Casino patron tracking and information use
    1.
    发明授权
    Casino patron tracking and information use 有权
    赌场顾客跟踪和信息使用

    公开(公告)号:US08979646B2

    公开(公告)日:2015-03-17

    申请号:US11565424

    申请日:2006-11-30

    摘要: Methods and devices are described that allow a casino to dynamically service patrons. The dynamic systems and methods collect data related to the behavior of multiple people in a gaming establishment, and collect data for entertainment resources in the gaming establishment, such as gaming devices and services. The data may be flexibly used. In one embodiment, a person is at least partially identified in the casino. The gaming establishment uses a model that selects tailor offerings for a person, such as advertisements for services that the person may enjoy or games on gaming machines that the person may enjoy. The model selects a tailored offering for the person based on the at least partial identification and the data previously obtained for multiple people and entertainment resources. The identification, selection and offering may be performed in real time. In another embodiment, the gaming establishment uses the data to reconfigure its entertainment resources to better deploy its resources relative to the behavior of people in that specific gaming establishment.

    摘要翻译: 描述允许娱乐场动态地服务顾客的方法和设备。 动态系统和方法收集与游戏机构中的多个人的行为有关的数据,并且在游戏机构中收集用于娱乐资源的数据,例如游戏设备和服务。 可以灵活地使用数据。 在一个实施例中,一个人至少在娱乐场中被识别。 游戏机构使用选择针对人的定制产品的模型,例如人可以享受的服务的广告或人可以享受的游戏机上的游戏。 该模型基于至少部分识别和先前为多人和娱乐资源获得的数据来选择针对人的定制产品。 识别,选择和提供可以实时执行。 在另一个实施例中,游戏机构使用数据来重新配置其娱乐资源,以相对于该特定游戏机构中的人的行为更好地部署其资源。

    CASINO PATRON TRACKING AND INFORMATION USE
    2.
    发明申请
    CASINO PATRON TRACKING AND INFORMATION USE 有权
    CASINO PATRON跟踪和信息使用

    公开(公告)号:US20070087834A1

    公开(公告)日:2007-04-19

    申请号:US11565424

    申请日:2006-11-30

    IPC分类号: A63F9/24

    摘要: Methods and devices are described that allow a casino to dynamically service patrons. The dynamic systems and methods collect data related to the behavior of multiple people in a gaming establishment, and collect data for entertainment resources in the gaming establishment, such as gaming devices and services. The data may be flexibly used. In one embodiment, a person is at least partially identified in the casino. The gaming establishment uses a model that selects tailor offerings for a person, such as advertisements for services that the person may enjoy or games on gaming machines that the person may enjoy. The model selects a tailored offering for the person based on the at least partial identification and the data previously obtained for multiple people and entertainment resources. The identification, selection and offering may be performed in real time. In another embodiment, the gaming establishment uses the data to reconfigure its entertainment resources to better deploy its resources relative to the behavior of people in that specific gaming establishment.

    摘要翻译: 描述允许娱乐场动态地服务顾客的方法和设备。 动态系统和方法收集与游戏机构中的多个人的行为有关的数据,并且在游戏机构中收集用于娱乐资源的数据,例如游戏设备和服务。 可以灵活地使用数据。 在一个实施例中,一个人至少在娱乐场中被识别。 游戏机构使用选择针对人的定制产品的模型,例如人可以享受的服务的广告或人可以享受的游戏机上的游戏。 该模型基于至少部分识别和先前为多人和娱乐资源获得的数据来选择针对人的定制产品。 识别,选择和提供可以实时执行。 在另一个实施例中,游戏机构使用数据来重新配置其娱乐资源,以相对于该特定游戏机构中的人的行为更好地部署其资源。

    System, method and interface for monitoring player game play in real time
    5.
    发明授权
    System, method and interface for monitoring player game play in real time 有权
    实时监控玩家游戏的系统,方法和界面

    公开(公告)号:US07780529B2

    公开(公告)日:2010-08-24

    申请号:US10116680

    申请日:2002-04-04

    摘要: A system for monitoring game play is disclosed. The system includes at least one gaming device adapted to present a game to a player and generate game play data. A communication link is provided between the gaming device and a host over which game play data, including player information, is transmitted. The host is adapted to store, manipulate, display and otherwise use the data. In one embodiment, the host is arranged to generate an interface for display by a display device. Game play information is displayed with the interface. In one embodiment, game play information regarding one or more gaming machines is displayed real-time by the interface. Filters may be used upon and reports generated using the game play information. In one embodiment, the system includes one or more portable, hand-held devices for displaying the interface and information.

