Inserting advertising content into video programming
    1.
    发明申请
    Inserting advertising content into video programming 审中-公开
    将广告内容插入视频节目

    公开(公告)号:US20060294538A1

    公开(公告)日:2006-12-28

    申请号:US11166444

    申请日:2005-06-24

    IPC分类号: H04N7/173

    摘要: A system and a method for inserting content into a video. A portion of the video is received from a content provider, and data identifying insertion locations in the video is stored. Information describing the video and the insertion locations is received from the content provider. An interface is provided to allow users to view at least a portion of the received information or a portion of the video. A plurality of bids is receiving from the users. Each of the bids relates to insertion of a piece of content into one of the insertion locations. A winning bid is selected from the plurality of bids, and information associated with the winning bid is communicated to the content provider.

    摘要翻译: 用于将内容插入到视频中的系统和方法。 从内容提供商接收视频的一部分,并且存储识别视频中的插入位置的数据。 从内容提供商接收描述视频和插入位置的信息。 提供了一个接口,以允许用户查看接收的信息的至少一部分或视频的一部分。 从用户接收多个出价。 每个投标涉及将一条内容插入其中一个插入位置。 从多个投标中选择中标,并将与获胜投标相关联的信息通知给内容提供者。

    Generation of contextual image-containing advertisements
    2.
    发明授权
    Generation of contextual image-containing advertisements 有权
    生成含上下文图像的广告

    公开(公告)号:US08417568B2

    公开(公告)日:2013-04-09

    申请号:US11355634

    申请日:2006-02-15

    IPC分类号: G06Q30/00

    CPC分类号: G06Q30/02

    摘要: According to embodiments of the invention, an advertisement-generation system generates image-containing advertisements. The advertisement-generation system includes: at least one feature-selection guideline that specifies at least one recommended feature for image-containing advertisements based on advertiser inputs that specify at least one of advertisement-target-audience information, cost information, and advertiser-industry information; an image-clip library from which images are selected for inclusion in the image-containing advertisements; and at least one advertisement template that is based on the at least one feature-selection guideline; wherein the system automatically generates image-containing advertisements that contain one or more suggested colors that are automatically suggested based on one or more colors present on a web page that will host the image-containing advertisement.

    摘要翻译: 根据本发明的实施例,广告生成系统生成包含图像的广告。 广告生成系统包括:至少一个特征选择指南,其基于广告商输入指定至少一个推荐的用于图像的广告的特征,其指定广告目标受众信息,成本信息和广告商行业中的至少一个 信息; 选择图像以包含在包含图像的广告中的图像剪辑库; 以及至少一个基于所述至少一个特征选择指南的广告模板; 其中所述系统自动生成包含一个或多个建议的颜色的图像包含广告,所述一个或多个建议的颜色是基于存在于将承载含图像的广告的网页上的一种或多种颜色而自动建议的。

    Generation of contextual image-containing advertisements
    3.
    发明申请
    Generation of contextual image-containing advertisements 有权
    生成含上下文图像的广告

    公开(公告)号:US20070192164A1

    公开(公告)日:2007-08-16

    申请号:US11355634

    申请日:2006-02-15

    IPC分类号: G07G1/00 H04N7/10

    CPC分类号: G06Q30/02

    摘要: According to embodiments of the invention, an advertisement-generation system generates image-containing advertisements. The advertisement-generation system includes: at least one feature-selection guideline that specifies at least one recommended feature for image-containing advertisements based on advertiser inputs that specify at least one of advertisement-target-audience information, cost information, and advertiser-industry information; an image-clip library from which images are selected for inclusion in the image-containing advertisements; and at least one advertisement template that is based on the at least one feature-selection guideline; wherein the system automatically generates image-containing advertisements that contain one or more suggested colors that are automatically suggested based on one or more colors present on a web page that will host the image-containing advertisement.

