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公开(公告)号:US20050083938A1
公开(公告)日:2005-04-21
申请号:US10985226
申请日:2004-11-10
申请人: Paul Newson , Roderick Toll
发明人: Paul Newson , Roderick Toll
CPC分类号: H04L1/205 , H04L29/06027 , H04L47/10 , H04L47/22 , H04L47/283 , H04L65/4069 , H04L65/607 , H04L65/80 , H04L67/325
摘要: Methods and systems for dynamically adjusting the length of delay before playback as a function of the amount of transmission jitter is disclosed, whereby a target error rate is received, error rates at different delays are tracked and current delay is adjusted as a function of tracked error rates.
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公开(公告)号:US20060092942A1
公开(公告)日:2006-05-04
申请号:US11299114
申请日:2005-12-09
申请人: Paul Newson , Roderick Toll
发明人: Paul Newson , Roderick Toll
CPC分类号: H04L29/06027 , H04L29/06 , H04L65/1069 , H04L67/14 , H04L69/32
摘要: A multi-layered network for transporting data comprises a first network layer that provides a first session topology, and a second network layer that provides a second session topology. The second network layer uses the first network layer to transport data. In one embodiment of the invention, the data sent by the second layer is real-time audio data, such as voice. Each session topology may be either peer-to-peer or client/server. The first and second layers may have different topologies and/or different session hosts. A deterministic algorithm is provided whereby a new session host is selected when the current host leaves the session.
摘要翻译: 用于传送数据的多层网络包括提供第一会话拓扑的第一网络层和提供第二会话拓扑的第二网络层。 第二网络层使用第一网络层传输数据。 在本发明的一个实施例中,由第二层发送的数据是诸如语音之类的实时音频数据。 每个会话拓扑可以是对等或客户端/服务器。 第一层和第二层可以具有不同的拓扑和/或不同的会话主机。 提供确定性算法,由此当当前主机离开会话时,选择新的会话主机。
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公开(公告)号:US20070130253A1
公开(公告)日:2007-06-07
申请号:US11614597
申请日:2006-12-21
申请人: Paul Newson , Roderick Toll
发明人: Paul Newson , Roderick Toll
IPC分类号: G06F15/16
CPC分类号: H04L29/06027 , H04L29/06 , H04L65/1069 , H04L67/14 , H04L69/32
摘要: A multi-layered network for transporting data comprises a first network layer that provides a first session topology, and a second network layer that provides a second session topology. The second network layer uses the first network layer to transport data. In one embodiment of the invention, the data sent by the second layer is real-time audio data, such as voice. Each session topology may be either peer-to-peer or client/server. The first and second layers may have different topologies and/or different session hosts. A deterministic algorithm is provided whereby a new session host is selected when the current host leaves the session.
摘要翻译: 用于传送数据的多层网络包括提供第一会话拓扑的第一网络层和提供第二会话拓扑的第二网络层。 第二网络层使用第一网络层传输数据。 在本发明的一个实施例中,由第二层发送的数据是诸如语音之类的实时音频数据。 每个会话拓扑可以是对等或客户端/服务器。 第一层和第二层可以具有不同的拓扑和/或不同的会话主机。 提供确定性算法,由此当当前主机离开会话时,选择新的会话主机。
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公开(公告)号:US20050094655A1
公开(公告)日:2005-05-05
申请号:US10985383
申请日:2004-11-10
申请人: Paul Newson , Roderick Toll
发明人: Paul Newson , Roderick Toll
CPC分类号: H04L1/205 , H04L29/06027 , H04L47/10 , H04L47/22 , H04L47/283 , H04L65/4069 , H04L65/607 , H04L65/80 , H04L67/325
摘要: Methods and systems for dynamically adjusting the length of delay before playback as a function of the amount of transmission jitter is disclosed, whereby a target error rate is received, error rates at different delays are tracked and current delay is adjusted as a function of tracked error rates.
摘要翻译: 公开了用于动态地调整播放之前的延迟长度作为传输抖动量的函数的方法和系统,由此接收到目标错误率,跟踪不同延迟的错误率,并将当前延迟作为跟踪误差的函数进行调整 价格。
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公开(公告)号:US20060287099A1
公开(公告)日:2006-12-21
申请号:US11312959
申请日:2005-12-20
申请人: David Shaw , Patrick O'Kelley , Paul Newson , Johan Hansen , Vincent Curley
发明人: David Shaw , Patrick O'Kelley , Paul Newson , Johan Hansen , Vincent Curley
IPC分类号: A63F9/24
CPC分类号: A63F13/48 , A63F13/12 , A63F13/795 , A63F2300/5566 , A63F2300/636 , G07F17/3276 , H04L67/14 , H04L67/24 , H04L67/306 , H04L67/38
摘要: A game hosting service manages game sessions and groups of players. The service creates, starts, and ends a game session. The service also manages the joining and deleting of players and groups of players both prior to and during game play. The service collects, stores, and optionally arbitrates statistics for each player such a game score and relative ranking with other players. The service assigns a group ID to a group of players to allow the group to migrate across game sessions. The game hosting service utilizes session management APIs to nest multiple sessions, thus enabling groups of players to remain intact across multiple sessions.
