Computer system cooling using an externally-applied fluid conduit
    1.
    发明授权
    Computer system cooling using an externally-applied fluid conduit 有权
    使用外部施加的流体导管进行计算机系统冷却

    公开(公告)号:US08830672B2

    公开(公告)日:2014-09-09

    申请号:US13560617

    申请日:2012-07-27

    IPC分类号: G06F1/20 H05K7/20

    摘要: A computer system includes a rack-mountable server unit with a closed server housing. The server housing has a channel with a recessed channel wall in conductive thermal communication with a processor or other heat-generating component. An elongate conduit is received into the channel of the server housing in conductive thermal communication with an external surface of the server housing. The server is cooled by conductive fluid flow through the conduit, with no appreciable airflow through the server housing. The system may be operated in an optional burst cooling mode, wherein a volume of cooling fluid is trapped in the conduit for a period of time before being quickly released.

    摘要翻译: 计算机系统包括具有封闭的服务器外壳的可机架安装的服务器单元。 服务器壳体具有通道,其具有与处理器或其它发热部件导电热连通的凹陷通道壁。 细长的管道被容纳在与服务器壳体的外表面导电热连通的服务器壳体的通道中。 服务器由导电流体流经管道冷却,没有明显的气流穿过服务器外壳。 系统可以以可选的突发冷却模式操作,其中在快速释放之前将一定体积的冷却流体捕获在管道中一段时间​​。

    COMPUTER SYSTEM COOLING USING AN EXTERNALLY-APPLIED FLUID CONDUIT
    2.
    发明申请
    COMPUTER SYSTEM COOLING USING AN EXTERNALLY-APPLIED FLUID CONDUIT 有权
    使用外部应用流体管道的计算机系统冷却

    公开(公告)号:US20140029193A1

    公开(公告)日:2014-01-30

    申请号:US13560617

    申请日:2012-07-27

    IPC分类号: G06F1/20

    摘要: A computer system includes a rack-mountable server unit with a closed server housing. The server housing has a channel with a recessed channel wall in conductive thermal communication with a processor or other heat-generating component. An elongate conduit is received into the channel of the server housing in conductive thermal communication with an external surface of the server housing. The server is cooled by conductive fluid flow through the conduit, with no appreciable airflow through the server housing. The system may be operated in an optional burst cooling mode, wherein a volume of cooling fluid is trapped in the conduit for a period of time before being quickly released.

    摘要翻译: 计算机系统包括具有封闭的服务器外壳的可机架安装的服务器单元。 服务器壳体具有通道,其具有与处理器或其它发热部件导电热连通的凹陷通道壁。 细长的管道被容纳在与服务器壳体的外表面导电热连通的服务器壳体的通道中。 服务器由导电流体流经管道冷却,没有明显的气流穿过服务器外壳。 系统可以以可选的突发冷却模式操作,其中在快速释放之前将一定体积的冷却流体捕获在管道中一段时间​​。

    DYNAMIC OPTIMIZATION OF COMMAND ISSUANCE IN A COMPUTING CLUSTER
    3.
    发明申请
    DYNAMIC OPTIMIZATION OF COMMAND ISSUANCE IN A COMPUTING CLUSTER 有权
    计算机组中命令问题的动态优化

    公开(公告)号:US20140032628A1

    公开(公告)日:2014-01-30

    申请号:US13557186

    申请日:2012-07-24

    IPC分类号: G06F15/16

    摘要: Embodiments of the present invention provide a method, system and computer program product for dynamic optimization of command sequencing in a computing cluster. In an embodiment of the invention, a method for dynamic optimization of command sequencing in a computing cluster can include selecting a set of nodes in the computing cluster to receive a single command and probing the nodes of the set to compute a computer communications latency for each of the nodes. Thereafter, the single command can be transmitted to the nodes in the set according to a sequence determined by the computed computer communications latency for each of the nodes.