    摘要翻译: 根据本发明的实施例,广告生成系统生成包含图像的广告。 广告生成系统包括:至少一个特征选择指南,其基于广告商输入指定至少一个推荐的用于图像的广告的特征,其指定广告目标受众信息,成本信息和广告商行业中的至少一个 信息; 选择图像以包含在包含图像的广告中的图像剪辑库; 以及至少一个基于所述至少一个特征选择指南的广告模板; 其中所述系统自动生成包含一个或多个建议的颜色的图像包含广告,所述一个或多个建议的颜色是基于存在于将承载含图像的广告的网页上的一种或多种颜色而自动建议的。

    Calibration and annotation of video content
    5.
    发明授权
    Calibration and annotation of video content 有权
    视频内容的校准和注释

    公开(公告)号:US08769396B2

    公开(公告)日:2014-07-01

    申请号:US12479673

    申请日:2009-06-05

    IPC分类号: G06F17/00

    摘要: Various embodiments provide techniques for calibrating and annotating video content. In one or more embodiments, an instance of video content can be calibrated with one or more geographical models and/or existing calibrated video content to correlate the instance of video content with one or more geographical locations. According to some embodiments, geographical information can be used to annotate the video content. Geographical information can include identification information for one or more structures, natural features, and/or locations included in the video content. Some embodiments enable a particular instance of video content to be correlated with other instances of video content based on common geographical information and/or common annotation information. Thus, a user can access video content from other users with similar travel experiences and/or interests. A user may also access annotations provided by other users that may be relevant to a particular instance of video content.

    摘要翻译: 各种实施例提供了用于校准和注释视频内容的技术。 在一个或多个实施例中,视频内容的实例可以用一个或多个地理模型和/或现有校准的视频内容进行校准,以将视频内容的实例与一个或多个地理位置相关联。 根据一些实施例,地理信息可以用于对视频内容进行注释。 地理信息可以包括用于一个或多个结构,包括在视频内容中的自然特征和/或位置的识别信息。 一些实施例使视频内容的特定实例能够基于公共地理信息和/或公共注释信息与视频内容的其他实例相关联。 因此,用户可以从具有相似旅行经历和/或兴趣的其他用户访问视频内容。 用户还可以访问可能与视频内容的特定实例相关的其他用户提供的注释。

    Calibration and Annotation of Video Content
    7.
    发明申请
    Calibration and Annotation of Video Content 有权
    视频内容的校准和注释

    公开(公告)号:US20100313113A1

    公开(公告)日:2010-12-09

    申请号:US12479673

    申请日:2009-06-05

    IPC分类号: G06F17/00

    摘要: Various embodiments provide techniques for calibrating and annotating video content. In one or more embodiments, an instance of video content can be calibrated with one or more geographical models and/or existing calibrated video content to correlate the instance of video content with one or more geographical locations. According to some embodiments, geographical information can be used to annotate the video content. Geographical information can include identification information for one or more structures, natural features, and/or locations included in the video content. Some embodiments enable a particular instance of video content to be correlated with other instances of video content based on common geographical information and/or common annotation information. Thus, a user can access video content from other users with similar travel experiences and/or interests. A user may also access annotations provided by other users that may be relevant to a particular instance of video content.

    摘要翻译: 各种实施例提供了用于校准和注释视频内容的技术。 在一个或多个实施例中,视频内容的实例可以用一个或多个地理模型和/或现有校准的视频内容进行校准,以将视频内容的实例与一个或多个地理位置相关联。 根据一些实施例,地理信息可以用于对视频内容进行注释。 地理信息可以包括用于一个或多个结构,包括在视频内容中的自然特征和/或位置的识别信息。 一些实施例使视频内容的特定实例能够基于公共地理信息和/或公共注释信息与视频内容的其他实例相关联。 因此,用户可以从具有相似旅行经历和/或兴趣的其他用户访问视频内容。 用户还可以访问可能与视频内容的特定实例相关的其他用户提供的注释。

    Real-time Animation for an Expressive Avatar
    8.
    发明申请
    Real-time Animation for an Expressive Avatar 审中-公开
    表达性头像的实时动画

    公开(公告)号:US20120130717A1

    公开(公告)日:2012-05-24

    申请号:US12950801

    申请日:2010-11-19

    IPC分类号: G10L13/00 G06T13/00

    摘要: Techniques for providing real-time animation for a personalized cartoon avatar are described. In one example, a process trains one or more animated models to provide a set of probabilistic motions of one or more upper body parts based on speech and motion data. The process links one or more predetermined phrases that represent emotional states to the one or more animated models. After creation of the models, the process receives real-time speech input. Next, the process identifies an emotional state to be expressed based on the one or more predetermined phrases matching in context to the real-time speech input. The process then generates an animated sequence of motions of the one or more upper body parts by applying the one or more animated models in response to the real-time speech input.

