Distributed amplifier
    2.
    发明授权
    Distributed amplifier 有权
    分布式放大器

    公开(公告)号:US07276972B2

    公开(公告)日:2007-10-02

    申请号:US11060299

    申请日:2005-02-18

    IPC分类号: H03F3/60

    CPC分类号: H03F3/605 H01L27/0207

    摘要: A distributed amplifier with a simple structure that permits miniaturization of circuit in which the input-side transmission line of the distributed amplifier is constituted by a coplanar line having a signal line and a ground face formed on the upper face of a dielectric substrate and the output-side transmission line of the distributed amplifier is constituted by a microstrip line having a signal line formed on the upper face of the dielectric substrate and a ground face formed on the lower face of the dielectric substrate. In addition, a plurality of amplification transistors is formed on the upper face of the dielectric substrate and each of the electrodes is connected to the signal line or the ground face that is formed on the upper face of the dielectric substrate. Because a large transistor-drive current does not flow to the input-side transmission line, the signal line can be made narrow and there is no increase in the required surface area even in the case of a coplanar line. Further, because the ground face of the coplanar line can be formed on the upper face of the dielectric substrate, the source electrodes or similar of the transistors can be grounded easily with a simple structure.

    摘要翻译: 具有简单结构的分布式放大器,其允许分布式放大器的输入侧传输线由具有形成在电介质基板的上表面上的信号线和接地面的共面线构成的电路的小型化,并且输出 分布式放大器的侧面传输线由形成在电介质基板的上表面上的信号线和形成在电介质基板的下表面上的接地面的微带线构成。 此外,在电介质基板的上表面上形成多个放大晶体管,并且每个电极连接到形成在电介质基板的上表面上的信号线或接地面。 由于大的晶体管驱动电流不流到输入侧传输线,所以即使在共面线的情况下,也可以使信号线变窄并且不需要增加所需的表面积。 此外,由于可以在电介质基板的上表面上形成共面线的接地面,所以可以以简单的结构容易地接地晶体管的源极或类似物。

    Game processing apparatus, game processing methods and recording media
    3.
    发明授权
    Game processing apparatus, game processing methods and recording media 失效
    游戏处理装置,游戏处理方法和记录媒体

    公开(公告)号:US06827645B2

    公开(公告)日:2004-12-07

    申请号:US10055176

    申请日:2002-01-25

    IPC分类号: A63F1300

    摘要: Provides a game processing apparatus capable of getting players more excited about playing games. For that reason, the game processing apparatus of the present invention processes games on the basis of players' operating signals, and is equipped with processing circuits (10), which process the above-mentioned games on the basis of operating signals supplied from input devices (2b) operated by the players, and which generate the image data for these games. When an operating signal equivalent to a player's victory declaration is input from an input device (2b), the processing circuits (10) process subsequent operating signals input by the player as invalid signals until a prescribed condition is achieved.

    摘要翻译: 提供一种游戏处理装置,能够使玩家对玩游戏更加兴奋。因此,本发明的游戏处理装置基于玩家的操作信号处理游戏,并配备有处理电路(10),该处理 基于从由玩家操作的输入装置(2b)提供的操作信号,并且生成用于这些游戏的图像数据的上述游戏。 当从输入装置(2b)输入与玩家的胜利声明相当的操作信号时,处理电路(10)处理由播放器输入的后续操作信号作为无效信号,直到达到规定的条件。

    Optimum viewpoint automatically provided video game system
    4.
    发明授权
    Optimum viewpoint automatically provided video game system 有权
    最佳观点自动提供视频游戏系统

    公开(公告)号:US06354944B1

    公开(公告)日:2002-03-12

    申请号:US09502935

    申请日:2000-02-11

    IPC分类号: A63F1300

    摘要: This invention was devised in order to create a favourable playing environment in a video game by automatically providing an optimum viewpoint without placing a burden on the player. In an image processing method whereby images, wherein the figure of a character and the figure of a peripheral landscape set in a virtual spatial coordinates system are viewed from a prescribed viewpoint, are generated, and image display signals corresponding to these images are output, there are provided: a viewpoint calculating step S1 for determining a second point on said peripheral landscape which is at a prescribed horizontal distance from a first point previously set inside the character; a line of sight calculating step S2 for determining the line of sight by linking the first point and the second point by means of a straight line; a viewpoint calculating step S3, for setting as the viewpoint a point on the line of sight which is at a prescribed distance from the first point; and a drawing step S4 for obtaining an image viewed from this viewpoint.

