Security system
    1.
    发明申请
    Security system 失效
    保安系统

    公开(公告)号:US20060080558A1

    公开(公告)日:2006-04-13

    申请号:US11280358

    申请日:2005-11-17

    IPC分类号: G06F12/14

    摘要: Provided is a security system for managing which CD-ROM is used for a game device not having identifying information in advance. When a game device accesses a server via a communication network, a device ID, which is issued from the server, is stored in a nonvolatile memory This device ID is generated based on the time and date when the game device accesses the server via a communication network (e.g. Dec. 10, 2000 at 21:05:37). The server associates a serial number (SN) of a CD-ROM used in the game device and a device ID of the game device with each other and registers them on a database This makes it possible to manage which CD-ROM is used in each game device.

    摘要翻译: 提供了一种用于管理哪个CD-ROM被用于预先没有识别信息的游戏装置的安全系统。 当游戏装置经由通信网络访问服务器时,从服务器发出的装置ID存储在非易失性存储器中该设备ID是基于游戏装置经由通信访问服务器的时间和日期而生成的 网络(例如2000年12月10日21:05:37)。 服务器将游戏装置中使用的CD-ROM的序列号(SN)与游戏装置的装置ID相互关联,并将它们登记在数据库上。这使得可以管理每个使用哪个CD-ROM 游戏设备。

    Security system
    2.
    发明授权
    Security system 失效
    保安系统

    公开(公告)号:US07721116B2

    公开(公告)日:2010-05-18

    申请号:US11280358

    申请日:2005-11-17

    IPC分类号: G06F11/30

    摘要: Provided is a security system for managing which CD-ROM is used for a game device not having identifying information in advance. When a game device accesses a server via a communication network, a device ID, which is issued from the server, is stored in a nonvolatile memory This device ID is generated based on the time and date when the game device accesses the server via a communication network (e.g. Dec. 10, 2000 at 21:05:37). The server associates a serial number (SN) of a CD-ROM used in the game device and a device ID of the game device with each other and registers them on a database. This makes it possible to manage which CD-ROM is used in each game device.

    摘要翻译: 提供了一种用于管理哪个CD-ROM被用于预先没有识别信息的游戏装置的安全系统。 当游戏装置经由通信网络访问服务器时,从服务器发出的装置ID存储在非易失性存储器中该设备ID是基于游戏装置经由通信访问服务器的时间和日期而生成的 网络(例如2000年12月10日21:05:37)。 服务器将游戏装置中使用的CD-ROM的序列号(SN)与游戏装置的装置ID相互关联并将其登记在数据库上。 这使得可以管理在每个游戏设备中使用哪个CD-ROM。

    Image processing device
    3.
    发明授权
    Image processing device 失效
    图像处理装置

    公开(公告)号:US06226008B1

    公开(公告)日:2001-05-01

    申请号:US09146936

    申请日:1998-09-03

    IPC分类号: G06T1500

    摘要: A game device enabling adjustment of the virtual viewpoint displaying a game character to be positioned to view the surroundings of the character in a broad range. When the manipulation character C stands still, the viewpoint of the virtual cameral 30 can move along the face of the exterior sphere 40B in accordance with manipulations of the game player. Upon collision with an obstacle, this virtual camera approaches the character in the direction of the face of the interior sphere 40A. However, the virtual camera does not approach the character C beyond the interior sphere.

    摘要翻译: 一种游戏装置,其能够调整显示游戏角色的虚拟视点以定位以在宽范围内观看角色的周围。 当操作字符C静止时,虚拟摄像机30的视点可以根据游戏者的操作沿着外球体40B的表面移动。 在与障碍物碰撞时,该虚拟摄像机在内球40A的面方向上接近角色。 然而,虚拟相机不会超出内部球体的角色C.

    Image processor, image processing method and game machine and recording medium
    4.
    发明授权
    Image processor, image processing method and game machine and recording medium 失效
    图像处理器,图像处理方法以及游戏机和记录介质

    公开(公告)号:US06213878B1

    公开(公告)日:2001-04-10

    申请号:US09011258

    申请日:1998-01-30

    IPC分类号: A63B1500

    摘要: Although difficult game stages may not be cleared by unskilled players, by making the stages easy to be cleared, the degree of difficulty of the game would be lowered and the amusement of the game would be reduced. The present invention comprises: a storing device 102 capable of storing the number of certain marks displayed in an virtual space and which are in the player's hand, as well as displaying the position of such marks; a processing circuit 10 for advancing the respective steps of game control in sequence by referring to the operation signals supplied from an input device 2b, the number of marks in hand and positions thereof stored in the storing device, and for outputting displaying image data related thereto; a displaying circuit 11 for displaying a displaying image including the segment and marks on the basis of displaying image data supplied from the processing circuit. The processing circuit 10 generates displaying image data displaying said marks in the displaying image according to the operation signals, and stores the displaying positions of the marks in the storing device 102, and generates-displaying image data for displaying the segment at the displaying positions stored in the storing device 102 when the segment is unable to continue moving.

    摘要翻译: 虽然难度较大的玩家阶段可能不会被不熟练的玩家清除,但是通过使得阶段容易被清除,游戏的难度将降低,游戏的娱乐性将会降低。本发明包括:存储装置102 能够存储显示在虚拟空间中并且在玩家手中的某些标记的数量,以及显示这些标记的位置; 处理电路10,用于通过参考从输入装置2b提供的操作信号,存储在存储装置中的手中的标记数量和位置顺序地推进游戏控制的各个步骤,并且用于输出与其相关的显示图像数据 ; 显示电路11,用于基于显示从处理电路提供的图像数据来显示包括该段和标记的显示图像。 处理电路10根据操作信号生成在显示图像中显示所述标记的显示图像数据,并将标记的显示位置存储在存储装置102中,并且生成显示用于在存储的显示位置显示该段的图像数据 在分段不能继续移动时在存储装置102中。

    Data processing method
    5.
    发明授权
    Data processing method 失效
    数据处理方法

    公开(公告)号:US07431651B2

    公开(公告)日:2008-10-07

    申请号:US10694741

    申请日:2003-10-29

    IPC分类号: A63F13/00 G06F17/00 G06F19/00

    摘要: A data processing method is provided whereby, even if communication delay occurs between computer game devices connected through a communication network, data is processed practically simultaneously between the respective computer game devices. When a computer game contest is carried out through a network having communication delay, before the game is started, the delay times between the game devices are found and, using these, synchronization of the time counted by the individual game devices is obtained. Then, during the progress of the game, the operating data signal is processed after the lapse of the longest delay time of the delay times between the game devices measured beforehand after it is generated. In this way, the operating data signal can be processed simultaneously in a plurality of game devices.

    摘要翻译: 提供了一种数据处理方法,即使在通过通信网络连接的计算机游戏装置之间发生通信延迟,数据也被实际上同时处理在各个计算机游戏装置之间。 当通过具有通信延迟的网络进行计算机游戏比赛时,在游戏开始之前,找到游戏装置之间的延迟时间,并且使用这些游戏装置获得由各个游戏装置计数的时间的同步。 然后,在游戏进行期间,在经过生成之后预先测量的游戏装置之间的延迟时间的最长延迟时间经过之后处理操作数据信号。 以这种方式,可以在多个游戏装置中同时处理操作数据信号。