Storage medium having stored therein image processing program, image processing apparatus, image processing system, and image processing method
    1.
    发明授权
    Storage medium having stored therein image processing program, image processing apparatus, image processing system, and image processing method 有权
    存储有图像处理程序,图像处理装置,图像处理系统和图像处理方法的存储介质

    公开(公告)号:US08665285B2

    公开(公告)日:2014-03-04

    申请号:US12938668

    申请日:2010-11-03

    摘要: A plurality of polygons are placed in a 3-dimensional virtual space. Each of plural types of first textures corresponding to plural types of attributes which the plurality of polygons have is mapped to the polygon that has the attribute of the type corresponding to the first texture, the 3-dimensional virtual space is shot by a first virtual camera, and thereby a main image is generated. In addition, each of the plural types of second textures corresponding to plural types of attributes which the plurality of polygons have is mapped to the polygon that has the attribute of the type corresponding to the second texture, the 3-dimensional virtual space is shot by a second virtual camera, and thereby a main image is generated.

    摘要翻译: 将多个多边形放置在3维虚拟空间中。 与多个多边形具有的多种类型的属性相对应的多种类型的第一纹理中的每一种被映射到具有与第一纹理相对应的类型的属性的多边形,三维虚拟空间被第一虚拟照相机拍摄 ,从而生成主图像。 此外,与多个多边形具有的多种类型的属性对应的多种类型的第二纹理中的每一种被映射到具有与第二纹理对应的类型的属性的多边形,则三维虚拟空间被 第二虚拟相机,从而生成主图像。

    Video game with state display overlay
    5.
    发明授权
    Video game with state display overlay 有权
    视频游戏与状态显示叠加

    公开(公告)号:US09387398B2

    公开(公告)日:2016-07-12

    申请号:US12868889

    申请日:2010-08-26

    IPC分类号: A63F9/24 A63F13/40

    摘要: A first area and a second area are set in a virtual space. Then, based on first configuration information for configuring a first state of a game world, a first object to be placed in the first area is generated. In addition, a second object to be placed in the second area is generated based on second configuration information for configuring a second state different from the first state at a predetermined position in the virtual space to which the first configuration information is applied.

    摘要翻译: 第一区域和第二区域被设置在虚拟空间中。 然后,基于用于配置游戏世界的第一状态的第一配置信息,生成要放置在第一区域中的第一对象。 另外,基于应用了第一配置信息的虚拟空间中的预定位置处的用于配置与第一状态不同的第二状态的第二配置信息来生成要放置在第二区域中的第二对象。