    摘要翻译: 本发明的实施例提供了一种用于计算群集中的命令排序的动态优化的方法,系统和计算机程序产品。 在本发明的一个实施例中,用于计算集群中的命令排序的动态优化的方法可以包括:选择计算集群中的一组节点以接收单个命令并且探测集合的节点以计算每个节点的计算机通信延迟 的节点。 此后,单个命令可以根据由计算的每个节点的计算机通信延迟确定的序列被发送到集合中的节点。

    Dynamic optimization of command issuance in a computing cluster
    4.
    发明授权
    Dynamic optimization of command issuance in a computing cluster 有权
    计算集群中命令发布的动态优化

    公开(公告)号:US09350633B2

    公开(公告)日:2016-05-24

    申请号:US13557186

    申请日:2012-07-24

    IPC分类号: G06F15/16 H04L12/26 H04L12/24

    摘要: Embodiments of the present invention provide a method, system and computer program product for dynamic optimization of command sequencing in a computing cluster. In an embodiment of the invention, a method for dynamic optimization of command sequencing in a computing cluster can include selecting a set of nodes in the computing cluster to receive a single command and probing the nodes of the set to compute a computer communications latency for each of the nodes. Thereafter, the single command can be transmitted to the nodes in the set according to a sequence determined by the computed computer communications latency for each of the nodes.

    摘要翻译: 本发明的实施例提供了一种用于计算群集中的命令排序的动态优化的方法,系统和计算机程序产品。 在本发明的一个实施例中,用于计算集群中的命令排序的动态优化的方法可以包括:选择计算集群中的一组节点以接收单个命令并且探测集合的节点以计算每个节点的计算机通信延迟 的节点。 此后,单个命令可以根据由计算的每个节点的计算机通信延迟确定的序列被发送到集合中的节点。

    Managing a solid state drive (‘SSD’) in a redundant array of inexpensive drives (‘RAID’)
    5.
    发明授权
    Managing a solid state drive (‘SSD’) in a redundant array of inexpensive drives (‘RAID’) 有权
    在廉价驱动器(“RAID”)的冗余阵列中管理固态驱动器(“SSD”)

    公开(公告)号:US09164840B2

    公开(公告)日:2015-10-20

    申请号:US13558485

    申请日:2012-07-26

    IPC分类号: G06F11/10 G06F12/02

    摘要: Managing a solid state drive (‘SSD’) in a Redundant Array of Inexpensive Drives (‘RAID’), including: detecting, by a RAID engine, a number of cell failures of the SSD exceeding a predetermined threshold; responsive to detecting the number of cell failures of the SSD exceeding the predetermined threshold: redirecting, by the RAID engine, a write of data not originally stored in the RAID to a drive in the RAID other than the SSD; and redirecting, by the RAID engine, writes originally directed to data stored on the SSD to another drive in the RAID, including unmapping the data stored on the SSD.

    摘要翻译: 在“冗余驱动器冗余阵列”(“RAID”)中管理固态驱动器(“SSD”),包括:通过RAID引擎检测超过预定阈值的SSD的单元故障数量; 响应于检测到超过预定阈值的SSD的小区故障的数量:由RAID引擎将不是最初存储在RAID中的数据的写入重定向到除了SSD之外的RAID中的驱动器; 并且通过RAID引擎将最初针对存储在SSD上的数据写入到RAID中的另一驱动器,包括重新映射存储在SSD上的数据。

    FREQUENT CONTENT CONTINUITY VISUAL ASSISTANCE IN CONTENT BROWSING
    6.
    发明申请
    FREQUENT CONTENT CONTINUITY VISUAL ASSISTANCE IN CONTENT BROWSING 审中-公开
    内容浏览中的常规内容连续视觉辅助

    公开(公告)号:US20140074989A1

    公开(公告)日:2014-03-13

    申请号:US13613265

    申请日:2012-09-13

    IPC分类号: G06F15/16

    摘要: Embodiments of the present invention provide a method, system and computer program product for frequent content retrieval in a content browser. In an embodiment of the invention, a method for frequent content retrieval in a content browser is provided. The method includes retrieving requested content from a content server from over a computer communications network and comparing the retrieved requested content to a cached version of the requested content. The retrieved requested content thereafter can be annotated to visually emphasize a frequently accessed portion of the retrieved requested content in response to a threshold difference between the retrieved requested content and the cached version. Finally, the annotated retrieved requested content can be returned to a content browser for display therein.

