Tool for real-time graphical exploration of interconnected friends and groups
    1.
    发明申请
    Tool for real-time graphical exploration of interconnected friends and groups 有权
    用于实时图形化互动的朋友和团体的工具

    公开(公告)号:US20060121988A1

    公开(公告)日:2006-06-08

    申请号:US11006010

    申请日:2004-12-07

    IPC分类号: G06F17/00 G06F19/00

    摘要: The present invention is direct to a Live Network Explorer (LNE) which allows users to graphically navigate through a web of interconnected friends on a gaming console. The LNE provides a real-time graphical representation of friend-of-friend relationships, with the currently-viewed user as a visual node in the screen center. The center node is surrounded by nodes representing that user's friends. Real-time animation is used to represent transitions as the user navigates from person to person. The LNE also represents groups as a visual node in this graphically interconnected web so that the user can travel to a group that a person belongs to, and can see all the people inside the group by connections. The user can navigate to any of these people in the group. The user can click on a person to bring up their digital identity details.

    摘要翻译: 本发明直接使用实时网络资源管理器(LNE),该实时网络资源管理器(LNE)允许用户在游戏控制台上以图形方式导航互连的朋友的网络。 LNE提供了朋友之间关系的实时图形表示,当前观看的用户作为屏幕中心的视觉节点。 中心节点被表示该用户的朋友的节点包围。 随着用户从一个人到另一个人的导航,实时动画被用来表示过渡。 在这个图形互联的网络中,LNE还将组视为可视节点,以便用户可以前往人员所属的组,并且可以通过连接查看组内的所有人员。 用户可以导航到组中的任何这些人。 用户可以点击一个人来提出他们的数字身份信息。

    Traversal of datasets using positioning of radial input device
    2.
    发明申请
    Traversal of datasets using positioning of radial input device 审中-公开
    使用径向输入装置的定位遍历数据集

    公开(公告)号:US20070168879A1

    公开(公告)日:2007-07-19

    申请号:US11333965

    申请日:2006-01-17

    IPC分类号: G06F9/00 G06F3/00

    CPC分类号: G06F3/04817

    摘要: Items can be displayed radially by positioning representative icons in a circular or helical fashion on a display. Upon receiving an angle input from a radial input device, an item at a corresponding angle on the display can be selected. The set of selectable items can be recalculated with each new selection, thereby removing the constraint of available display space and allowing easy and continuous traversal of even very large datasets.

    摘要翻译: 通过在显示器上以圆形或螺旋方式定位代表性图标可以径向显示物品。 在从径向输入装置接收到角度输入时,可以选择在显示器上相应角度的物品。 可以通过每个新选择重新计算可选项目的集合,从而消除可用显示空间的约束,并允许容易且连续地遍历甚至非常大的数据集。

    Gestures And Gesture Modifiers For Manipulating A User-Interface
    5.
    发明申请
    Gestures And Gesture Modifiers For Manipulating A User-Interface 有权
    用于操纵用户界面的手势和手势修饰符

    公开(公告)号:US20110289456A1

    公开(公告)日:2011-11-24

    申请号:US12782380

    申请日:2010-05-18

    IPC分类号: G06F3/033 G06F3/048

    CPC分类号: G06F3/017 G06F3/011

    摘要: Gesture modifiers are provided for modifying and enhancing the control of a user-interface such as that provided by an operating system or application of a general computing system or multimedia console. Symbolic gesture movements are performed by a user in mid-air. A capture device generates depth images and a three-dimensional representation of a capture area including a human target. The human target is tracked using skeletal mapping to capture the mid-air motion of the user. Skeletal mapping data is used to identify movements corresponding to pre-defined gestures using gesture filters. Detection of a viable gesture can trigger one or more user-interface actions or controls. Gesture modifiers are provided to modify the user-interface action triggered by detection of a gesture and/or to aid in the identification of gestures.

    摘要翻译: 提供手势修改器用于修改和增强诸如由通用计算系统或多媒体控制台的操作系统或应用提供的用户界面的控制。 符号手势运动由用户在半空中进行。 捕获装置产生包括人类目标的捕获区域的深度图像和三维表示。 使用骨骼映射跟踪人类目标以捕获用户的空中运动。 骨骼绘图数据用于使用手势过滤器识别与预定义手势相对应的运动。 检测可行的手势可以触发一个或多个用户界面动作或控件。 提供手势修改器以修改通过检测手势触发的用户界面动作和/或帮助识别手势。

    Gestures And Gesture Recognition For Manipulating A User-Interface
    7.
    发明申请
    Gestures And Gesture Recognition For Manipulating A User-Interface 审中-公开
    手势和手势识别用于操纵用户界面

    公开(公告)号:US20110289455A1

    公开(公告)日:2011-11-24

    申请号:US12782377

    申请日:2010-05-18

    IPC分类号: G06F3/033 G06F3/048 G06T7/00

    CPC分类号: G06F3/011 G06F3/017

    摘要: Symbolic gestures and associated recognition technology are provided for controlling a system user-interface, such as that provided by the operating system of a general computing system or multimedia console. The symbolic gesture movements in mid-air are performed by a user with or without the aid of an input device. A capture device is provided to generate depth images for three-dimensional representation of a capture area including a human target. The human target is tracked using skeletal mapping to capture the mid-air motion of the user. The skeletal mapping data is used to identify movements corresponding to pre-defined gestures using gesture filters that set forth parameters for determining when a target's movement indicates a viable gesture. When a gesture is detected, one or more pre-defined user-interface control actions are performed.

