Video game with state display overlay
    1.
    发明授权
    Video game with state display overlay 有权
    视频游戏与状态显示叠加

    公开(公告)号:US09387398B2

    公开(公告)日:2016-07-12

    申请号:US12868889

    申请日:2010-08-26

    IPC分类号: A63F9/24 A63F13/40

    摘要: A first area and a second area are set in a virtual space. Then, based on first configuration information for configuring a first state of a game world, a first object to be placed in the first area is generated. In addition, a second object to be placed in the second area is generated based on second configuration information for configuring a second state different from the first state at a predetermined position in the virtual space to which the first configuration information is applied.

    摘要翻译: 第一区域和第二区域被设置在虚拟空间中。 然后,基于用于配置游戏世界的第一状态的第一配置信息,生成要放置在第一区域中的第一对象。 另外,基于应用了第一配置信息的虚拟空间中的预定位置处的用于配置与第一状态不同的第二状态的第二配置信息来生成要放置在第二区域中的第二对象。

    Game apparatus and computer readable storage medium storing game program
    5.
    发明授权
    Game apparatus and computer readable storage medium storing game program 有权
    存储游戏程序的游戏装置和计算机可读存储介质

    公开(公告)号:US08690656B2

    公开(公告)日:2014-04-08

    申请号:US12272239

    申请日:2008-11-17

    IPC分类号: A63F13/00

    摘要: Instead of using an operation inputted by a player, a series of operation data for continuously moving a player character for a predetermined time period of a game is previously stored as automatic operation data. Automatic control means moves the player character based on the automatic operation data. Furthermore, the automatic control means receives a play start operation indicating that the player starts to play the game while the automatic control means moves the player character. A movement of the player character control led based on the automatic operation data is finished at a time when the play start operation is received, and the movement of the player character starts to be controlled based on an operation of the player.

    摘要翻译: 代替使用由播放器输入的操作,预先存储用于在游戏的预定时间段内连续移动玩家角色的一系列操作数据作为自动操作数据。 自动控制装置根据自动操作数据移动玩家角色。 此外,当自动控制装置移动玩家角色时,自动控制装置接收指示玩家开始玩游戏的播放开始操作。 在接收到播放开始操作时基于自动操作数据引导的玩家角色控制的移动结束,并且基于玩家的操作开始控制玩家角色的移动。

    GAME APPARATUS AND COMPUTER-READABLE RECORDING MEDIUM RECORDING GAME PROGRAM
    6.
    发明申请
    GAME APPARATUS AND COMPUTER-READABLE RECORDING MEDIUM RECORDING GAME PROGRAM 有权
    游戏装置和计算机可读记录媒体记录游戏程序

    公开(公告)号:US20100160045A1

    公开(公告)日:2010-06-24

    申请号:US12388008

    申请日:2009-02-18

    IPC分类号: A63F9/24 A63F13/02

    摘要: Operation data including at least acceleration data and angular speed data is obtained from an input device including at least an acceleration sensor and a gyroscopic sensor. Next, at least one of an attitude and a position of a predetermined object in a virtual space is controlled based on the angular speed data. When at least one of the attitude and the position of the predetermined object is controlled based on the angular speed data, it is determined whether or not the acceleration data satisfies predetermined conditions. As a result, if the acceleration data satisfies the predetermined conditions, the predetermined object is caused to start a predetermined motion.

    摘要翻译: 从至少包括加速度传感器和陀螺仪传感器的输入装置获得至少包括加速度数据和角速度数据的操作数据。 接下来,基于角速度数据来控制虚拟空间中的预定对象的姿态和位置中的至少一个。 当基于角速度数据控制预定对象的姿势和位置中的至少一个时,确定加速度数据是否满足预定条件。 结果,如果加速度数据满足预定条件,则使预定对象开始预定的运动。

    GAME APPARATUS AND COMPUTER READABLE STORAGE MEDIUM STORING GAME PROGRAM
    7.
    发明申请
    GAME APPARATUS AND COMPUTER READABLE STORAGE MEDIUM STORING GAME PROGRAM 有权
    游戏设备和计算机可读存储媒体存储游戏程序

    公开(公告)号:US20100069159A1

    公开(公告)日:2010-03-18

    申请号:US12272239

    申请日:2008-11-17

    IPC分类号: A63F13/00

    摘要: Instead of using an operation inputted by a player, a series of operation data for continuously moving a player character for a predetermined time period of a game is previously stored as automatic operation data. Automatic control means moves the player character based on the automatic operation data. Furthermore, the automatic control means receives a play start operation indicating that the player starts to play the game while the automatic control means moves the player character. A movement of the player character control led based on the automatic operation data is finished at a time when the play start operation is received, and the movement of the player character starts to be controlled based on an operation of the player.

    摘要翻译: 代替使用由播放器输入的操作,预先存储用于在游戏的预定时间段内连续移动玩家角色的一系列操作数据作为自动操作数据。 自动控制装置根据自动操作数据移动玩家角色。 此外,当自动控制装置移动玩家角色时,自动控制装置接收指示玩家开始玩游戏的播放开始操作。 在接收到播放开始操作时基于自动操作数据引导的玩家角色控制的移动结束,并且基于玩家的操作开始控制玩家角色的移动。

    Game apparatus, storage medium having game program stored therein, game system, and game process method
    10.
    发明授权
    Game apparatus, storage medium having game program stored therein, game system, and game process method 有权
    游戏装置,存储有游戏程序的存储介质,游戏系统和游戏处理方法

    公开(公告)号:US08827809B2

    公开(公告)日:2014-09-09

    申请号:US12852698

    申请日:2010-08-09

    IPC分类号: A63F13/06 A63F13/20

    摘要: A game apparatus acquires operation data from an input device at least including a gyroscope, wherein the operation data at least contains angular rate data from the gyroscope. The game apparatus sets a predetermined reference position in a predetermined plane when a player inputs a predetermined instruction, and then calculates a coordinate point based on the angular rate data, wherein the coordinate point represents a position in the predetermined plane relative to the reference position. A game process is performed based on the coordinate point.

    摘要翻译: 游戏装置从至少包括陀螺仪的输入装置获取运算数据,其中运算数据至少包含来自陀螺仪的角速度数据。 当玩家输入预定指令时,游戏装置在预定平面中设定预定的基准位置,然后基于角速度数据计算坐标点,其中坐标点表示相对于基准位置的预定平面中的位置。 基于坐标点进行游戏处理。