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公开(公告)号:US20100062844A1
公开(公告)日:2010-03-11
申请号:US12619639
申请日:2009-11-16
申请人: Robert W. Crowder, JR. , Anand Singh , Anthony E. Green , Thomas E. Buckeyne , Pravinkumar Patel , Ronald A. Cadima
发明人: Robert W. Crowder, JR. , Anand Singh , Anthony E. Green , Thomas E. Buckeyne , Pravinkumar Patel , Ronald A. Cadima
IPC分类号: A63F9/24
CPC分类号: G07F17/3241 , G06F21/57 , G06F21/575 , G06F21/64 , G06F2221/2109 , G07F17/32
摘要: Systems and methods for authenticating and validating a device are disclosed herein. In one method, a manifest file is created for a gaming component, wherein the manifest file includes contents of each file from the gaming component. A digital signature is generated for each file from the gaming component, wherein the digital signature is created by using the contents of each file. Each digital signature is saved with each file in the manifest file. A digital signature calculation is performed on a file accessed during a bootup process. The contents of the accessed file are validated by comparing the calculated digital signature to the saved digital signature, and an error message is presented on a video display when the contents of the accessed file is not validated.
摘要翻译: 本文公开了用于认证和验证设备的系统和方法。 在一种方法中,为游戏组件创建清单文件,其中清单文件包括来自游戏组件的每个文件的内容。 为来自游戏组件的每个文件生成数字签名,其中通过使用每个文件的内容来创建数字签名。 每个数字签名与清单文件中的每个文件一起保存。 对在启动过程中访问的文件执行数字签名计算。 所访问的文件的内容通过将计算的数字签名与保存的数字签名进行比较来验证,并且当访问文件的内容未被验证时,在视频显示器上呈现错误消息。
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公开(公告)号:US20080214307A1
公开(公告)日:2008-09-04
申请号:US11530875
申请日:2006-09-11
申请人: Christopher P. Arbogast , Travis William Green , William K. Jones , Dale M. Shepherd , Ronald A. Cadima , Thomas E. Buckeyne , Anthony E. Green , Pravinkumar Patel , Robert W. Crowder , Joshua D. Larsen
发明人: Christopher P. Arbogast , Travis William Green , William K. Jones , Dale M. Shepherd , Ronald A. Cadima , Thomas E. Buckeyne , Anthony E. Green , Pravinkumar Patel , Robert W. Crowder , Joshua D. Larsen
IPC分类号: A63F9/24
CPC分类号: G07F17/3223 , G07F17/32 , G07F17/3225 , G07F17/3227 , G07F17/323
摘要: A method for configuring an EGM from a remote terminal thereby providing improvements in operational efficiency when configuring EGMs. For example, operational efficiencies are possible by providing direct access to configure an EGM without the technician traveling to the physical machine, which may be miles away. For local EGM's, there will be efficiencies obtained by the number of EGM's configured per hour/per technician. For extremely remote EGM's, there are additional efficiencies by the reduction of travel and lodging expenses for the technician. Additionally, remote configuration of an EGM reduces security overhead.
摘要翻译: 一种用于从远程终端配置EGM的方法,从而在配置EGM时提供了操作效率的改进。 例如,通过提供直接访问来配置EGM,而技术人员不会前往可能距离远的物理机器,可以实现运营效率。 对于当地的EGM来说,通过每小时/每名技术人员配置的EGM数量将获得效率。 对于非常偏远的EGM,通过减少技术人员的旅行和住宿费用,还有其他效率。 另外,EGM的远程配置减少了安全开销。
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公开(公告)号:US20120220374A1
公开(公告)日:2012-08-30
申请号:US13033833
申请日:2011-02-24
申请人: Christopher P. Arbogast , Travis William Green , William K. Jones , Dale M. Shepherd , Ronald A. Cadima , Thomas E. Buckeyne , Anthony E. Green , Pravinkumar Patel , Robert W. Crowder , Joshua D. Larsen
发明人: Christopher P. Arbogast , Travis William Green , William K. Jones , Dale M. Shepherd , Ronald A. Cadima , Thomas E. Buckeyne , Anthony E. Green , Pravinkumar Patel , Robert W. Crowder , Joshua D. Larsen
IPC分类号: G06F17/00
CPC分类号: G07F17/3223 , G07F17/32 , G07F17/3225 , G07F17/3227 , G07F17/323
摘要: The system and method allows a casino operator to re-configure one or more electronic gaming machines as part of a multicast. Where any reconfiguration requires a software package A and any dependent package B, a server is configured to combine as part of the multicast both packages A and B. The system and method also provides for scheduling reconfiguration though multi-casting. In the event any data packages are lost, corrupted or not received, those packages are repackaged and the data packets are re-sent as a multicast.