    摘要翻译: 公开了一种用于监视游戏的系统。 该系统包括适于向游戏者呈现游戏并产生游戏数据的至少一个游戏设备。 在游戏装置和主机之间提供通信链接,通过该主机发送包括玩家信息的游戏播放数据。 主机适用于存储,操作,显示和以其他方式使用数据。 在一个实施例中,主机被布置成生成用于由显示设备显示的接口。 界面显示游戏信息。 在一个实施例中,通过界面实时地显示关于一个或多个游戏机的游戏信息。 可以使用过滤器,并使用游戏信息生成报告。 在一个实施例中,系统包括用于显示接口和信息的一个或多个便携式手持式设备。

    PLUGGABLE MODULAR GAMING MODIFIERS AND CONFIGURATION TEMPLATES FOR GAMING ENVIRONMENTS
    6.
    发明申请
    PLUGGABLE MODULAR GAMING MODIFIERS AND CONFIGURATION TEMPLATES FOR GAMING ENVIRONMENTS 有权
    可扩展的模块化游戏改装器和游戏环境的配置模板

    公开(公告)号:US20080102919A1

    公开(公告)日:2008-05-01

    申请号:US11966682

    申请日:2007-12-28

    IPC分类号: G06F17/00

    摘要: Frameworks for providing modular computer program code and automated configuration of server-based gaming environments are disclosed. One or more “pluggable” modular gaming modifier can be provided for the modular computer program code without requiring the replacement of the entire computer program code for the game. Typically, the pluggable” modular gaming modifier can be added to or can replace one or more gaming modules or sub-modules, thereby requiring less time and effort for effectively modifying game presentation. In addition, configuration data can be generated and stored as configurations templates which can be used to configure one or more gaming machines in an automated manner. The configuration templates can be generated based on gaming modules and/or sub-modules provided for modular computer program code. As such, a content-based configuration template can effectively include and/or identify one or more modules, sub-modules and/or pluggable modular or sub-modular gaming modifiers associated with a modular computer program code. The configuration modules can be combined together for form configuration modules that effectively incorporate the features of two or more existing configurations.

    摘要翻译: 公开了用于提供模块化计算机程序代码和基于服务器的游戏环境的自动配置的框架。 可以为模块化计算机程序代码提供一个或多个“可插拔”模块化游戏修改器,而不需要更换游戏的整个计算机程序代码。 通常,可插拔的“模块化游戏修改器”可以添加到或可以替换一个或多个游戏模块或子模块,从而需要更少的时间和精力来有效地修改游戏呈现。此外,可以生成配置数据并将其存储为配置模板 可以用于以自动方式配置一个或多个游戏机,可以基于为模块化计算机程序代码提供的游戏模块和/或子模块生成配置模板,因此,基于内容的配置模板可以有效地 包括和/或识别与模块化计算机程序代码相关联的一个或多个模块,子模块和/或可插拔模块化或子模块化游戏修改器。配置模块可以组合在一起,用于表单配置模块,其有效地并入两个特征 或更多现有配置。

    Player tracking assembly for complete patron tracking for both gaming and non-gaming casino acitivity
    7.
    发明申请
    Player tracking assembly for complete patron tracking for both gaming and non-gaming casino acitivity 审中-公开
    玩家跟踪组合,用于游戏和非游戏赌场活动的完整顾客跟踪

    公开(公告)号:US20060148561A1

    公开(公告)日:2006-07-06

    申请号:US11303444

    申请日:2005-12-15

    申请人: Timothy Moser

    发明人: Timothy Moser

    IPC分类号: A63F13/00

    摘要: A player tracking system for tracking customer activity for a casino establishment having gaming sections and non-gaming sections. The player tracking system includes a plurality of player tracking cards for distribution to respective participating customers that incorporate respective customer accounts associated with respective customer IDs. The system further includes a plurality of gaming activity player tracking units positioned in the gaming section of the casino establishment proximate the gaming activity which cooperates with the player tracking cards to monitor the gaming activity data of the respective customer, and a plurality of non-gaming activity player tracking units positioned in the non-gaming section of the casino establishment proximate the non-gaming activity which cooperates with the player tracking cards to monitor the non-gaming activity data of the respective customer. A computer system includes a database of the respective customer accounts associated with respective customer Ids, and each gaming activity player tracking unit and each non-gaming activity player tracking unit coupled to the computer system to process the respective gaming activity data and non-gaming activity data for each respective customer.

