Abstract:
A game providing server which decreases the latency in a cloud gaming service is disclosed. In the game providing server, a graphics processor generates a picture of a game to be distributed to a client through a network. A memory stores picture data generated by the graphics processor. The graphics processor converts the color system of the picture data of a predetermined data amount using it as a trigger that the picture data of the predetermined data amount is stored into the memory. An encoding unit converts the picture data of a predetermined color system into encoded data to be used upon distribution of the picture data to the client through the network. The graphics processor changes the picture data stored in the memory to picture data of a color system which can be encoded by the encoding unit.
Abstract:
Disclosed herein is a processing system, including: a GPU generating a video; a memory storing data; a data bus connecting the GPU and the memory to each other; a DMA controller connected to the data bus; an input/output bridge connected to the data bus and connected to an external bus for transferring data to and from an external processing system which cooperates with the processing system; and a CPU cooperating with the GPU to share the data stored in the memory. The GPU issues a data transfer instruction of the data stored in the memory to the DMA controller without intervention of the CPU. The DMA controller controls, when the data transfer instruction is received, the input/output bridge to transfer the data stored in the memory to the external processing system.
Abstract:
A game providing server which decreases the latency in a cloud gaming service is disclosed. In the game providing server, a graphics processor generates a picture of a game to be distributed to a client through a network. A memory stores picture data generated by the graphics processor. The graphics processor converts the color system of the picture data of a predetermined data amount using it as a trigger that the picture data of the predetermined data amount is stored into the memory. An encoding unit converts the picture data of a predetermined color system into encoded data to be used upon distribution of the picture data to the client through the network. The graphics processor changes the picture data stored in the memory to picture data of a color system which can be encoded by the encoding unit.
Abstract:
Disclosed herein is a game providing system, including: an allocation server connected to a plurality of client apparatus through a network; and a game providing server configured to execute a game application to be provided to the client apparatus allocated by the allocation server. The game providing server is a multiprocessing system which includes a plurality of game processing systems each of which can solely execute at most one game application. The allocation server sets the number of ones of the game processing systems which are to be allocated in order to execute one game application in the game providing server in response to a load to the game providing server.
Abstract:
Disclosed herein is a processing system, including: a GPU generating a video; a memory storing data; a data bus connecting the GPU and the memory to each other; a DMA controller connected to the data bus; an input/output bridge connected to the data bus and connected to an external bus for transferring data to and from an external processing system which cooperates with the processing system; and a CPU cooperating with the GPU to share the data stored in the memory. The GPU issues a data transfer instruction of the data stored in the memory to the DMA controller without intervention of the CPU. The DMA controller controls, when the data transfer instruction is received, the input/output bridge to transfer the data stored in the memory to the external processing system.
Abstract:
Disclosed herein is a game providing system, including: an allocation server connected to a plurality of client apparatus through a network; and a game providing server configured to execute a game application to be provided to the client apparatus allocated by the allocation server. The game providing server is a multiprocessing system which includes a plurality of game processing systems each of which can solely execute at most one game application. The allocation server sets the number of ones of the game processing systems which are to be allocated in order to execute one game application in the game providing server in response to a load to the game providing server.
Abstract:
An image pickup apparatus includes: an image data production unit configured to produce data of a plurality of kinds of images from a picked up image and successively output the data; an image synthesis unit configured to cyclically connect the data of the plurality of kinds of images for each pixel string within a range set in advance for each of the kinds of the images and output the connected data as a stream to produce a virtual synthetic image; and an image sending unit configured to accept, from a host terminal, a data transmission request that designates a rectangular region in the virtual synthetic image, extract and connect data from the stream and transmit the connected data as a new stream to the host terminal.
Abstract:
An image pickup apparatus includes: an image data production unit configured to produce data of a plurality of kinds of images from a picked up image and successively output the data; an image synthesis unit configured to cyclically connect the data of the plurality of kinds of images for each pixel string within a range set in advance for each of the kinds of the images and output the connected data as a stream to produce a virtual synthetic image; and an image sending unit configured to accept, from a host terminal, a data transmission request that designates a rectangular region in the virtual synthetic image, extract and connect data from the stream and transmit the connected data as a new stream to the host terminal