摘要翻译: 系统和方法允许娱乐场操作者重新配置一个或多个电子游戏机作为多播的一部分。 在任何重新配置需要软件包A和任何依赖包B的情况下,服务器被配置为组合包A和B的组播的一部分。系统和方法还提供了通过多播的调度重新配置。 在任何数据包丢失,损坏或未被接收的情况下,这些包被重新打包,并且数据包被重新发送为多播。
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公开(公告)号:US08429389B2
公开(公告)日:2013-04-23
申请号:US12014023
申请日:2008-01-14
申请人: Robert W. Crowder, Jr. , Ronald A. Cadima , Anthony E. Green , Thomas E. Buckeyne , Pravinkumar Patel
发明人: Robert W. Crowder, Jr. , Ronald A. Cadima , Anthony E. Green , Thomas E. Buckeyne , Pravinkumar Patel
IPC分类号: G06F21/00
CPC分类号: G06F21/575 , G06F21/31 , G06F21/51 , G06F21/57 , G06F2221/2109
摘要: There is disclosed a device, system, and method for a ROM BIOS based trusted encrypted operating system for use in a gaming environment. The gaming device includes a ROM storing a BIOS, a secure loader, an encrypted operating system, and a decryption key for decrypting the encrypted operating system. The decryption key is partitioned and scattered about the secure loader. The method includes initializing the BIOS, locating the decryption key, decrypting the encrypted operating system with the encryption key, verifying a plurality of check codes, and transferring control to the operating system. The check codes are verified responsive to decrypting the encrypted operating system. The check codes are dispersed about the operating system and are unrelated to the operating system. Control is transferred to the operating system responsive to verifying the check codes.
摘要翻译: 公开了一种用于在游戏环境中使用的基于ROM BIOS的可信加密操作系统的装置,系统和方法。 游戏装置包括存储BIOS的ROM,安全加载器,加密操作系统和用于解密加密的操作系统的解密密钥。 解密密钥对安全装载机进行分区和分散。 该方法包括初始化BIOS,定位解密密钥,使用加密密钥解密加密的操作系统,验证多个检查码,以及将控制传送到操作系统。 响应于解密加密的操作系统来校验检验码。 检查码分散在操作系统上,与操作系统无关。 响应于验证检查码,控制被传送到操作系统。
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公开(公告)号:US08171275B2
公开(公告)日:2012-05-01
申请号:US12014037
申请日:2008-01-14
申请人: Robert W. Crowder, Jr. , Ronald A. Cadima , Anthony E. Green , Thomas E. Buckeyne , Pravinkumar Patel
发明人: Robert W. Crowder, Jr. , Ronald A. Cadima , Anthony E. Green , Thomas E. Buckeyne , Pravinkumar Patel
IPC分类号: G06F9/00
CPC分类号: G06F21/575 , G06F21/31 , G06F21/51 , G06F21/57 , G06F2221/2109
摘要: There is disclosed a device, system, and method for a ROM BIOS based trusted encrypted operating system for use in a gaming environment. The gaming device includes a ROM storing a BIOS, a secure loader, an encrypted operating system, and a decryption key for decrypting the encrypted operating system. The decryption key is partitioned and scattered about the secure loader. The method includes initializing the BIOS, locating the decryption key, decrypting the encrypted operating system with the encryption key, verifying a plurality of check codes, and transferring control to the operating system. The check codes are verified responsive to decrypting the encrypted operating system. The check codes are dispersed about the operating system and are unrelated to the operating system. Control is transferred to the operating system responsive to verifying the check codes.
