Game apparatus and computer readable storage medium storing game program
    2.
    发明授权
    Game apparatus and computer readable storage medium storing game program 有权
    存储游戏程序的游戏装置和计算机可读存储介质

    公开(公告)号:US08690656B2

    公开(公告)日:2014-04-08

    申请号:US12272239

    申请日:2008-11-17

    IPC分类号: A63F13/00

    摘要: Instead of using an operation inputted by a player, a series of operation data for continuously moving a player character for a predetermined time period of a game is previously stored as automatic operation data. Automatic control means moves the player character based on the automatic operation data. Furthermore, the automatic control means receives a play start operation indicating that the player starts to play the game while the automatic control means moves the player character. A movement of the player character control led based on the automatic operation data is finished at a time when the play start operation is received, and the movement of the player character starts to be controlled based on an operation of the player.

    摘要翻译: 代替使用由播放器输入的操作,预先存储用于在游戏的预定时间段内连续移动玩家角色的一系列操作数据作为自动操作数据。 自动控制装置根据自动操作数据移动玩家角色。 此外,当自动控制装置移动玩家角色时,自动控制装置接收指示玩家开始玩游戏的播放开始操作。 在接收到播放开始操作时基于自动操作数据引导的玩家角色控制的移动结束,并且基于玩家的操作开始控制玩家角色的移动。

    COMPUTER-READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME METHOD
    6.
    发明申请
    COMPUTER-READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME METHOD 有权
    计算机可读存储媒体,游戏设备,游戏系统和游戏方法

    公开(公告)号:US20110306418A1

    公开(公告)日:2011-12-15

    申请号:US12955248

    申请日:2010-11-29

    IPC分类号: A63F9/24

    摘要: Respective orientations (a pitch angle, a roll angle, and a yaw angle) of the input device are detected based on angular velocity data outputted from a gyro sensor unit of an input device. Then, it is determined whether the pitch angle is within a first range or within a second range. When it has been determined that the pitch angle is within the first range, a posture of an object is updated based on the roll angle. When it has been determined that the pitch angle is within the second range, the posture of the object is updated based on the yaw angle. Accordingly, operability can be improved in a game executed in accordance with an orientation of the input device.

    摘要翻译: 基于从输入装置的陀螺仪传感器单元输出的角速度数据,检测输入装置的方向(俯仰角,俯仰角,偏航角)。 然后,确定俯仰角是在第一范围内还是在第二范围内。 当确定俯仰角在第一范围内时,基于滚动角度来更新物体的姿势。 当确定俯仰角在第二范围内时,基于偏航角更新物体的姿态。 因此,根据输入装置的方位执行的游戏可以提高操作性。

    GAME APPARATUS AND COMPUTER-READABLE RECORDING MEDIUM RECORDING GAME PROGRAM
    7.
    发明申请
    GAME APPARATUS AND COMPUTER-READABLE RECORDING MEDIUM RECORDING GAME PROGRAM 有权
    游戏装置和计算机可读记录媒体记录游戏程序

    公开(公告)号:US20100160045A1

    公开(公告)日:2010-06-24

    申请号:US12388008

    申请日:2009-02-18

    IPC分类号: A63F9/24 A63F13/02

    摘要: Operation data including at least acceleration data and angular speed data is obtained from an input device including at least an acceleration sensor and a gyroscopic sensor. Next, at least one of an attitude and a position of a predetermined object in a virtual space is controlled based on the angular speed data. When at least one of the attitude and the position of the predetermined object is controlled based on the angular speed data, it is determined whether or not the acceleration data satisfies predetermined conditions. As a result, if the acceleration data satisfies the predetermined conditions, the predetermined object is caused to start a predetermined motion.

    摘要翻译: 从至少包括加速度传感器和陀螺仪传感器的输入装置获得至少包括加速度数据和角速度数据的操作数据。 接下来,基于角速度数据来控制虚拟空间中的预定对象的姿态和位置中的至少一个。 当基于角速度数据控制预定对象的姿势和位置中的至少一个时,确定加速度数据是否满足预定条件。 结果,如果加速度数据满足预定条件,则使预定对象开始预定的运动。

    GAME APPARATUS AND COMPUTER READABLE STORAGE MEDIUM STORING GAME PROGRAM
    8.
    发明申请
    GAME APPARATUS AND COMPUTER READABLE STORAGE MEDIUM STORING GAME PROGRAM 有权
    游戏设备和计算机可读存储媒体存储游戏程序

    公开(公告)号:US20100069159A1

    公开(公告)日:2010-03-18

    申请号:US12272239

    申请日:2008-11-17

    IPC分类号: A63F13/00

    摘要: Instead of using an operation inputted by a player, a series of operation data for continuously moving a player character for a predetermined time period of a game is previously stored as automatic operation data. Automatic control means moves the player character based on the automatic operation data. Furthermore, the automatic control means receives a play start operation indicating that the player starts to play the game while the automatic control means moves the player character. A movement of the player character control led based on the automatic operation data is finished at a time when the play start operation is received, and the movement of the player character starts to be controlled based on an operation of the player.

    摘要翻译: 代替使用由播放器输入的操作,预先存储用于在游戏的预定时间段内连续移动玩家角色的一系列操作数据作为自动操作数据。 自动控制装置根据自动操作数据移动玩家角色。 此外,当自动控制装置移动玩家角色时,自动控制装置接收指示玩家开始玩游戏的播放开始操作。 在接收到播放开始操作时基于自动操作数据引导的玩家角色控制的移动结束,并且基于玩家的操作开始控制玩家角色的移动。