摘要:
A housing structure includes an exterior cover having an opening through which an interior of the exterior cover communicates with an exterior of the exterior cover, an interior cover disposed inside the exterior cover and facing the exterior cover with a clearance secured therebetween, an inward projection projecting from the exterior cover to the interior cover, and an outward projection projecting from the interior cover to the exterior cover. The inward projection and the outward projection define an airflow passage in the clearance between the exterior cover and the interior cover, and the airflow passage includes multiple bent portions. The outward projection is greater in width than the inward projection in an airflow direction toward the opening, and the airflow direction perpendicular to a direction in which the interior cover faces the exterior cover.
摘要:
Provided are a film formation device and a film formation method for forming a metal film, with which metal films with a desired thickness can be continuously formed on surfaces of a plurality of substrates. A film formation device 1A includes at least a positive electrode 11, a negative electrode 12, a solid electrolyte membrane 13 arranged on a surface of the positive electrode 12, between. the positive electrode and a substrate to serve as the negative electrode, and a power supply unit E adapted to apply a voltage across the positive electrode 11 and the substrate B. A voltage is applied across the positive electrode 11 and the substrate B to deposit metal on a surface of the substrate from metal ions contained in the solid electrolyte membrane 13, whereby a metal film F made of metal is formed, The positive electrode 11 is made of a porous body that allows a solution L containing metal ions to pass therethrough and supplies the metal ions to the solid electrolyte membrane 13.
摘要:
A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing based on the sequence data (30). And, the game machine causes an instruction path (R) extending from one end side (UP) in depth direction (TD) toward the other end side (DP) while passing through each crossing direction position corresponding to each reference timing at a position on the time axis corresponding to each reference timing and the reference line (TL), to be displayed on the game screen, and decreases a distance between each position and the reference line (TL) with a decrease in a time difference between the reference timing and the current time.
摘要:
The high-side switch circuit includes a first output MOS transistor that is connected, at a first end thereof, to a power supply terminal. The high-side switch circuit includes a second output MOS transistor that is connected to a second end of the first output MOS transistor at a first end thereof and to a voltage output terminal at a second end thereof. The high-side switch circuit includes a current detecting circuit that detects a current flowing through the first output MOS transistor and outputs a detection signal. The high-side switch circuit includes a first gate driver that applies a first control voltage to a gate of the first output MOS transistor. The high-side switch circuit includes a second gate driver that applies a second control voltage to a gate of the second output MOS transistor.
摘要:
A game machine includes: a monitor (2) that displays and outputs a game screen (40R); a control panel (3) that includes volume controllers (9) operated so as to change a position of an outer circumferential portion (SP) of a knob portion (9T); a external storage device (20) that stores sequence data (30) in which a reference timing at which the volume controllers (9) are operated during a game is associated with a reference position at which the outer circumferential portion (SP) is to be positioned at the reference timing. And, the game machine teaches information of the reference timing and the reference position to a player, based on the sequence data (30).
摘要:
A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing based on the sequence data (30). And, the game machine causes an instruction path (R) extending from one end side (UP) in depth direction (TD) toward the other end side (DP) while passing through each crossing direction position corresponding to each reference timing at a position on the time axis corresponding to each reference timing and the reference line (TL), to be displayed on the game screen, and decreases a distance between each position and the reference line (TL) with a decrease in a time difference between the reference timing and the current time.