    摘要翻译: 描述了为个性化卡通头像提供实时动画的技术。 在一个示例中,过程训练一个或多个动画模型,以基于语音和运动数据提供一组或多个上半身部分的概率运动。 该过程将表示情绪状态的一个或多个预定短语链接到一个或多个动画模型。 在创建模型之后,该过程接收实时语音输入。 接下来,该过程基于在上下文中与实时语音输入匹配的一个或多个预定短语来识别要表达的情绪状态。 然后,该过程通过响应于实时语音输入应用一个或多个动画模型来生成一个或多个上身部分的动画序列。

    Sketching reality
    9.
    发明授权
    Sketching reality 失效
    草绘现实

    公开(公告)号:US07639250B2

    公开(公告)日:2009-12-29

    申请号:US11554970

    申请日:2006-10-31

    IPC分类号: G06T15/00

    摘要: Systems and methods for sketching reality are described. In one aspect, a set of vector primitives is identified from a 2-D sketch. In one implementation, the 2-D sketch is hand-drawn by a user. A 2.5D geometry model is automatically generated from the vector primitives. The 2.5D geometry model is automatically rendered and presented to a user. In one implementation, the user provides 2-D sketch-based user inputs to modify one or more of lighting position, lighting direction, lighting intensity, texture, color, and geometry of the presentation.

    摘要翻译: 描述了绘制现实的系统和方法。 在一个方面,从2-D草图识别一组矢量基元。 在一个实现中,2-D草图由用户手绘。 从矢量基元自动生成2.5D几何模型。 2.5D几何模型自动呈现给用户。 在一个实现中,用户提供基于2D草图的用户输入来修改演示的照明位置,照明方向,照明强度,纹理,颜色和几何形状中的一个或多个。

    NON-LINEAR BEAM TRACING FOR COMPUTER GRAPHICS
    10.
    发明申请
    NON-LINEAR BEAM TRACING FOR COMPUTER GRAPHICS 有权
    用于计算机图形的非线性光束跟踪

    公开(公告)号:US20090219286A1

    公开(公告)日:2009-09-03

    申请号:US12038814

    申请日:2008-02-28

    IPC分类号: G06T17/00

    CPC分类号: G06T15/005 G06T15/06

    摘要: A non-linear beam tracing technique that supports full non-linear beam tracing effects including multiple reflections and refractions for computer graphics applications. The technique introduces non-linear beam tracing to render non-linear ray tracing effects such as curved mirror reflection, refraction, caustics, and shadows. Beams are allowed to be non-linear where rays within the same beam are not parallel or do not intersect at a single point. Such is the case when a primary beam bounces off of a surface and spawns one or more secondary rays or beams. Secondary beams can be rendered in a similar manner to primary rays or beams via polygon streaming. Beyond smooth ray bundles, the technique can also be applied to incoherent ray bundles which is useful for rendering bump mapped surfaces.

    摘要翻译: 支持完整非线性光束跟踪效果的非线性光束跟踪技术,包括计算机图形应用的多重反射和折射。 该技术引入非线性光束跟踪以渲染非线性光线跟踪效果,例如曲面镜反射,折射,焦散和阴影。 允许光束在同一光束内的光线不平行或不在单个点处相交时是非线性的。 如果主光束从表面反射并产生一个或多个二次光束或光束,则是这种情况。 次级光束可以通过多边形流以与初级光束或光束相似的方式呈现。 除了平滑的光束束之外,该技术也可以应用于对于渲染凹凸贴图表面有用的非相干光束。