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公开(公告)号:US08468377B2
公开(公告)日:2013-06-18
申请号:US12255877
申请日:2008-10-22
申请人: James Scott , Paul Newson , Raman Sarin , Eric Horvitz
发明人: James Scott , Paul Newson , Raman Sarin , Eric Horvitz
IPC分类号: G06F1/00
CPC分类号: G06F1/266 , G06F1/3209 , H04L12/12 , Y02D50/40
摘要: Methods and systems for conserving power using predictive models and signaling are described. Parameters of a power management policy are set based on predictions based on user activity and/or signals received from a remote computer which define a user preference. In an embodiment, the power management policy involves putting the computer into a sleep state and periodically waking it up. On waking, the computer determines whether to remain awake or to return to the sleep state dependent upon the output of a predictive model or signals that encode whether a remote user has requested that computer remain awake. Before returning to the sleep state, a wake-up timer is set and this timer triggers the computer to subsequently wake-up. The length of time that the timer is set to may depend on factors such as the request from the remote user, context sensors and usage data.
摘要翻译: 描述了使用预测模型和信令来节省功率的方法和系统。 基于基于用户活动的预测和/或从定义用户偏好的远程计算机接收的信号来设置功率管理策略的参数。 在一个实施例中,电源管理策略涉及将计算机置于睡眠状态并周期性地唤醒它。 在唤醒时,计算机根据预测模型的输出或编码远程用户是否请求该计算机保持唤醒的信号确定是否保持唤醒或返回睡眠状态。 在返回睡眠状态之前,设置一个唤醒定时器,该定时器触发计算机随后唤醒。 定时器设置的时间长度可能取决于诸如来自远程用户的请求,上下文传感器和使用数据等因素。
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公开(公告)号:US06278702B1
公开(公告)日:2001-08-21
申请号:US09203048
申请日:1998-12-02
申请人: Peter Michael Deane , Paul Newson
发明人: Peter Michael Deane , Paul Newson
IPC分类号: H04J1302
CPC分类号: H04J13/0048 , H04B1/707 , H04B2201/70706
摘要: The invention is a method and system for reducing the dynamic range of a signal input to a power amplifier in a CDMA forward-link transmission system. This is achieved by introducing a controllable amount of code-domain distortion to the data prior to spreading by Walsh codes. The amount of distortion is calculated by creating a data vector, applying a transform to the data vector to obtain a sequence, distorting the result to obtain a distorted sequence, applying an inverse transform to the distorted sequence to obtain a distorted data vector and comparing the distorted data vector to the original data, thereby to obtain the amount of code-domain distortion to be added to the data. The resultant, “corrected” spread-spectrum waveform can be controlled to the extent that it is guaranteed never to exceed a prescribed voltage range.
摘要翻译: 本发明是一种用于减小输入到CDMA前向链路传输系统中的功率放大器的信号的动态范围的方法和系统。 这是通过在沃尔什码传播之前向数据引入可控量的码域失真来实现的。 通过创建数据向量来计算失真量,向数据向量应用变换以获得序列,使结果失真以获得失真序列,对失真序列应用逆变换以获得失真的数据向量并比较 将数据向量变换为原始数据,从而获得要添加到数据中的码域失真量。 所得到的“校正”扩频波形可以被控制到保证不超过规定电压范围的程度。
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公开(公告)号:US20100100716A1
公开(公告)日:2010-04-22
申请号:US12255877
申请日:2008-10-22
申请人: James Scott , Paul Newson , Raman Sarin , Eric Horvitz
发明人: James Scott , Paul Newson , Raman Sarin , Eric Horvitz
IPC分类号: G06F15/177 , G06F1/00
CPC分类号: G06F1/266 , G06F1/3209 , H04L12/12 , Y02D50/40
摘要: Methods and systems for conserving power using predictive models and signaling are described. Parameters of a power management policy are set based on predictions based on user activity and/or signals received from a remote computer which define a user preference. In an embodiment, the power management policy involves putting the computer into a sleep state and periodically waking it up. On waking, the computer determines whether to remain awake or to return to the sleep state dependent upon the output of a predictive model or signals that encode whether a remote user has requested that computer remain awake. Before returning to the sleep state, a wake-up timer is set and this timer triggers the computer to subsequently wake-up. The length of time that the timer is set to may depend on factors such as the request from the remote user, context sensors and usage data.
