Utilizing Athletic Activities to Augment Audible Compositions

    公开(公告)号:US20190339931A1

    公开(公告)日:2019-11-07

    申请号:US16511491

    申请日:2019-07-15

    申请人: NIKE, Inc.

    摘要: Example embodiments relate to methods and systems for playback of adaptive music corresponding to an athletic activity. A user input is received from a user selecting an existing song for audible playback to the user, the song comprising a plurality of audio layers including at least a first layer, a second layer, and a third layer. Augmented playback of the existing song to the user is initiated by audibly providing the first layer but not the second layer. Physical activity information derived from a sensor corresponding to a real-time physical activity level of a user is received. If the physical activity level of the user is above a first activity level threshold, the augmented playback of the existing song is continued by audibly providing the first layer and the second layer to the user.

    Virtual Performance System
    3.
    发明申请

    公开(公告)号:US20200016493A1

    公开(公告)日:2020-01-16

    申请号:US16541727

    申请日:2019-08-15

    申请人: NIKE, Inc.

    摘要: Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.

    Music streaming for athletic activities

    公开(公告)号:US10311462B2

    公开(公告)日:2019-06-04

    申请号:US14723670

    申请日:2015-05-28

    申请人: NIKE, Inc.

    摘要: Example embodiments relate to systems, methods, apparatuses, and computer readable media relating to a user interface, that may for example, initiate transmission of a stream of audio data comprising a plurality of audio tracks from a music streaming service, and receive athletic activity data relating to a performance of an athletic activity by a user during an activity time period that includes a plurality of time intervals. For each of the plurality of time intervals, an athletic activity level is determined from the athletic activity data, a target audio track intensity corresponding to the athletic activity level is determined, and a playback of a streamed audio track corresponding to the target audio track intensity is initiated.

    Method and System for Automated Personal Training
    5.
    发明申请
    Method and System for Automated Personal Training 审中-公开
    自动人员培训方法与系统

    公开(公告)号:US20160279475A1

    公开(公告)日:2016-09-29

    申请号:US15174665

    申请日:2016-06-06

    申请人: NIKE, Inc.

    摘要: Example embodiments may relate to a system, method, apparatus, and computer readable media configured for monitoring a user performing an exercise and generating a avatar of the user and a virtual shadow, wherein the virtual shadow illustrates proper form of the exercise. The example embodiments may further be configured for determining an amount of overlap between the virtual avatar and the virtual shadow, and generating a feedback score based on the amount of overlap.

    摘要翻译: 示例性实施例可以涉及被配置用于监视执行运动的用户和生成用户的化身和虚拟阴影的系统,方法,装置和计算机可读介质,其中虚拟阴影示出了锻炼的正确形式。 示例性实施例还可被配置用于确定虚拟化身和虚拟阴影之间的重叠量,并且基于重叠量产生反馈得分。

    Virtual Performance System
    6.
    发明申请

    公开(公告)号:US20210205708A1

    公开(公告)日:2021-07-08

    申请号:US17207284

    申请日:2021-03-19

    申请人: NIKE, Inc.

    摘要: Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.

    Virtual Performance System
    7.
    发明申请

    公开(公告)号:US20190351327A1

    公开(公告)日:2019-11-21

    申请号:US16448202

    申请日:2019-06-21

    申请人: NIKE, Inc.

    摘要: Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.

    Virtual performance system
    8.
    发明授权

    公开(公告)号:US10369474B2

    公开(公告)日:2019-08-06

    申请号:US15591271

    申请日:2017-05-10

    申请人: NIKE, Inc.

    摘要: Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.

    Gaming environment reward system
    9.
    发明授权

    公开(公告)号:US10315115B2

    公开(公告)日:2019-06-11

    申请号:US14550536

    申请日:2014-11-21

    申请人: NIKE, Inc.

    摘要: Systems and methods to track users' progression through an activity simulation, which may resemble related sporting events, are provided. One or more performance levels with respect to one or more measurable parameters may be monitored during the same or different times. Physical activity may be monitored. Exceeding a first performance level may provide an option to join a sponsoring organization and exceeding a second threshold (for the same or different parameter of interest) may result in transmitting a redemption code to a contact point for an option to obtain a physical item. The physical item may mimic equipment used in a simulated activity.