摘要:
An apparatus, method, and computer program product are described that can detect the presence of a tangible object without using computer vision. The apparatus receives a signal from a device proximate the apparatus, where the signal includes at least one of a proximity component and an orientation component, and also receives a touch input from the associated display. The apparatus then determines whether there is an association between the signal and the touch input based on the proximity component and/or the orientation component. If the signal and the touch input are associated, it is an indication that the device is disposed on the display, operations may be executed, such as to facilitate interaction between the apparatus and the device. As a result, any object capable of providing a signal having a proximity component or an orientation component can be detected (e.g., without the use of cameras or fiducial markers).
摘要:
An apparatus, method, and computer program product are described below that can provide and/or detect dynamic fiducial markers presented on a display of an apparatus. An apparatus providing the fiducial marker may initially provide for the presentation of the fiducial marker on a display, where the fiducial marker represents one or more properties of the apparatus, such as connectivity information for the apparatus. The apparatus may modify the presentation of the fiducial marker based on a change in one or more properties of the apparatus. An apparatus configured to detect dynamic fiducial markers provided on other device displays may also be configured to provide for the presentation of its own fiducial markers, and vice versa. Thus, in some cases, apparatuses may function as both a tangible user interface display and a tangible object (e.g., in a bi-directional communication scenario).
摘要:
An apparatus, method, and computer program product are described below that can provide and/or detect dynamic fiducial markers presented on a display of an apparatus. An apparatus providing the fiducial marker may initially provide for the presentation of the fiducial marker on a display, where the fiducial marker represents one or more properties of the apparatus, such as connectivity information for the apparatus. The apparatus may modify the presentation of the fiducial marker based on a change in one or more properties of the apparatus. An apparatus configured to detect dynamic fiducial markers provided on other device displays may also be configured to provide for the presentation of its own fiducial markers, and vice versa. Thus, in some cases, apparatuses may function as both a tangible user interface display and a tangible object (e.g., in a bi-directional communication scenario).
摘要:
An apparatus, method, and computer program product are described that can detect the presence of a tangible object without using computer vision. The apparatus receives a signal from a device proximate the apparatus, where the signal includes at least one of a proximity component and an orientation component, and also receives a touch input from the associated display. The apparatus then determines whether there is an association between the signal and the touch input based on the proximity component and/or the orientation component. If the signal and the touch input are associated, it is an indication that the device is disposed on the display, operations may be executed, such as to facilitate interaction between the apparatus and the device. As a result, any object capable of providing a signal having a proximity component or an orientation component can be detected (e.g., without the use of cameras or fiducial markers).
摘要:
Methods and apparatus are provided to promote interoperability between devices having different user input devices by correlating user input that is provided via one or more input mechanisms of a client device to touch events on the server device. The method may maintain a terminal session between a server device and a client device in which the client device simulates at least a portion of a display generated at the server device. The method may access a mapping between touch events on the server device and actuation of respective input mechanisms of the client device. The method may also interpret one or more control signals provided in response to actuation of an input mechanism based upon the mapping and may then cause a user interface state of the server device to updated based on the actuation of the input mechanism of the client device.
摘要:
An apparatus, method, and computer program product are described that provide for a determination of the validity of an input based, at least in part, on a force indication relating to the input received and a proximity indication. An operation associated with the input may be precluded (e.g., the input may be disregarded) based, at least in part, on a determination that the input is invalid. When the input is determined to be valid, on the other hand, the associated operation may be executed. As a result, the execution of operations that are unintended (such as operations that are associated with accidental contact with the touch screen display) may be minimized, and the user's experience with the device can be enhanced.
摘要:
Methods and apparatus are provided to promote interoperability between devices having different user input devices by correlating user input that is provided via one or more input mechanisms of a client device to touch events on the server device. The method may maintain a terminal session between a server device and a client device in which the client device simulates at least a portion of a display generated at the server device. The method may access a mapping between touch events on the server device and actuation of respective input mechanisms of the client device. The method may also interpret one or more control signals provided in response to actuation of an input mechanism based upon the mapping and may then cause a user interface state of the server device to updated based on the actuation of the input mechanism of the client device.
摘要:
Various methods for modifying a user interface format are provided. One example method comprises receiving vehicle-based data at a mobile device via a communications link between the mobile device and an on-board vehicle analysis system, determining an environmental context based at least on the vehicle-based data, and modifying a user interface format based on the determined environmental context. Similar and related example methods, example apparatuses, and example computer program products are also provided.
摘要:
An apparatus, method, and computer program product are described that provide for an apparatus that can determine the operating condition of a device and a safety rating of an application executed by the device based on the operating condition that is determined. The apparatus may then cause a liability waiver regarding use of the application to be presented to the user for consideration and acceptance based on the safety rating that is determined. If the user accepts the liability waiver, the apparatus may further provide for the storage of an indication of acceptance of the liability waiver and, in turn, enable use of the application. In cases in which the user does not agree to the liability waiver, however, the apparatus may disable at least a portion of the functionality of the application and/or the device.
摘要:
An apparatus, method, and computer program product are described that provide for translating between force inputs and temporal inputs to execute operations conventionally associated with temporal inputs. The apparatus includes at least one processor and at least one memory including computer program code that are designed to cause the apparatus to at least receive a force indication relating to a force component of the input received, and provide for execution of an operation associated with a temporal input based on the force indication. For example, an input having a force component, such as a “hard press,” would result in the execution of an operation otherwise associated with a temporal input, such as a “long press.” By using a force input, the user can effect an operation in less time by cutting out the time that would have been expended to execute the corresponding “long press” gesture.