GAME SYSTEM, CONTROL METHOD, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF
    1.
    发明申请
    GAME SYSTEM, CONTROL METHOD, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF 有权
    游戏系统,控制方法和存储媒体存储其使用的计算机程序

    公开(公告)号:US20130116047A1

    公开(公告)日:2013-05-09

    申请号:US13702449

    申请日:2011-06-10

    IPC分类号: A63F13/00

    摘要: A gaming system is provided with a monitor for displaying and outputting a gaming screen, a touch panel superposed upon the monitor, and an external storage device for storing sequence data in which an operational period of the touch panel has been described. In addition, the gaming system displays upon the monitor a gaming area whereupon two reference units disposed apart from each other and a specific reference unit disposed in the vicinity of the reference units are set. Also, an object for instructing operations for each of the reference units is displayed while being caused to move within the gaming area, and in the case of a mis-operation of a specific object heading toward the specific reference unit, the specific object is destroyed, and the path which had been set as the object appearance area is used as the path of movement for the next object.

    摘要翻译: 一种游戏系统具有显示和输出游戏画面的显示器,重叠在监视器上的触摸面板,以及外部存储装置,用于存储其中描述了触摸面板的操作周期的顺序数据。 此外,游戏系统在监视器上显示游戏区域,由此设置彼此分离的两个参考单元和设置在参考单元附近的特定参考单元。 此外,在游戏区域中显示用于指示每个参考单元的操作的对象,并且在特定对象朝向特定参考单元的错误操作的情况下,特定对象被破坏 并且将被设置为对象外观区域的路径用作下一个对象的移动路径。

    Game system, control method, and a storage medium storing a computer program used thereof
    3.
    发明授权
    Game system, control method, and a storage medium storing a computer program used thereof 有权
    游戏系统,控制方法以及存储其使用的计算机程序的存储介质

    公开(公告)号:US09463382B2

    公开(公告)日:2016-10-11

    申请号:US13702449

    申请日:2011-06-10

    摘要: A gaming system is provided with a monitor for displaying and outputting a gaming screen, a touch panel superposed upon the monitor, and an external storage device for storing sequence data in which an operational period of the touch panel has been described. In addition, the gaming system displays upon the monitor a gaming area whereupon two reference units disposed apart from each other and a specific reference unit disposed in the vicinity of the reference units are set. Also, an object for instructing operations for each of the reference units is displayed while being caused to move within the gaming area, and in the case of a mis-operation of a specific object heading toward the specific reference unit, the specific object is destroyed, and the path which had been set as the object appearance area is used as the path of movement for the next object.

    摘要翻译: 一种游戏系统具有显示和输出游戏画面的显示器,重叠在监视器上的触摸面板,以及外部存储装置,用于存储其中描述了触摸面板的操作周期的顺序数据。 此外,游戏系统在监视器上显示游戏区域,由此设置彼此分离的两个参考单元和设置在参考单元附近的特定参考单元。 此外,在游戏区域中显示用于指示每个参考单元的操作的对象,并且在特定对象朝向特定参考单元的错误操作的情况下,特定对象被破坏 并且将被设置为对象外观区域的路径用作下一个对象的移动路径。

    GAME SYSTEM, CONTROL METHOD, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF
    4.
    发明申请
    GAME SYSTEM, CONTROL METHOD, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF 有权
    游戏系统,控制方法和存储媒体存储其使用的计算机程序

    公开(公告)号:US20130079137A1

    公开(公告)日:2013-03-28

    申请号:US13702500

    申请日:2011-06-10

    IPC分类号: A63F13/00

    摘要: A gaming system is provided with a monitor (3) for displaying and outputting a gaming screen (50), a touch panel (5) superposed upon the monitor (3), and an external storage device (20) for storing sequence data (28) in which operational periods of the touch panel (5) have been described. In addition, the gaming system displays on the monitor (3) a gaming area (52) whereon two reference units (55A and 55B) disposed apart from each other and a specific reference unit (55T) disposed in the vicinity of the reference units are set. Also, an object (60) for instructing operations for each of the reference units (55A, 55B, and 55T) is displayed while being caused to move in the gaming area (52), and the path of movement of a specific object (60S) heading toward the specific reference unit (55T) is restricted to a fixed path.

    摘要翻译: 一种游戏系统具有显示和输出游戏画面(50),重叠在监视器(3)上的触摸面板(5))和用于存储顺序数据的外部存储装置(20)的监视器(3) ),其中描述了触摸面板(5)的操作周期。 此外,游戏系统在监视器(3)上显示游戏区域(52),其中彼此分开设置的两个参考单元(55A和55B)以及设置在参考单元附近的特定参考单元(55T)是 组。 此外,在游戏区域(52)中显示用于指示每个参考单元(55A,55B和55T)的操作的对象(60),并且特定对象(60S)的移动路径 )朝向特定参考单元(55T)被限制到固定路径。

    Game system, method of controlling computer and storage medium
    5.
    发明授权
    Game system, method of controlling computer and storage medium 有权
    游戏系统,控制计算机和存储介质的方法

    公开(公告)号:US08562430B2

    公开(公告)日:2013-10-22

    申请号:US13243865

    申请日:2011-09-23

    IPC分类号: G07F17/32

    摘要: A game system includes: a display device that displays a screen of a game; and partial information presenting device that causes the display device to display a part of customization information of which setting is to be performed by a player on the game by utilizing waiting time of the game, and wherein the partial information presenting device varies a display range which is to be displayed at the display device as a part of the customization information in accordance with customization time allocated to setting of the customization information among the waiting time of the game so that the amount of the customization information included in the display range is increased when the customization time is long and is decreased when the customization time is short.

    摘要翻译: 游戏系统包括:显示游戏画面的显示装置; 以及部分信息呈现装置,其使得显示装置通过利用游戏的等待时间来显示玩家在游戏中将执行哪个设置的定制信息的一部分,并且其中部分信息呈现装置改变显示范围, 根据在游戏的等待时间之间分配给定制信息的定制时间,在显示设备上显示为定制信息的一部分,使得包括在显示范围中的定制信息的量增加,当 定制时间长,缩短定制时间。