    摘要翻译: 本发明的实施例提供了一种用于在内容浏览器中频繁内容检索的方法,系统和计算机程序产品。 在本发明的实施例中,提供了一种用于在内容浏览器中频繁内容检索的方法。 该方法包括通过计算机通信网络从内容服务器检索所请求的内容,并将检索到的所请求内容与所请求内容的缓存版本进行比较。 此后检索到的所请求的内容可以被注释为视觉上强调所检索到的所请求的内容的经常访问的部分,以响应所检索的所请求的内容与缓存的版本之间的阈值差异。 最后,所注释的检索到的请求的内容可以被返回到内容浏览器以在其中显示。

    Managing A Solid State Drive ('SSD') In A Redundant Array Of Inexpensive Drives ('RAID')
    7.
    发明申请
    Managing A Solid State Drive ('SSD') In A Redundant Array Of Inexpensive Drives ('RAID') 有权
    在一个冗余的廉价驱动器阵列(“RAID”)中管理固态驱动器(“SSD”)

    公开(公告)号:US20140032834A1

    公开(公告)日:2014-01-30

    申请号:US13558485

    申请日:2012-07-26

    IPC分类号: G06F12/08

    摘要: Managing a solid state drive (‘SSD’) in a Redundant Array of Inexpensive Drives (‘RAID’), including: detecting, by a RAID engine, a number of cell failures of the SSD exceeding a predetermined threshold; responsive to detecting the number of cell failures of the SSD exceeding the predetermined threshold: redirecting, by the RAID engine, a write of data not originally stored in the RAID to a drive in the RAID other than the SSD; and redirecting, by the RAID engine, writes originally directed to data stored on the SSD to another drive in the RAID, including unmapping the data stored on the SSD.

    摘要翻译: 在“冗余驱动器冗余阵列”(“RAID”)中管理固态驱动器(“SSD”),包括:通过RAID引擎检测超过预定阈值的SSD的单元故障数量; 响应于检测到超过预定阈值的SSD的小区故障的数量:由RAID引擎将不是最初存储在RAID中的数据的写入重定向到除了SSD之外的RAID中的驱动器; 并且通过RAID引擎将最初针对存储在SSD上的数据写入到RAID中的另一驱动器,包括重新映射存储在SSD上的数据。

    AUTONOMIC VISUAL EMPHASIS OF PREVIEWED CONTENT
    8.
    发明申请
    AUTONOMIC VISUAL EMPHASIS OF PREVIEWED CONTENT 审中-公开
    自动视觉预览内容

    公开(公告)号:US20130275850A1

    公开(公告)日:2013-10-17

    申请号:US13447147

    申请日:2012-04-13

    IPC分类号: G06F17/21 G06F17/00

    CPC分类号: G06F16/9577 G06F16/9535

    摘要: Embodiments of the present invention provide a method, system and computer program product for the visual emphasis of previously viewed content. In an embodiment of the invention, a method for visual emphasis of previously viewed content has been provided. The method can include identifying an end user viewing content loaded in a content reader executing in memory of a computer and tracking a gaze of the end user to determine a portion of the content viewed by the end user. The method also includes storing a reference to the portion of the content in a data store in connection with the identified end user. Finally, the method can include subsequently responding to a re-loading of the content in the content reader by the end user by visually emphasizing the portion of the content referenced in the data store.