    摘要翻译: 本发明是为了通过自动提供最佳视点而不对玩家造成负担而在视频游戏中创造有利的播放环境。 在图像处理方法中,产生从规定的视点观看设置在虚拟空间坐标系中的字符的图形和外围景观的图形的图像,并且输出与这些图像对应的图像显示信号,那里 提供:一个视点计算步骤S1,用于确定所述外围景观上与预先设置在字符内部的第一点相距预定水平距离的第二点; 视线计算步骤S2,用于通过用直线连接第一点和第二点来确定视线; 视点计算步骤S3,用于将视点设置在与第一点相距规定距离的视线上; 以及用于获得从该视点观看的图像的绘制步骤S4。

    Image processor, a game machine using the image processor, a method of
image processing and a medium
    5.
    发明授权
    Image processor, a game machine using the image processor, a method of image processing and a medium 失效
    图像处理器,使用图像处理器的游戏机,图像处理方法和媒体

    公开(公告)号:US6126545A

    公开(公告)日:2000-10-03

    申请号:US973336

    申请日:1997-11-28

    IPC分类号: A63F13/52 G06T19/00 A63F9/22

    摘要: This invention was devised in order to create a favorable playing environment in a video game by automatically providing an optimum viewpoint without placing a burden on the player. In an image processing method whereby images, wherein the figure of a character and the figure of a peripheral landscape set in a virtual spatial coordinates system are viewed from a prescribed viewpoint, are generated, and image display signals corresponding to these images are output, there are provided: a viewpoint calculating step S1 for determining a second point on said peripheral landscape which is at a prescribed horizontal distance from a first point previously set inside the character; a line of sight calculating step S2 for determining the line of sight by linking the first point and the second point by means of a straight line; a viewpoint calculating step S3, for setting as the viewpoint a point on the line of sight which is at a prescribed distance from the first point; and a drawing step S4 for obtaining an image viewed from this viewpoint.

    摘要翻译: PCT No.PCT / JP97 / 00999 Sec。 371日期1997年11月28日 102(e)日期1997年11月28日PCT 1997年3月25日PCT公布。 WO97 / 36261 PCT出版物 日期1997年10月2日本发明是为了通过自动提供最佳观点而不对玩家造成负担,在视频游戏中创造有利的播放环境。 在图像处理方法中,产生从规定的视点观看设置在虚拟空间坐标系中的字符的图形和外围景观的图形的图像,并且输出与这些图像对应的图像显示信号,那里 提供:一个视点计算步骤S1,用于确定所述外围景观上与预先设置在字符内部的第一点相距预定水平距离的第二点; 视线计算步骤S2,用于通过用直线连接第一点和第二点来确定视线; 视点计算步骤S3,用于将视点设置在与第一点相距规定距离的视线上; 以及用于获得从该视点观看的图像的绘制步骤S4。

    Game device including a subset for displaying image information
    6.
    发明授权
    Game device including a subset for displaying image information 失效
    包括用于显示图像信息的子集的游戏装置

    公开(公告)号:US06540614B1

    公开(公告)日:2003-04-01

    申请号:US09398150

    申请日:1999-09-17

    IPC分类号: A63F1300

    摘要: Provided is a game device capable of notifying a player of the timing for observing individual display units without ruining the game-world view. A game device comprising a first display unit (113) for displaying a, first image in conformity with the game progress and a second display unit (39) for displaying a second image corresponding to the first image further comprises perceptive stimulation elements (34-37) for stimulating the perception of the player operating the game device. In consideration of the game progress, when it is desired for the player to observe the second display unit (39), the perspective stimulation elements (34-37) are individually activated in order to stimulate the perception of the player operating the game device. The player learns the display of individual information by sound or vibration.

    摘要翻译: 提供了能够通知玩家用于观察各个显示单元的定时而不破坏游戏世界观的游戏装置。 一种游戏装置,包括:用于显示符合游戏进行的第一图像的第一显示单元(113)和用于显示对应于第一图像的第二图像的第二显示单元(39)还包括感知刺激元件(34-37 ),用于刺激操作游戏装置的玩家的感知。 考虑到游戏进行情况,当希望玩家观察第二显示单元(39)时,透视刺激元件(34-37)被单独激活,以便刺激操作游戏装置的玩家的感知。 玩家通过声音或振动学习个人信息的显示。

    Image processor, image processing method and game machine and recording medium
    8.
    发明授权
    Image processor, image processing method and game machine and recording medium 失效
    图像处理器,图像处理方法以及游戏机和记录介质

