摘要:
Methods, apparatuses, and computer program products for managing a storage device using a hybrid controller are provided where the storage device comprises an internal peripheral component interconnect express (PCIe) interface to control solid state memory within the storage device. In particular embodiments, the storage device includes a first external interface configured to establish an external PCIe link and a second external interface configured to establish at least one of an external serial attached small computer system interface (SAS) link and an external serial advanced technology attachment (SATA) link. Embodiments include receiving from an external source, by the hybrid controller, a first command at the first external interface and a second command at the second external interface; and concurrently implementing, by the hybrid controller, the first command using a PCIe protocol and the second command using one of a SAS protocol and a SATA protocol.
摘要:
An object located within an image foreground relative to image content within a field of view of at least one camera lens is identified, using image processing module, as an image obstruction. Responsive to identifying the image obstruction, points of view of at least one camera lens are determined that provide image content portions of the image content that, in combination, yield a complete image of the image content without the image obstruction located within the image foreground. The image content portions are combined to yield the complete image of the image content without the image obstruction located within the foreground. The combined complete image is stored to a memory.
摘要:
A method includes detecting that a first file and a second file are duplicates, and storing the first file and the second file to a target storage device. Metadata is written to the target storage device in association with the first file, wherein the metadata identifies the location of the second file that is a duplicate of the first file. Later, an application program requests a first read operation to read the first file. In response to a media error that results from the first read operation, the target storage device reads the metadata associated with the first file to identify the location of the second file, performs a second read operation to read the second file instead of the first file, and provides the second file to the application program in satisfaction of the requested first read operation.
摘要:
A method for handling media errors during a read operation on a data storage device. The method comprises detecting that a first file and a second file are duplicates, wherein the first file is stored on a first storage device. Metadata is written to the first storage device in association with the first file, wherein the metadata identifies the location of the second file that is a duplicate of the first file. Later, an application program requests a first read operation to read the first file. In response to a media error that results from the first read operation, the method reads the metadata associated with the first file to identify the location of the second file, performs a second read operation to read the second file instead of the first file, and provides the second file to the application program in satisfaction of the requested first read operation.
摘要:
Embodiments of the present invention provide a method, system and computer program product for dynamic optimization of command sequencing in a computing cluster. In an embodiment of the invention, a method for dynamic optimization of command sequencing in a computing cluster can include selecting a set of nodes in the computing cluster to receive a single command and probing the nodes of the set to compute a computer communications latency for each of the nodes. Thereafter, the single command can be transmitted to the nodes in the set according to a sequence determined by the computed computer communications latency for each of the nodes.
摘要:
A multiplayer game data processing system includes a computer coupled to a host server over a network and a game client executing in the computer and providing a user interface to a map of a virtual world provided by a game server hosted by the host server. The system additionally includes a map generator generating a portion of the map according to a corresponding contemporaneous position of a game player in the virtual world. Finally, the system includes a peer-to-peer map reconciliation module. The module includes program code enabled to detect movement of the game player to a new position in the virtual world in proximity to a bordering map generated by a different game player and to generate a new portion of the map for the new position of the game player that is consistent with a portion of the bordering map in respect to both structure and terrain.
摘要:
A method for contact list prioritization according to predicted reachability includes loading a contact list of contacts and retrieving a reachability value for each corresponding contact in the contact list that has been computed for each corresponding contact according to usage data of each corresponding contact for an associated mobile telephone. Thereafter, contacts in the contact list that are determined to be most reachable according to a corresponding reachability value are displayed first.
摘要:
In one embodiment, ambient sound in audible range of a telephone is electronically sampled, and an audible alert is automatically generated in response to an incoming call signal as a function of the sampled ambient sound. The ambient sound sample may be analyzed in terms of selected parameters such as frequency, amplitude, and tempo. The audible alert may then be generated as a function of the selected parameters in such a way that the audible alert is more noticeable in the presence of the ambient sound. For example, an alert frequency that is dissonant with an identified frequency of the ambient sound may be generated.
摘要:
The present invention discloses a system for enhancing a user's experience in an electronic game by dynamically incorporating user-created tag data. Such a system can include an electronic game application running on a network-capable computing device, a game tag monitor, and a game tag information coordinator. The game tag monitor can be configured to accept and present user-created game tag data within the electronic game application. User created game tag data can also be received outside a gameplay situation using a suitable game tagging interface. The game tag data can be presented dynamically based on the current context of the game. The game tag information coordinator can be configured to provide the game tag monitor with game tag data and receive new game tag data from the game tag monitor.
摘要:
Embodiments of the present invention provide a method, system and computer program product for adapting game difficulty through dynamic map generation in a multi-player gaming environment. In an embodiment of the invention, a method for adapting game difficulty through dynamic map generation in a multi-player gaming environment is provided. The method includes creating in memory of a computer a multi-player gaming environment. The method also includes identifying a player in the multi-player gaming environment, looking up performance data of the identified player and correlating the performance data of the identified player with a feature of the multi-player gaming environment. Finally, the method includes modifying the multi-player gaming environment to account for the correlated feature.