号:US11090767

    申请日:2005-03-24

    IPC分类号: G06T13/00

    CPC分类号: G06T17/20

    摘要: A method of globally analyzing intersections between objects in computer animation includes providing objects represented by meshes, with each of the meshes being formed by a set of vertices, where a set of pairs of vertices defines a set of edges of the mesh. All edges of the meshes are checked to determine if the edges intersect with any of the meshes. An intersection path, formed by the intersection of the meshes, is traced and which vertices that are contained within the intersection path are determined. A polarity of each of the contained vertices is set to indicate that those vertices are contained within the intersection path. The analysis forms the backbone of a collision-response algorithm for unoriented objects such as cloth that is better than previous existing algorithms. The analysis also allows objects to be simulated even when hand-animated elements of the simulation have extreme amounts of interpenetration. Finally, simply displaying the nature and extent of the data found from the analysis provides extremely useful feedback to an end-user.

    摘要翻译: 一种全局分析计算机动画中的对象之间的交点的方法包括提供由网格表示的对象,每个网格由一组顶点形成,其中一组顶点定义网格的一组边缘。 检查网格的所有边缘以确定边缘是否与任何网格相交。 跟踪由网格的交点形成的交叉路径,并确定包含在交叉路径中的哪些顶点。 每个包含的顶点的极性被设置为指示这些顶点包含在交叉路径内。 该分析形成了一种碰撞响应算法的主干,对于诸如布的无取向对象,其优于先前存在的算法。 该分析还允许对对象进行仿真,即使模拟的手动动画元素具有极大量的相互渗透。 最后,简单地显示从分析中找到的数据的性质和范围,为最终用户提供了非常有用的反馈。

    Authored motion transitions
    7.
    发明授权
    Authored motion transitions 有权
    已知的运动过渡

    公开(公告)号:US08427484B1

    公开(公告)日:2013-04-23

    申请号:US12509220

    申请日:2009-07-24

    IPC分类号: G06T13/20 G06T13/40

    CPC分类号: G06T13/40 G06T2213/08

    摘要: An animation creator authors a transition between two different pre-authored motions of a degree of freedom of an object such as an animatronic or virtual character. The author selects an arbitrary position to begin the transition and the transition ends at the position where a subsequent state of a degree of freedom of the object begins. The selected position is arbitrary because an initial state of the degree of freedom of the object is not known until the complete motion of the object is determined. The transition is transformed to begin where the initial state ends and to end where the subsequent state begins. The transition is transformed to retain the general shape of the authored transition and to provide the same quality of motion as the pre-authored motions. The transformed transition may be scaled in time such that limits of velocity and/or acceleration for the object are not violated.

    摘要翻译: 一个动画创作者在两个不同的预先创作的动画之间进行了一个自动程度的自动对象(如动画或虚拟角色)的转换。 作者选择任意位置开始转换,转换结束于对象的后续自由度状态开始的位置。 所选择的位置是任意的,因为在确定对象的完整运动之前,物体的自由度的初始状态是不知道的。 转换转变为开始于初始状态结束的地方,并在后续状态开始的地方结束。 转换过程保留了创作过渡的一般形状,并提供与预先创作的运动相同的运动质量。 变换的转换可以在时间上缩放,使得对象的速度和/或加速度的限制不被违反。

    Methods and apparatus for differentially controlling degrees of freedom of an object
    8.
    发明授权
    Methods and apparatus for differentially controlling degrees of freedom of an object 有权
    用于差异控制物体的自由度的方法和装置

    公开(公告)号:US08345004B1

    公开(公告)日:2013-01-01

    申请号:US12509196

    申请日:2009-07-24

    IPC分类号: G09G5/08

    CPC分类号: G06F3/0338 G06T13/20

    摘要: An input device for controlling an object includes a joystick and a modal switch. A user may use the modal switch to select a subset of degrees of freedom of the object. The joystick may then be used to control a change over time of the selected subset, where the change over time is functionally depend on both a motion of the joystick and a state of the selected subset. A method for controlling an object via the input device is also provided. The method includes receiving inputs indicating a selection by the modal switch of a subset of degrees of freedom of the object, and a motion of the joystick. A configuration of the selected subset is then caused to be changed based on the motion of the joystick and a state of the selected subset.

    摘要翻译: 用于控制物体的输入装置包括操纵杆和模式开关。 用户可以使用模态开关来选择物体的自由度的子集。 然后可以使用操纵杆来控制所选子集的时间变化,其中时间上的变化在功能上取决于操纵杆的运动和所选子集的状态。 还提供了一种通过输入装置控制物体的方法。 该方法包括接收指示通过对象的自由度子集的模式切换的选择以及操纵杆的运动的输入。 然后基于操纵杆的运动和所选择的子集的状态使所选择的子集的配置被改变。

    Recursive filters on GPUs
    9.
    发明授权
    Recursive filters on GPUs 有权
    GPU上的递归过滤器

    公开(公告)号:US08244029B1

    公开(公告)日:2012-08-14

    申请号:US12987734

    申请日:2011-01-10

    申请人: Michael Kass

    发明人: Michael Kass

    CPC分类号: G06T15/00

    摘要: A computer-implemented method for generating depth-of-field effects includes receiving information specifying an input image rendered using a pinhole camera. A first set of circles of confusion associated with portions of the input image are determined based a set of parameters associated with the pinhole camera. The first set of circles of confusion are then associated with heat conductivity of a medium. The portions of the input image are blurred according to heat diffusion in the medium to generate a first output image having a first depth-of-field effect.

    摘要翻译: 用于产生景深效果的计算机实现的方法包括接收指定使用针孔照相机呈现的输入图像的信息。 基于与针孔相机相关联的一组参数来确定与输入图像的部分相关联的第一组混淆圈。 然后第一组混淆圈与介质的导热性相关联。 输入图像的部分根据介质中的热扩散而变得模糊,以产生具有第一深度场效应的第一输出图像。

    Hybrid subdivision in computer graphics
    10.
    再颁专利
    Hybrid subdivision in computer graphics 有权
    电脑图形混合细分

    公开(公告)号:USRE41677E1

    公开(公告)日:2010-09-14

    申请号:US11004170

    申请日:2004-12-03

    IPC分类号: G06T17/20 G06T15/70

    CPC分类号: G06T13/40

    摘要: Different limit surfaces are derived from the same initial arbitrary polygon mesh by sequentially combining different subdivision rules. This added freedom allows for the more efficiently modeling of objects in computer graphics including objects and characters with semi-sharp features.

    摘要翻译: 通过顺序组合不同的细分规则,从相同的初始任意多边形网格导出不同的极限表面。 这种增加的自由度允许对计算机图形中的对象进行更有效的建模,包括具有半锐特征的对象和字符。