摘要:
When a resin article having at least one thickened part is blow-molded, a parison is extruded and suspended between halves of a blow mold the inner surface of which defines the outer shape of the article to be molded. An expander panel is inserted into the space inside the parison, and is moved toward the part of the inner surface of the blow mold corresponding to the thickened part of the article to press thereagainst a part of the parison. Then the blow mold is closed and pressurized gas is blown into the parison.
摘要:
An injection molding composition includes: 100 parts by weight of a propylene-ethylene copolymer comprising a crystalline portion and a non-crystalline portion; and 17 to 33 parts by weight of inorganic particles capable of imparting at least one of rigidity and heat resistance to the propylene-ethylene copolymer. The propylene-ethylene copolymer has a melt flow rate of 15 to 50 g/10 min and a molecular weight distribution (Mw/Mn) of not less than 5. A crystalline ethylene polymer contained in the crystalline portion and a non-crystalline propylene-ethylene copolymer contained in the non-crystalline portion have a total amount ranging from 10 to 20% by weight.
摘要:
A game apparatus 100 is configured to communicate with a server and at least one other game apparatus 100 via access points. The game apparatus 100 registers, as a communication partner, another specific game apparatus 100 among the at least one other game apparatus 100. The game apparatus 100 automatically and repeatedly searches for a connectable access point among the access points. When a connectable access point has been found, the game apparatus 100 automatically connects to the server via the connectable access point. When the game apparatus 100 has connected to the server by using server connection means, the game apparatus 100 automatically receives, from the server, management information which indicates a communication connection status of the other specific game apparatus 100 registered as the communication partner.
摘要:
Ghost data used for reproducing a game process having been executed in accordance with operations performed by users are transmitted, as necessary, from a plurality of game apparatuses to a data management apparatus. The data management apparatus stores the ghost data received from the plurality of game apparatuses, in accordance with a definition of a database in which a plurality of score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the plurality of score sections, or is defined so as to be the same among the plurality of score sections. The data management apparatus transmits, when a ghost data distribution request is received from a one of the plurality of game apparatuses, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the plurality of score sections, the one of the plurality of scores sections being associated with the score data included in the ghost data distribution request, to the one of the plurality of game apparatuses. Thus, it is possible to limit the total capacity for storing the ghost data in a server to a predetermined range of capacity, and allow each player to obtain the ghost data in accordance with a skill of the player.
摘要:
A game system 100, which is an example of a matching system, includes a game server 500 and a plurality of game devices 300 that are connected to the game server 500 over a network. The game system 100 includes a related player presenting section 331 for presenting, to a participating player who is attempting to join a game and for whom matchmaking is to be performed in any of matching rooms that are matching ranges, a related player related to the participating player, a matching room identification section 54 for identifying a matching room that is associated with the related player presented by the related player presenting section 331, and a matching processor 55 for performing matchmaking in the matching room identified by the matching room identification section 54.
摘要:
Provided is a communication system which includes a plurality of game apparatuses. Each game apparatus performs short-range wireless communication with another game apparatus among the plurality of game apparatuses. Through the short-range wireless communication, the game apparatus receives identification information of the other game apparatus (other-apparatus identification information) from the other game apparatus. The game apparatus detects the communication status of the short-range wireless communication with the other game apparatus. Based on the detection result, the game apparatus determines whether or not to register the other game apparatus which is associated with the received other-apparatus identification information. When determining to register the other game apparatus, the information processing apparatus registers the other game apparatus and performs communication with the registered other game apparatus.
摘要:
After a star peer-to-peer network is constructed, a network game is started. While the network game is executed, a mesh peer-to-peer network is gradually constructed by establishing connections between client terminals which have been connected to the star peer-to-peer network. After the network game is started, while the mesh peer-to-peer network is constructed, client terminals which have established connections therebetween transmit and receive game data to and from each other without passing via a host terminal, and client terminals which have not established connections therebetween yet transmit and receive game data to and from each other via the host terminal. Thus, a game network system can be realized, in which a time during which players wait for the network game to start is short and in which processing burdens are not concentrated on a specific user terminal.
摘要:
A distribution chart representing a distribution of accomplishment times included in a plurality of pieces of result data is generated based on the plurality of pieces of result data including the accomplishment times of a racing game. Icons for identifying the plurality of pieces of result data are displayed on the distribution chart. When one of the icons displayed on the distribution chart is selected by a user, a process associated with the result data represented by the one of the icons having been selected is executed. Therefore, the distribution chart which includes a plurality of pieces of data as elements and is based on a predetermined index is displayed, and an interactive operation using the distribution chart can be realized.
摘要:
A polyether polymer or copolymer with a pendant group of the formula ##STR1## in its molecule, said polymer or copolymer consisting essentially of (1) 1 to 100 mole % of recurring units represented by the following formula (I) ##STR2## and (2) 0 to 99 mole % of at least one type of recurring units represented by the following formula (II) ##STR3## and having a reduced vicsocisty .eta..sub.red, determined at 45.degree. C. in its 0.1% benzene solution or at 80.degree. C. in its 0.1% monochlorobenzene solution, of at least 0.01; a process for producing thereof and novel epoxyether compound therefor.
摘要:
A method of optically resolving a racemate, or a diastereomeric mixture, of a substituted or unsubstituted glycidyl ester or ether compound having at least one glycidylic structure represented by the formula ##STR1## wherein R.sup.1, R.sup.2 and R.sup.3, independently from each other, represent H or CH.sub.3, and 1 to 3 asymmetric carbon atoms in the molecule, or a racemate of a beta-dihalohydrin ester compound, which comprises contacting said racemate or diastereomeric mixture with an optically active form of a compound having the following formula (I) ##STR2## wherein X represents a halogen atom, to form an inclusion complex compound having the optically active compound of formula (I) as a host, and separating the resulting complex compound.