摘要:
An active session mobility solution for radio link protocol (RLP) in accordance with the present invention defines two RLP migrations states. A first state is defined as a forward-link RLP state and depicts the communication of data from a home agent to an access terminal in an IP network. A second state is defined as a reverse-link RLP state and depicts the communication of data from the access terminal to the home agent in the IP network. In one embodiment of the seamless active session mobility solution for RLP in accordance with the present invention, a two-stage RLP transfer process for the migration of the two defined states from a source to a target is implemented. In a first stage, the forward-link RLP state is transferred from a source to a target. In a second stage, frame selection and the reverse-link RLP are transferred from the source to the target.
摘要:
An active session mobility solution for point-to-point protocol (PPP) in accordance with the present invention provides fast and smooth handoff by reducing tunneling overhead on tunneling mechanisms, such as P-P tunneling from a serving Source (e.g., a PPP termination device) to a new serving Target (e.g., a PPP termination device). In the active session mobility solution of the present invention, PPP session can be migrated even if not all phases have been completed (e.g., LCP, PAP/CHAP completed but not IPCP and CCP). In such cases, the incomplete phases will be negotiated at the PPP of the Target PPP.
摘要:
An active session mobility solution for point-to-point protocol (PPP) in accordance with the present invention provides fast and smooth handoff by reducing tunneling overhead on tunneling mechanisms, such as P-P tunneling from a serving Source (e.g., a PPP termination device) to a new serving Target (e.g., a PPP termination device). In the active session mobility solution of the present invention, PPP session can be migrated even if not all phases have been completed (e.g., LCP, PAP/CHAP completed but not IPCP and CCP). In such cases, the incomplete phases will be negotiated at the PPP of the Target PPP.
摘要:
An active session mobility solution for radio link protocol (RLP) in accordance with the present invention defines two RLP migrations states. A first state is defined as a forward-link RLP state and depicts the communication of data from a home agent to an access terminal in an IP network. A second state is defined as a reverse-link RLP state and depicts the communication of data from the access terminal to the home agent in the IP network. In one embodiment of the seamless active session mobility solution for RLP in accordance with the present invention, a two-stage RLP transfer process for the migration of the two defined states from a source to a target is implemented. In a first stage, the forward-link RLP state is transferred from a source to a target. In a second stage, frame selection and the reverse-link RLP are transferred from the source to the target.
摘要:
A method and apparatus for retrieving embedded objects of a web page across links. The method and apparatus include receiving, at a gateway, a requested top-level web page having at least one embedded uniform resource locator (URL) from at least one content server in response to a request for the web page from an end-user browser.The at least one embedded URL is modified with an IP address of a caching proxy. The caching proxy may be either co-located or separate from the gateway. The top-level web page and modified embedded URLs are sent to the end-user browser, wherein the caching proxy forwards the at least one embedded URL from the at least one content server to the end-user browser.
摘要:
A method and virtual private network (VPN) system for providing bandwidth guaranteed provisioning in network-based mobile VPN services. The method and system include identifying a set of VPN customers, at least one mobile access point (MAP) and at least one customer premise equipment (CPE) associated with each VPN customer, and at least one Internet Protocol (IP) service gateway (IPSG) for facilitating VPN tunneling between a MAP and a CPE, wherein each MAP is geographically remote from each IPSG. A subset of IPSGs is selected to maximize total profit resulting from provisioning a subset of VPN customers on the selected IPSGs. Total profit from all the customers includes the sum of profits from each customer, where for each customer, the customer profit equals weighted revenue less cost, wherein the cost per customer includes a total tunnel bandwidth cost from the MAP to the CPE, and a cost of provisioning an IPSG node.
摘要:
The Fair-Order Service of the present invention delivers action messages to the server as soon as it is feasible. Because action messages from different players exhibit different reaction times with respect to an update message, the Fair-Ordering Service executed at the server dynamically enforces a sufficient waiting period on each action message to guarantee the fair processing of all action messages. In reality, the waiting period at the server is bounded because of the real-time nature of interactive games. The algorithms that offer Fair Ordering Service take into consideration delayed and out-of-order action messages. When action messages corresponding to multiple update messages are interleaved, the Fair-Ordering Service matches the action message to the appropriate update message. It accomplishes this by maintaining a window of update messages and using the reaction times for an action message for each of the update messages in the window. This enables state changes at the game server to be performed with fairness to all the players. The Fair-Order Service invention is based on a framework that uses a proxy architecture making it transparent to any specific game application. The service is well suited to client-server based, online multi-player games, where a fair order of player actions is critical to the game outcome.
摘要:
A method and apparatus for retrieving embedded objects of a web page across links. The method and apparatus include receiving, at a gateway, a requested top-level web page having at least one embedded uniform resource locator (URL) from at least one content server in response to a request for the web page from an end-user browser. The at least one embedded URL is modified with an IP address of a caching proxy. The caching proxy may be either co-located or separate from the gateway. The top-level web page and modified embedded URLs are sent to the end-user browser, wherein the caching proxy forwards the at least one embedded URL from the at least one content server to the end-user browser.
摘要:
The invention includes a method and apparatus for attempting to synchronize delivery of information at a plurality of receiving systems. The method includes generating, at a sending system, a plurality of current messages adapted for rendering an asset within an application space of a respective plurality of receiving systems, determining an accumulated export error for each of the receiving systems, transmitting the current messages toward the respective receiving systems in a manner adapted to reduce the accumulated export errors. The accumulated export error for a receiving system includes an estimated current message export error for a current message generated by the sending system for the receiving system and an accumulated previous message export error for at least one previous message generated by the sending system for the receiving system.
摘要:
The Fair-Order Service of the present invention delivers action messages to the server as soon as it is feasible. Because action messages from different players exhibit different reaction times with respect to an update message, the Fair-Ordering Service executed at the server dynamically enforces a sufficient waiting period on each action message to guarantee the fair processing of all action messages. In reality, the waiting period at the server is bounded because of the real-time nature of interactive games. The algorithms that offer Fair Ordering Service take into consideration delayed and out-of-order action messages. When action messages corresponding to multiple update messages are interleaved, the Fair-Ordering Service matches the action message to the appropriate update message. It accomplishes this by maintaining a window of update messages and using the reaction times for an action message for each of the update messages in the window. This enables state changes at the game server to be performed with fairness to all the players. The Fair-Order Service invention is based on a framework that uses a proxy architecture making it transparent to any specific game application. The service is well suited to client-server based, online multi-player games, where a fair order of player actions is critical to the game outcome.