摘要翻译: 描述了使用预测模型和信令来节省功率的方法和系统。 基于基于用户活动的预测和/或从定义用户偏好的远程计算机接收的信号来设置功率管理策略的参数。 在一个实施例中,电源管理策略涉及将计算机置于睡眠状态并周期性地唤醒它。 在唤醒时,计算机根据预测模型的输出或编码远程用户是否请求该计算机保持唤醒的信号确定是否保持唤醒或返回睡眠状态。 在返回睡眠状态之前,设置一个唤醒定时器,该定时器触发计算机随后唤醒。 定时器设置的时间长度可能取决于诸如来自远程用户的请求,上下文传感器和使用数据等因素。
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9.
公开(公告)号:US5953670A
公开(公告)日:1999-09-14
申请号:US640687
申请日:1996-05-01
申请人: Paul Newson
发明人: Paul Newson
CPC分类号: H04W88/085 , H04B7/2609
摘要: A CATV distribution network provides an interface between a cellular communications base station and a plurality of mobile terminals. A head end signal processor disposed at a head end of the CATV network provides a first frequency conversion between a cellular communications radio frequency and the CATV network transmission frequency. A plurality of remote antenna drivers are disposed at the remote end of the CATV network and provide a second frequency conversion between the cellular communications radio frequency and the CATV network transmission frequency. Antennas coupled to the remote antenna drivers provide radio communications with the mobile terminals. The remote antenna drivers are arranged in groups, each group being operated in a simulcast manner. Dynamic range compression of the cellular communications traffic is provided on the upstream path between the mobile terminals and the base station.
摘要翻译: CATV分配网络提供蜂窝通信基站和多个移动终端之间的接口。 设置在CATV网络的头端的头端信号处理器提供蜂窝通信射频和CATV网络传输频率之间的第一频率转换。 多个远程天线驱动器设置在CATV网络的远端,并在蜂窝通信射频和CATV网络传输频率之间提供第二频率转换。 耦合到远程天线驱动器的天线提供与移动终端的无线电通信。 远程天线驱动器分组布置,每组以联播方式操作。 在移动终端和基站之间的上游路径上提供蜂窝通信业务的动态范围压缩。
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公开(公告)号:US20060135264A1
公开(公告)日:2006-06-22
申请号:US11312781
申请日:2005-12-20
申请人: David Shaw , Paul Newson , Patrick O'Kelley , William Fulton
发明人: David Shaw , Paul Newson , Patrick O'Kelley , William Fulton
IPC分类号: A63F9/24
CPC分类号: A63F13/795 , A63F13/12 , A63F13/35 , A63F13/537 , A63F2300/556 , A63F2300/5566 , A63F2300/5586
摘要: A social matchmaking service selects matches of on-line game players based on personal/social characteristics of the players. The social matching service evaluates several criteria to obtain a list of available, socially compatible, game sessions. Criteria about the player include a player's friends, positive feedback about the player, negative feedback about the player, games completed with other players, players to avoid, and the player's gamer zone, country and language. Criteria about hosts of potentially compatible game sessions are also considered. Social matching utilizes a multi-pass approach, applying rules for prioritizing social criteria at each pass. The multi-pass approach starts with a narrow search and broadens the search at each successive pass. At each successive pass, sessions are added to the list of potential sessions until a reasonable number of sessions is achieved. Game sessions are assigned session values in accordance with affiliations between players.
摘要翻译: 社交配对服务根据玩家的个人/社会特征选择在线游戏玩家的匹配。 社会匹配服务评估几个标准,以获得可用的,社会兼容的游戏会话的列表。 关于玩家的标准包括玩家的朋友,关于玩家的正面反馈,关于玩家的负面反馈,与其他玩家完成的游戏,玩家避免的玩家以及玩家的玩家区域,国家和语言。 还考虑了有关潜在兼容的游戏会话主机的标准。 社会匹配采用多通道方式,在每次通过时应用优先考虑社会标准的规则。 多遍方法从窄搜索开始,并在每次连续通过时扩大搜索范围。 在每次连续通过后,会话将添加到潜在会话列表中,直到实现合理数量的会话。 游戏会话根据玩家之间的关系分配会话值。
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