    摘要翻译: 用于跟踪具有游戏部分和非游戏部分的赌场机构的客户活动的玩家跟踪系统。 玩家跟踪系统包括多个玩家跟踪卡,用于分配给相应参与的顾客,其中包含与相应客户ID相关联的各个客户帐户。 该系统还包括多个游戏活动玩家跟踪单元,其位于靠近游戏活动的娱乐场设置的游戏部分中,与玩家跟踪卡协作以监视相应客户的游戏活动数据,以及多个非游戏 活动玩家跟踪单元位于靠近非游戏活动的娱乐场设置的非游戏部分中,与玩家跟踪卡协作以监视相应客户的非游戏活动数据。 计算机系统包括与相应客户ID相关联的相应客户帐户的数据库,以及每个游戏活动玩家跟踪单元和每个非游戏活动玩家跟踪单元,其耦合到计算机系统以处理相应的游戏活动数据和非游戏活动 每个客户的数据。

    PLAYER BONUS CHOICE
    8.
    发明申请
    PLAYER BONUS CHOICE 有权
    玩家奖金选择

    公开(公告)号:US20090124350A1

    公开(公告)日:2009-05-14

    申请号:US11937383

    申请日:2007-11-08

    IPC分类号: A63F9/24

    摘要: A bonus management server may have a processor configured to transmit a plurality of bonuses to at least one gaming device for selection by a player and configured to and receive data from a plurality of servers and the plurality of gaming devices. A database may communicate with the processor to store data received from the gaming devices and servers, the database having a memory to store the plurality of bonuses, each of the plurality of bonuses associated with at least one qualifying bonus criteria, a player database to store player data received from the plurality of gaming devices and the plurality of servers, a data analyzer configured to determine whether the player is eligible to play for each of the plurality of bonuses, and an association table to associate a player with at least two of the plurality of bonuses.

    摘要翻译: 奖金管理服务器可以具有处理器,其被配置为将多个奖金发送到至少一个游戏设备,以供玩家选择并被配置为并从多个服务器和多个游戏设备接收数据。 数据库可以与处理器通信以存储从游戏设备和服务器接收的数据,数据库具有存储多个奖金的存储器,多个奖金中的每一个与至少一个合格奖励标准相关联,玩家数据库存储 从多个游戏装置和多个服务器接收的玩家数据,被配置为确定玩家是否有资格为多个奖金中的每一个发放玩家的数据分析器,以及关联表,用于将玩家与至少两个游戏者 多个奖金。

    Player bonus choice
    9.
    发明授权
    Player bonus choice 有权
    玩家奖金选择

    公开(公告)号:US08512131B2

    公开(公告)日:2013-08-20

    申请号:US11937383

    申请日:2007-11-08

    IPC分类号: A63F13/10 A63F13/12 G07F17/32

    摘要: A bonus management server may have a processor configured to transmit a plurality of bonuses to at least one gaming device for selection by a player and configured to and receive data from a plurality of servers and the plurality of gaming devices. A database may communicate with the processor to store data received from the gaming devices and servers, the database having a memory to store the plurality of bonuses, each of the plurality of bonuses associated with at least one qualifying bonus criteria, a player database to store player data received from the plurality of gaming devices and the plurality of servers, a data analyzer configured to determine whether the player is eligible to play for each of the plurality of bonuses, and an association table to associate a player with at least two of the plurality of bonuses.

    摘要翻译: 奖金管理服务器可以具有处理器,其被配置为将多个奖金发送到至少一个游戏设备,以供玩家选择并被配置为并从多个服务器和多个游戏设备接收数据。 数据库可以与处理器通信以存储从游戏设备和服务器接收的数据,数据库具有存储多个奖金的存储器,多个奖金中的每一个与至少一个合格奖励标准相关联,玩家数据库存储 从多个游戏装置和多个服务器接收的玩家数据,被配置为确定玩家是否有资格为多个奖金中的每一个发放玩家的数据分析器,以及关联表,用于将玩家与至少两个游戏者 多个奖金。