摘要翻译: 公开了一种用于在游戏环境中使用的基于ROM BIOS的可信加密操作系统的装置,系统和方法。 游戏装置包括存储BIOS的ROM,安全加载器,加密操作系统和用于解密加密的操作系统的解密密钥。 解密密钥对安全装载机进行分区和分散。 该方法包括初始化BIOS,定位解密密钥,使用加密密钥解密加密的操作系统,验证多个检查码,以及将控制传送到操作系统。 响应于解密加密的操作系统来校验检验码。 检查码分散在操作系统上,与操作系统无关。 响应于验证检查码,控制被传送到操作系统。
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公开(公告)号:US20090013166A1
公开(公告)日:2009-01-08
申请号:US12014023
申请日:2008-01-14
申请人: Robert W. Crowder, JR. , Ronald A. Cadima , Anthony E. Green , Thomas E. Buckeyne , Pravinkumar Patel
发明人: Robert W. Crowder, JR. , Ronald A. Cadima , Anthony E. Green , Thomas E. Buckeyne , Pravinkumar Patel
IPC分类号: G06F15/177 , H04L9/14 , H04L9/00
CPC分类号: G06F21/575 , G06F21/31 , G06F21/51 , G06F21/57 , G06F2221/2109
摘要: There is disclosed a device, system, and method for a ROM BIOS based trusted encrypted operating system for use in a gaming environment. The gaming device includes a ROM storing a BIOS, a secure loader, an encrypted operating system, and a decryption key for decrypting the encrypted operating system. The decryption key is partitioned and scattered about the secure loader. The method includes initializing the BIOS, locating the decryption key, decrypting the encrypted operating system with the encryption key, verifying a plurality of check codes, and transferring control to the operating system. The check codes are verified responsive to decrypting the encrypted operating system. The check codes are dispersed about the operating system and are unrelated to the operating system. Control is transferred to the operating system responsive to verifying the check codes.
摘要翻译: 公开了一种用于在游戏环境中使用的基于ROM BIOS的可信加密操作系统的装置,系统和方法。 游戏装置包括存储BIOS的ROM,安全加载器,加密操作系统和用于解密加密的操作系统的解密密钥。 解密密钥对安全装载机进行分区和分散。 该方法包括初始化BIOS,定位解密密钥,使用加密密钥解密加密的操作系统,验证多个检查码,以及将控制传送到操作系统。 响应于解密加密的操作系统来校验检验码。 检查码分散在操作系统上,与操作系统无关。 响应于验证检查码,控制被传送到操作系统。
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公开(公告)号:US20080172557A1
公开(公告)日:2008-07-17
申请号:US12014037
申请日:2008-01-14
申请人: Robert W. Crowder , Ronald A. Cadima , Anthony E. Green , Thomas E. Buckeyne , Pravinkumar Patel
发明人: Robert W. Crowder , Ronald A. Cadima , Anthony E. Green , Thomas E. Buckeyne , Pravinkumar Patel
IPC分类号: G06F9/00
CPC分类号: G06F21/575 , G06F21/31 , G06F21/51 , G06F21/57 , G06F2221/2109
摘要: There is disclosed a device, system, and method for a ROM BIOS based trusted encrypted operating system for use in a gaming environment. The gaming device includes a ROM storing a BIOS, a secure loader, an encrypted operating system, and a decryption key for decrypting the encrypted operating system. The decryption key is partitioned and scattered about the secure loader. The method includes initializing the BIOS, locating the decryption key, decrypting the encrypted operating system with the encryption key, verifying a plurality of check codes, and transferring control to the operating system. The check codes are verified responsive to decrypting the encrypted operating system. The check codes are dispersed about the operating system and are unrelated to the operating system. Control is transferred to the operating system responsive to verifying the check codes.
摘要翻译: 公开了一种用于在游戏环境中使用的基于ROM BIOS的可信加密操作系统的装置,系统和方法。 游戏装置包括存储BIOS的ROM,安全加载器,加密操作系统和用于解密加密的操作系统的解密密钥。 解密密钥对安全装载机进行分区和分散。 该方法包括初始化BIOS,定位解密密钥,使用加密密钥解密加密的操作系统,验证多个检查码,以及将控制传送到操作系统。 响应于解密加密的操作系统来校验检验码。 检查码分散在操作系统上,与操作系统无关。 响应于验证检查码,控制被传送到操作系统。
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公开(公告)号:US08429224B2
公开(公告)日:2013-04-23
申请号:US11938746
申请日:2007-11-12
申请人: Pravinkumar Patel , Robert W. Crowder , Bryan M. Kelly , John E. Link , Anthony E. Green , Mettu R. Reddy
发明人: Pravinkumar Patel , Robert W. Crowder , Bryan M. Kelly , John E. Link , Anthony E. Green , Mettu R. Reddy
IPC分类号: G06F15/16
CPC分类号: G07F17/32 , A63F3/081 , G06Q20/04 , G07F17/3225 , G07F17/323 , G07F17/3239 , G07F17/3244 , G07F17/3248 , G07F17/3253 , G07F17/3262 , G07F17/3272 , G07F17/3276 , G07F17/3297 , G07F17/34
摘要: A browser manager server is able to initialize and configure one or more browser windows on a gaming device display screen. The browser manager has the ability to configure specific URLs for each browser window, configure and Z-order depth for each window, set window size and position, and call functions on the browser pages. A browser client side application on a gaming device is capable of creating multiple windows on an electronic gaming device and responding to said server configuration or browser message commands.
