Video game with state display overlay
    4.
    发明授权
    Video game with state display overlay 有权
    视频游戏与状态显示叠加

    公开(公告)号:US09387398B2

    公开(公告)日:2016-07-12

    申请号:US12868889

    申请日:2010-08-26

    IPC分类号: A63F9/24 A63F13/40

    摘要: A first area and a second area are set in a virtual space. Then, based on first configuration information for configuring a first state of a game world, a first object to be placed in the first area is generated. In addition, a second object to be placed in the second area is generated based on second configuration information for configuring a second state different from the first state at a predetermined position in the virtual space to which the first configuration information is applied.

    摘要翻译: 第一区域和第二区域被设置在虚拟空间中。 然后,基于用于配置游戏世界的第一状态的第一配置信息,生成要放置在第一区域中的第一对象。 另外,基于应用了第一配置信息的虚拟空间中的预定位置处的用于配置与第一状态不同的第二状态的第二配置信息来生成要放置在第二区域中的第二对象。

    COMPUTER-READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME METHOD
    7.
    发明申请
    COMPUTER-READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME METHOD 有权
    计算机可读存储媒体,游戏设备,游戏系统和游戏方法

    公开(公告)号:US20110306418A1

    公开(公告)日:2011-12-15

    申请号:US12955248

    申请日:2010-11-29

    IPC分类号: A63F9/24

    摘要: Respective orientations (a pitch angle, a roll angle, and a yaw angle) of the input device are detected based on angular velocity data outputted from a gyro sensor unit of an input device. Then, it is determined whether the pitch angle is within a first range or within a second range. When it has been determined that the pitch angle is within the first range, a posture of an object is updated based on the roll angle. When it has been determined that the pitch angle is within the second range, the posture of the object is updated based on the yaw angle. Accordingly, operability can be improved in a game executed in accordance with an orientation of the input device.

    摘要翻译: 基于从输入装置的陀螺仪传感器单元输出的角速度数据,检测输入装置的方向(俯仰角,俯仰角,偏航角)。 然后,确定俯仰角是在第一范围内还是在第二范围内。 当确定俯仰角在第一范围内时,基于滚动角度来更新物体的姿势。 当确定俯仰角在第二范围内时,基于偏航角更新物体的姿态。 因此,根据输入装置的方位执行的游戏可以提高操作性。

    Game system with selective orientation control
    10.
    发明授权
    Game system with selective orientation control 有权
    具有选择性定向控制的游戏系统

    公开(公告)号:US08758133B2

    公开(公告)日:2014-06-24

    申请号:US12955248

    申请日:2010-11-29

    IPC分类号: G06F17/00

    摘要: Respective orientations (a pitch angle, a roll angle, and a yaw angle) of the input device are detected based on angular velocity data outputted from a gyro sensor unit of an input device. Then, it is determined whether the pitch angle is within a first range or within a second range. When it has been determined that the pitch angle is within the first range, a posture of an object is updated based on the roll angle. When it has been determined that the pitch angle is within the second range, the posture of the object is updated based on the yaw angle. Accordingly, operability can be improved in a game executed in accordance with an orientation of the input device.

    摘要翻译: 基于从输入装置的陀螺仪传感器单元输出的角速度数据,检测输入装置的方向(俯仰角,俯仰角,偏航角)。 然后,确定俯仰角是在第一范围内还是在第二范围内。 当确定俯仰角在第一范围内时,基于滚动角度来更新物体的姿势。 当确定俯仰角在第二范围内时,基于偏航角更新物体的姿态。 因此,根据输入装置的方位执行的游戏可以提高操作性。