摘要:
A gaming system is provided with a monitor for displaying and outputting a gaming screen, a touch panel superposed upon the monitor, and an external storage device for storing sequence data in which an operational period of the touch panel has been described. In addition, the gaming system displays upon the monitor a gaming area whereupon two reference units disposed apart from each other and a specific reference unit disposed in the vicinity of the reference units are set. Also, an object for instructing operations for each of the reference units is displayed while being caused to move within the gaming area, and in the case of a mis-operation of a specific object heading toward the specific reference unit, the specific object is destroyed, and the path which had been set as the object appearance area is used as the path of movement for the next object.
摘要:
A gaming system is provided with a monitor (3) for displaying and outputting a gaming screen (50), a touch panel (5) superposed upon the monitor (3), and an external storage device (20) for storing sequence data (28) in which operational periods of the touch panel (5) have been described. In addition, the gaming system displays on the monitor (3) a gaming area (52) whereon two reference units (55A and 55B) disposed apart from each other and a specific reference unit (55T) disposed in the vicinity of the reference units are set. Also, an object (60) for instructing operations for each of the reference units (55A, 55B, and 55T) is displayed while being caused to move in the gaming area (52), and the path of movement of a specific object (60S) heading toward the specific reference unit (55T) is restricted to a fixed path.
摘要:
A gaming system is provided with a monitor for displaying and outputting a gaming screen, a touch panel superposed upon the monitor, and an external storage device for storing sequence data in which an operational period of the touch panel has been described. In addition, the gaming system displays upon the monitor a gaming area whereupon two reference units disposed apart from each other and a specific reference unit disposed in the vicinity of the reference units are set. Also, an object for instructing operations for each of the reference units is displayed while being caused to move within the gaming area, and in the case of a mis-operation of a specific object heading toward the specific reference unit, the specific object is destroyed, and the path which had been set as the object appearance area is used as the path of movement for the next object.
摘要:
A gaming system is provided with a monitor (3) for displaying and outputting a gaming screen (50), a touch panel (5) superposed upon the monitor (3), and an external storage device (20) for storing sequence data (28) in which operational periods of the touch panel (5) have been described. In addition, the gaming system displays on the monitor (3) a gaming area (52) whereon two reference units (55A and 55B) disposed apart from each other and a specific reference unit (55T) disposed in the vicinity of the reference units are set. Also, an object (60) for instructing operations for each of the reference units (55A, 55B, and 55T) is displayed while being caused to move in the gaming area (52), and the path of movement of a specific object (60S) heading toward the specific reference unit (55T) is restricted to a fixed path.
摘要:
A game system includes: a display device that displays a screen of a game; and partial information presenting device that causes the display device to display a part of customization information of which setting is to be performed by a player on the game by utilizing waiting time of the game, and wherein the partial information presenting device varies a display range which is to be displayed at the display device as a part of the customization information in accordance with customization time allocated to setting of the customization information among the waiting time of the game so that the amount of the customization information included in the display range is increased when the customization time is long and is decreased when the customization time is short.