摘要翻译: 浏览器管理器服务器能够在游戏设备显示屏幕上初始化和配置一个或多个浏览器窗口。 浏览器管理器能够为每个浏览器窗口配置特定的URL,为每个窗口配置和Z级深度,设置窗口大小和位置以及在浏览器页面上调用函数。 游戏设备上的浏览器客户端应用能够在电子游戏设备上创建多个窗口并响应于所述服务器配置或浏览器消息命令。
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公开(公告)号:US20090131175A1
公开(公告)日:2009-05-21
申请号:US12268288
申请日:2008-11-10
申请人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
发明人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
IPC分类号: A63F9/24
CPC分类号: G07F17/3276 , G07F17/323 , G07F17/3262 , G07F17/3267
摘要: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming system for presenting tournament games includes a plurality of gaming devices in communication with a tournament server as well as a plurality of tournament displays positioned throughout a gaming establishment. Each gaming device is configured to enable concurrent play of a base game and an on-demand tournament game in which the on-demand tournament game is player initiated. The tournament server manages play of the on-demand tournament game, and the tournament server determines a location of active and eligible players for the on-demand tournament game. The plurality of tournament displays are positioned throughout a gaming establishment, and the tournament displays are also in communication with the tournament server. The tournament server sends tournament information to the tournament displays near the location of active and eligible players of the tournament game.
摘要翻译: 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一个实施例,用于呈现比赛游戏的游戏系统包括与比赛服务器通信的多个游戏装置以及定位在整个游戏机构中的多个比赛显示器。 每个游戏装置被配置为能够进行基本游戏的并发游戏和其中玩家发起了按需游戏的按需游戏。 比赛服务器管理按需比赛游戏的游戏,比赛服务器确定活动和合格玩家的点播比赛游戏的位置。 多个比赛显示器位于整个游戏机构中,并且比赛显示也与比赛服务器通信。 比赛服务器将比赛信息发送到比赛活动和合格玩家的比赛附近的比赛显示。
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公开(公告)号:US20090104960A1
公开(公告)日:2009-04-23
申请号:US12268314
申请日:2008-11-10
申请人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
发明人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
IPC分类号: A63F9/24
CPC分类号: G07F17/3276 , G07F17/3267
摘要: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one method, a player tracking card is received at a gaming device. Tournament entry points are incremented as the base game is played. In one embodiment, tournament entry points are based on a predetermined percentage of a player's wager for base game play. The player is presented with one or more tournament games for play when the player has accumulated a sufficient number of tournament entry points. A tournament game selected by the player is initiated on a secondary display of the gaming device. In one embodiment, the secondary device has an embedded processor that is separate and distinct from a main processor of the gaming device. Once the tournament game is initiated, the player is presented with the option to have the tournament game automatically played. Accordingly, a player is able to play the base game while the tournament game is automatically played on the secondary display.
摘要翻译: 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一种方法,在游戏设备处接收玩家追踪卡。 游戏进入点随着基本游戏的播放而递增。 在一个实施例中,锦标赛入场点基于玩家对基本游戏玩法的赌注的预定百分比。 当玩家积累足够数量的比赛入场点时,玩家被呈现一场或多场比赛,以进行比赛。 由游戏者选择的比赛游戏在游戏装置的辅助显示器上开始。 在一个实施例中,辅助设备具有与游戏设备的主处理器分离且不同的嵌入式处理器。 一旦比赛开始,玩家就可以选择让比赛游戏自动播放。 因此,当在二次显示器上自动播放比赛游戏时,玩家能够玩基本游戏。
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