    摘要翻译: 提供符号手势和相关联的识别技术用于控制诸如由通用计算系统或多媒体控制台的操作系统提供的系统用户界面。 空中的符号手势运动由用户在有或没有输入设备的帮助下执行。 提供捕获装置以产生用于包括人类目标的捕获区域的三维表示的深度图像。 使用骨骼映射跟踪人类目标以捕获用户的空中运动。 骨骼映射数据用于使用手势滤波器来识别与预定义手势相对应的移动,该滤波器设定用于确定目标的移动何时指示可行手势的参数。 当检测到手势时,执行一个或多个预定义的用户界面控制动作。

    EXTENSIBLE SYSTEM FOR CUSTOMIZED AVATARS AND ACCESSORIES
    8.
    发明申请
    EXTENSIBLE SYSTEM FOR CUSTOMIZED AVATARS AND ACCESSORIES 审中-公开
    可定制的AVATARS和附件的可扩展系统

    公开(公告)号:US20100056273A1

    公开(公告)日:2010-03-04

    申请号:US12204036

    申请日:2008-09-04

    IPC分类号: G06F17/00

    摘要: An item can be added to an avatar associated with a user of a video game console. The item is represented by a data entry that is written to a manifest, which contains data fields storing a type and a name of the item. Items can be applied to or “worn” by an avatar by setting a flag in the corresponding data entry in the manifest. Items can be obtained from a number of sources, including, for example, disc based games and a server connected to the video game console. Further, items can be obtained as a reward for attaining achievements in a game.

    摘要翻译: 可以将项目添加到与视频游戏控制台的用户相关联的化身。 项目由写入清单的数据条目表示,其中包含存储项目类型和名称的数据字段。 通过在清单中的相应数据条目中设置标志,可以通过头像应用项目或“穿戴”。 项目可以从许多来源获得,包括例如基于盘的游戏和连接到视频游戏控制台的服务器。 此外,可以获得作为在游戏中获得成就的奖励的物品。

    Social virtual avatar modification
    9.
    发明授权
    Social virtual avatar modification 有权
    社交虚拟头像修改

    公开(公告)号:US08788957B2

    公开(公告)日:2014-07-22

    申请号:US12197228

    申请日:2008-08-22

    摘要: The techniques disclosed herein integrate a social aspect into avatar modification. Multiple users may access a virtual environment that allows users to modify the user's avatar. The users in the application may be any combination of remote and local players. The users' avatars may be associated with the same application or different applications. The users may interact in the same virtual environment while modifying their respective avatars. Any user in the virtual environment may view modifications that are made to other users' avatars and interact with other users while modifications are made. Thus, the techniques disclosed allow avatar modification to be a multi-player experience.

    摘要翻译: 本文公开的技术将社会方面整合到化身修改中。 多个用户可以访问允许用户修改用户头像的虚拟环境。 应用程序中的用户可以是远程和本地播放器的任何组合。 用户的头像可能与相同的应用程序或不同的应用程序相关联。 用户可以在相同的虚拟环境中进行交互,同时修改其各自的化身。 虚拟环境中的任何用户都可以查看对其他用户头像进行的修改,并在进行修改时与其他用户进行交互。 因此,所公开的技术允许化身修改成为多玩家体验。

    AWARDING OF AVATAR ITEMS IN VIDEO GAME ENVIRONMENT
    10.
    发明申请
    AWARDING OF AVATAR ITEMS IN VIDEO GAME ENVIRONMENT 审中-公开
    在视频游戏环境中评估AVATAR项目

    公开(公告)号:US20100227682A1

    公开(公告)日:2010-09-09

    申请号:US12398020

    申请日:2009-03-04

    IPC分类号: A63F13/00

    摘要: Embodiments related to the introduction of new avatar items to a video game environment are disclosed. One embodiment provides a computer-readable medium comprising code executable by a computing device to perform a method of presenting a video game to a user. The code comprises code executable to display in the video game an avatar representing the user, code executable to receive input from a user of the video game during game play, code executable to detect an occurrence of a designated event in the video game during game play that results from input received from the user during game play, code executable to award the user access to an avatar item upon the occurrence of the designated event, and code executable to store code representing the appearance of the avatar item in a location external to the video game.

    摘要翻译: 公开了将新的化身项目引入视频游戏环境的实施例。 一个实施例提供了一种计算机可读介质,其包括可由计算设备执行的代码,以执行向用户呈现视频游戏的方法。 该代码包括可执行代码,以在视频游戏中显示代表用户的化身,可执行以在游戏过程中从视频游戏的用户接收输入的代码,可执行代码以在游戏过程中检测视频游戏中的指定事件的发生 在游戏过程中从用户接收到的输入产生的代码,可执行以在发生指定事件时授予用户对化身项目的访问的代码,以及可执行代码以将代表化身项目的外观的代码存储在 视频游戏。