Video game with state display overlay
    2.
    发明授权
    Video game with state display overlay 有权
    视频游戏与状态显示叠加

    公开(公告)号:US09387398B2

    公开(公告)日:2016-07-12

    申请号:US12868889

    申请日:2010-08-26

    IPC分类号: A63F9/24 A63F13/40

    摘要: A first area and a second area are set in a virtual space. Then, based on first configuration information for configuring a first state of a game world, a first object to be placed in the first area is generated. In addition, a second object to be placed in the second area is generated based on second configuration information for configuring a second state different from the first state at a predetermined position in the virtual space to which the first configuration information is applied.

    摘要翻译: 第一区域和第二区域被设置在虚拟空间中。 然后,基于用于配置游戏世界的第一状态的第一配置信息,生成要放置在第一区域中的第一对象。 另外,基于应用了第一配置信息的虚拟空间中的预定位置处的用于配置与第一状态不同的第二状态的第二配置信息来生成要放置在第二区域中的第二对象。

    Game system with selective orientation control
    6.
    发明授权
    Game system with selective orientation control 有权
    具有选择性定向控制的游戏系统

    公开(公告)号:US08758133B2

    公开(公告)日:2014-06-24

    申请号:US12955248

    申请日:2010-11-29

    IPC分类号: G06F17/00

    摘要: Respective orientations (a pitch angle, a roll angle, and a yaw angle) of the input device are detected based on angular velocity data outputted from a gyro sensor unit of an input device. Then, it is determined whether the pitch angle is within a first range or within a second range. When it has been determined that the pitch angle is within the first range, a posture of an object is updated based on the roll angle. When it has been determined that the pitch angle is within the second range, the posture of the object is updated based on the yaw angle. Accordingly, operability can be improved in a game executed in accordance with an orientation of the input device.

    摘要翻译: 基于从输入装置的陀螺仪传感器单元输出的角速度数据,检测输入装置的方向(俯仰角,俯仰角,偏航角)。 然后,确定俯仰角是在第一范围内还是在第二范围内。 当确定俯仰角在第一范围内时,基于滚动角度来更新物体的姿势。 当确定俯仰角在第二范围内时,基于偏航角更新物体的姿态。 因此,根据输入装置的方位执行的游戏可以提高操作性。

    Storage medium having stored therein image processing program, image processing apparatus, image processing system, and image processing method
    7.
    发明授权
    Storage medium having stored therein image processing program, image processing apparatus, image processing system, and image processing method 有权
    存储有图像处理程序,图像处理装置,图像处理系统和图像处理方法的存储介质

    公开(公告)号:US08665285B2

    公开(公告)日:2014-03-04

    申请号:US12938668

    申请日:2010-11-03

    摘要: A plurality of polygons are placed in a 3-dimensional virtual space. Each of plural types of first textures corresponding to plural types of attributes which the plurality of polygons have is mapped to the polygon that has the attribute of the type corresponding to the first texture, the 3-dimensional virtual space is shot by a first virtual camera, and thereby a main image is generated. In addition, each of the plural types of second textures corresponding to plural types of attributes which the plurality of polygons have is mapped to the polygon that has the attribute of the type corresponding to the second texture, the 3-dimensional virtual space is shot by a second virtual camera, and thereby a main image is generated.

    摘要翻译: 将多个多边形放置在3维虚拟空间中。 与多个多边形具有的多种类型的属性相对应的多种类型的第一纹理中的每一种被映射到具有与第一纹理相对应的类型的属性的多边形,三维虚拟空间被第一虚拟照相机拍摄 ,从而生成主图像。 此外,与多个多边形具有的多种类型的属性对应的多种类型的第二纹理中的每一种被映射到具有与第二纹理对应的类型的属性的多边形,则三维虚拟空间被 第二虚拟相机,从而生成主图像。

    Game apparatus and computer readable storage medium storing game program
    9.
    发明授权
    Game apparatus and computer readable storage medium storing game program 有权
    存储游戏程序的游戏装置和计算机可读存储介质

    公开(公告)号:US08690656B2

    公开(公告)日:2014-04-08

    申请号:US12272239

    申请日:2008-11-17

    IPC分类号: A63F13/00

    摘要: Instead of using an operation inputted by a player, a series of operation data for continuously moving a player character for a predetermined time period of a game is previously stored as automatic operation data. Automatic control means moves the player character based on the automatic operation data. Furthermore, the automatic control means receives a play start operation indicating that the player starts to play the game while the automatic control means moves the player character. A movement of the player character control led based on the automatic operation data is finished at a time when the play start operation is received, and the movement of the player character starts to be controlled based on an operation of the player.

    摘要翻译: 代替使用由播放器输入的操作,预先存储用于在游戏的预定时间段内连续移动玩家角色的一系列操作数据作为自动操作数据。 自动控制装置根据自动操作数据移动玩家角色。 此外,当自动控制装置移动玩家角色时,自动控制装置接收指示玩家开始玩游戏的播放开始操作。 在接收到播放开始操作时基于自动操作数据引导的玩家角色控制的移动结束,并且基于玩家的操作开始控制玩家角色的移动。

    GAME APPARATUS AND COMPUTER-READABLE RECORDING MEDIUM RECORDING GAME PROGRAM
    10.
    发明申请
    GAME APPARATUS AND COMPUTER-READABLE RECORDING MEDIUM RECORDING GAME PROGRAM 有权
    游戏装置和计算机可读记录媒体记录游戏程序

    公开(公告)号:US20100160045A1

    公开(公告)日:2010-06-24

    申请号:US12388008

    申请日:2009-02-18

    IPC分类号: A63F9/24 A63F13/02

    摘要: Operation data including at least acceleration data and angular speed data is obtained from an input device including at least an acceleration sensor and a gyroscopic sensor. Next, at least one of an attitude and a position of a predetermined object in a virtual space is controlled based on the angular speed data. When at least one of the attitude and the position of the predetermined object is controlled based on the angular speed data, it is determined whether or not the acceleration data satisfies predetermined conditions. As a result, if the acceleration data satisfies the predetermined conditions, the predetermined object is caused to start a predetermined motion.

    摘要翻译: 从至少包括加速度传感器和陀螺仪传感器的输入装置获得至少包括加速度数据和角速度数据的操作数据。 接下来,基于角速度数据来控制虚拟空间中的预定对象的姿态和位置中的至少一个。 当基于角速度数据控制预定对象的姿势和位置中的至少一个时,确定加速度数据是否满足预定条件。 结果,如果加速度数据满足预定条件,则使预定对象开始预定的运动。