VISUAL EDGE RENDERING USING GEOMETRY SHADER CLIPPING

    公开(公告)号:US20180322690A1

    公开(公告)日:2018-11-08

    申请号:US15586143

    申请日:2017-05-03

    Abstract: A three-dimensional (3D) object is configured for presentation on a display screen. Object data representing a model of a 3D object is received at a graphics processing unit. The object data includes a plurality of interrelated polygons. Coordinates for one or more clipping boundaries are also received at the graphics processing unit. The clipping boundaries definer a presentation region that overlaps at least in part with visible portions of the display screen. Using a geometry shader, per-polygon clipping is performed on each polygon of the object data that intersects with at least one clipping boundary. Only portions of the 3D object that lie within the presentation region are then presented on the display screen.

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