    公开(公告)号:US06213878B1

    公开(公告)日:2001-04-10

    申请号:US09011258

    申请日:1998-01-30

    IPC分类号: A63B1500

    摘要: Although difficult game stages may not be cleared by unskilled players, by making the stages easy to be cleared, the degree of difficulty of the game would be lowered and the amusement of the game would be reduced. The present invention comprises: a storing device 102 capable of storing the number of certain marks displayed in an virtual space and which are in the player's hand, as well as displaying the position of such marks; a processing circuit 10 for advancing the respective steps of game control in sequence by referring to the operation signals supplied from an input device 2b, the number of marks in hand and positions thereof stored in the storing device, and for outputting displaying image data related thereto; a displaying circuit 11 for displaying a displaying image including the segment and marks on the basis of displaying image data supplied from the processing circuit. The processing circuit 10 generates displaying image data displaying said marks in the displaying image according to the operation signals, and stores the displaying positions of the marks in the storing device 102, and generates-displaying image data for displaying the segment at the displaying positions stored in the storing device 102 when the segment is unable to continue moving.

    摘要翻译: 虽然难度较大的玩家阶段可能不会被不熟练的玩家清除,但是通过使得阶段容易被清除,游戏的难度将降低,游戏的娱乐性将会降低。本发明包括:存储装置102 能够存储显示在虚拟空间中并且在玩家手中的某些标记的数量,以及显示这些标记的位置; 处理电路10,用于通过参考从输入装置2b提供的操作信号,存储在存储装置中的手中的标记数量和位置顺序地推进游戏控制的各个步骤,并且用于输出与其相关的显示图像数据 ; 显示电路11,用于基于显示从处理电路提供的图像数据来显示包括该段和标记的显示图像。 处理电路10根据操作信号生成在显示图像中显示所述标记的显示图像数据,并将标记的显示位置存储在存储装置102中,并且生成显示用于在存储的显示位置显示该段的图像数据 在分段不能继续移动时在存储装置102中。

    AIR GUIDE STRUCTURE FOR AN ENGINE COMPARTMENT OF A VEHICLE
    9.
    发明申请
    AIR GUIDE STRUCTURE FOR AN ENGINE COMPARTMENT OF A VEHICLE 有权
    车辆发动机舱的空气导向结构

    公开(公告)号:US20150252716A1

    公开(公告)日:2015-09-10

    申请号:US14433810

    申请日:2014-01-03

    IPC分类号: F01P11/10 B60K11/08

    摘要: In an engine room, heat insulators are provided on the rear side in the forth and back direction of a vehicle with respect to an engine and on the front side in the forth and back direction of the vehicle with respect to a dash panel arranged on a back side of the vehicle with respect to the engine. A top flange portion is formed at a top of a first heat insulator. The top flange portion is extending in a direction obliquely upward and backward of the vehicle to guide air heated by an exhaust system from the engine in an upward direction of the vehicle. A top bent portion is formed at a top of a second heat insulator such that the top bent portion is arranged in the vicinity of the cowling panel in order to guide the heated air in an upward direction of the vehicle.

    摘要翻译: 在发动机室中,绝热体相对于发动机在车辆的前后方向的后方设置在车辆的前后方向上,相对于布置在车辆上的仪表板 相对于发动机的车辆的后侧。 顶部凸缘部分形成在第一绝热体的顶部。 顶部凸缘部分沿车辆的倾斜向上和向后方向延伸,以在车辆的向上方向上引导由排气系统加热的空气从发动机。 顶部弯曲部分形成在第二绝热体的顶部,使得顶部弯曲部分布置在整流罩板的附近,以便沿着车辆的向上方向引导加热的空气。

    Card for use with a game apparatus
    10.
    发明授权
    Card for use with a game apparatus 有权
    与游戏机一起使用的卡

    公开(公告)号:US08382579B2

    公开(公告)日:2013-02-26

    申请号:US12071790

    申请日:2008-02-26

    IPC分类号: A63F9/24

    CPC分类号: G06K7/10

    摘要: The present invention relates to a card stack reader, a card thereof, a card case, a method for manufacturing the card, a game machine using the same, and a computer-readable storage medium on which a game program is recorded. The card stack reader comprises an imaging unit which reads an image from a peripheral side portion of a stack of cards, each card having a read code along a peripheral side edge thereof, the read code identifying the card, and a code recognizing unit which recognizes the read code of each card from the image read by the imaging unit.

    摘要翻译: 本发明涉及一种卡片堆叠读取器,其卡片,卡片盒,卡片制造方法,使用该卡片的游戏机以及记录有游戏程序的计算机可读存储介质。 卡堆读取器包括:成像单元,其从卡堆的周边部分读取图像,每个卡具有沿着其周边侧的读取代码,识别卡的读取代码,以及识别卡的代码识别单元 由成像单元读取的图像中的每个卡的读取代码。