    摘要翻译: 本发明的实施例提供了一种用于视觉强调先前观看内容的方法,系统和计算机程序产品。 在本发明的一个实施例中,提供了一种用于视觉强调之前观看内容的方法。 该方法可以包括识别加载在在计算机的存储器中执行的内容读取器中的内容的最终用户,并且跟踪最终用户的注视以确定最终用户观看的内容的一部分。 该方法还包括与所识别的最终用户相关联地将对内容的该部分的引用存储在数据存储中。 最后,该方法可以包括随后通过视觉上强调数据存储中引用的内容的部分来响应最终用户对内容读取器中的内容的重新加载。

    Calendar aware adaptive patching of a computer program
    9.
    发明授权
    Calendar aware adaptive patching of a computer program 有权
    计算机程序的日历意识自适应补丁

    公开(公告)号:US08769520B2

    公开(公告)日:2014-07-01

    申请号:US13529571

    申请日:2012-06-21

    IPC分类号: G06F9/44

    CPC分类号: G06F8/70 G06F8/65

    摘要: Embodiments of the present invention provide a method, system and computer program product for calendar aware adaptive patching of a computer program. In an embodiment of the invention, a method for calendar aware adaptive patching of a computer program has been provided. The method includes selecting a patch for updating a computer program and accessing a calendar of events corresponding to an end user of the computer program. The method additionally includes restricting a time for installation of the patch according to events scheduled in the calendar of the identified end user. For instance, the installation of the patch can be restricted from a time from during which a meeting has been scheduled for the end user or from a time during which a presentation has been scheduled for the end user and when the computer program is associated with presentation management.

    摘要翻译: 本发明的实施例提供了一种用于计算机程序的日历感知自适应补丁的方法,系统和计算机程序产品。 在本发明的实施例中,提供了一种用于计算机程序的日历感知自适应补丁的方法。 该方法包括选择用于更新计算机程序并访问对应于计算机程序的最终用户的事件日历的补丁。 该方法还包括根据在所识别的最终用户的日历中安排的事件来限制安装补丁的时间。 例如,修补程序的安装可以从针对最终用户的安排会议的时间开始,或者从为最终用户安排演示的时间以及计算机程序与呈现相关联的时间进行限制 管理。

    DYNAMIC QUALITY OF SERVICE MANAGEMENT IN MULTIPLAYER GAMING
    10.
    发明申请
    DYNAMIC QUALITY OF SERVICE MANAGEMENT IN MULTIPLAYER GAMING 有权
    多玩家游戏服务管理动态质量

    公开(公告)号:US20140057723A1

    公开(公告)日:2014-02-27

    申请号:US13596022

    申请日:2012-08-27

    IPC分类号: A63F9/24

    摘要: Embodiments of the present invention provide a method, system and computer program product for dynamic quality of service (QoS) management for multi-player gaming. In an embodiment of the invention, a method for dynamic QoS management for multi-player gaming is provided. The method includes monitoring a multi-player game and detecting a game moment for a game player in the multi-player game. The method also includes determining a degree of sensitivity for the game moment and enhancing access to a computing resource of the game player in response to determining the game moment to be highly sensitive. In one aspect of the embodiment, the method additionally includes detecting a subsequent game moment for the game player in the multi-player game, determining a degree of sensitivity for the subsequent game moment, and reducing access to the computing resource of the game player in response to determining the game moment to be less sensitive.

    摘要翻译: 本发明的实施例提供了一种用于多玩家游戏的动态服务质量(QoS)管理的方法,系统和计算机程序产品。 在本发明的实施例中,提供了一种用于多玩家游戏的动态QoS管理的方法。 该方法包括在多人游戏中监视多玩家游戏并检测游戏玩家的游戏时刻。 该方法还包括响应于确定游戏时刻高度敏感地确定游戏时刻的灵敏度和增强对游戏者的计算资源的访问。 在该实施例的一个方面中,该方法还包括检测多玩家游戏中的游戏玩家的后续游戏时刻,确定随后的游戏时刻的敏感程度,以及减少对游戏玩家的计算资源的访问 响应确定游戏时刻不太敏感。