Replacing a Departing Player in a Game with a Waiting Player
    1.
    发明申请
    Replacing a Departing Player in a Game with a Waiting Player 审中-公开
    在等待玩家的游戏中替换出发者

    公开(公告)号:US20080045335A1

    公开(公告)日:2008-02-21

    申请号:US11465385

    申请日:2006-08-17

    IPC分类号: A63F9/24

    摘要: In an embodiment, if a departing player requests to leave a game before the game is complete, a waiting player is selected and the waiting player replaces the departing player in the game. Replacing the departing player with the waiting player includes assigning a play state of the departing player to the waiting player. The play state is then updated in response to game control input events received from the waiting player. In various embodiments, the waiting player is selected based on skill levels, play styles, time preferences, or game stage preferences of the players, or based on an input criteria specified by the departing or remaining players. In various embodiments, the play state may include a location within the game, an inventory, or a score.

    摘要翻译: 在一个实施例中,如果离开的玩家在游戏完成之前请求离开游戏,则选择等待的玩家,并且等待的玩家在游戏中替换离开的玩家。 用等待玩家代替离职玩家包括将离职玩家的游戏状态分配给等待玩家。 然后响应于从等待玩家接收到的游戏控制输入事件更新播放状态。 在各种实施例中,基于玩家的技能水平,游戏风格,时间偏好或游戏阶段偏好,或者基于由离职或剩余玩家指定的输入标准来选择等待玩家。 在各种实施例中,播放状态可以包括游戏内的位置,盘点或得分。

    Emphasizing drop destinations for a selected entity based upon prior drop destinations
    2.
    发明授权
    Emphasizing drop destinations for a selected entity based upon prior drop destinations 有权
    根据先前的丢弃目的地强调所选实体的丢弃目的地

    公开(公告)号:US07546545B2

    公开(公告)日:2009-06-09

    申请号:US11535550

    申请日:2006-09-27

    IPC分类号: G06F3/048 G06F3/033

    CPC分类号: G06F3/0486

    摘要: A method that emphasizes at least one drop destination for a selected entity based upon monitored drop destinations. Drop destinations may be emphasized by generating a plurality of path vectors between the selected entity and at least a portion of the plurality of drop destinations. Generally, by emphasizing drop destinations, the potential drop destinations for the selected entity may be anticipated and emphasized to the user, which may increase the likelihood that the user will drop onto the desired drop destination. Moreover, a user may choose one of the drop destinations by dropping the selected entity along the path vector associated with the desired drop destination. As such, drag and drop operations may be successfully completed with fewer mouse movements and/or less precision, often resulting in fewer accidental drops.

    摘要翻译: 基于被监控的丢弃目的地强调所选实体的至少一个丢弃目的地的方法。 可以通过在所选择的实体和多个丢弃目的地的至少一部分之间生成多个路径向量来强调丢弃目的地。 通常,通过强调丢弃目的地,可以预期并强调所选实体的潜在丢弃目的地,并且可以增加用户将丢弃目的地的可能性。 此外,用户可以通过沿着与期望的丢弃目的地相关联的路径向量丢弃所选择的实体来选择丢弃目的地之一。 因此,拖放操作可以通过更少的鼠标移动和/或更少的精度成功地完成,通常导致更少的意外下降。

    Finding Pages Based on Specifications of Locations of Keywords
    4.
    发明申请
    Finding Pages Based on Specifications of Locations of Keywords 审中-公开
    基于关键词位置查找页面

    公开(公告)号:US20080229240A1

    公开(公告)日:2008-09-18

    申请号:US11686574

    申请日:2007-03-15

    IPC分类号: G06F3/048

    CPC分类号: G06F16/951

    摘要: A palette is displayed that includes widgets. A specification of a first widget selected from among the widgets in the palette is received along with a first widget location, a keyword, and a keyword location. Pages are found that, when rendered, include a term located at a term location and an element located at a respective element location, where the term matches the keyword and the element matches the first widget. In various embodiments, the identifiers of the pages are sorted based on distances between the first widget location and the element location, distances between the keyword location and the term location, differences between widths and heights of the first widget and the element, and/or based on matches between the visual attribute for the first widget and a visual characteristic for the element.

    摘要翻译: 显示一个包含小部件的调色板。 从调色板中的小部件中选择的第一小部件的规格与第一小部件位置,关键字和关键字位置一起被接收。 找到页面,当呈现时,包括位于术语位置处的术语和位于相应元素位置处的元素,其中该术语与关键字匹配,并且元素与第一小部件匹配。 在各种实施例中,页面的标识符基于第一小部件位置和元素位置之间的距离,关键字位置与术语位置之间的距离,第一小部件和元素的宽度和高度之间的差异,和/或 基于第一小部件的视觉属性与元素的视觉特征之间的匹配。

    Emphasizing Drop Destinations for a Selected Entity Based Upon Prior Drop Destinations
    5.
    发明申请
    Emphasizing Drop Destinations for a Selected Entity Based Upon Prior Drop Destinations 有权
    强调根据先前的下降目的地选定实体的丢弃目的地

    公开(公告)号:US20080077874A1

    公开(公告)日:2008-03-27

    申请号:US11535550

    申请日:2006-09-27

    IPC分类号: G06F9/00 G06F3/00

    CPC分类号: G06F3/0486

    摘要: An apparatus, program product and method that emphasize a least one drop destination for a selected entity based upon monitored drop destinations. Drop destinations may be emphasized by generating a plurality of path vectors between the selected entity and at least a portion of the plurality of drop destinations. Generally, by emphasizing drop destinations, the potential drop destinations for the selected entity may be anticipated and emphasized to the user, which may increase the likelihood that the user will drop onto the desired drop destination. Moreover, a user may choose one of the drop destinations by dropping the selected entity along the path vector associated with the desired drop destination. As such, drag and drop operations may be successfully completed with fewer mouse movements and/or less precision, often resulting in fewer accidental drops.

    摘要翻译: 基于被监控的丢弃目的地,强调所选实体的至少一个丢弃目的地的装置,程序产品和方法。 可以通过在所选择的实体和多个丢弃目的地的至少一部分之间生成多个路径向量来强调丢弃目的地。 通常,通过强调丢弃目的地,可以预期并强调所选实体的潜在丢弃目的地,并且可以增加用户将丢弃目的地的可能性。 此外,用户可以通过沿着与期望的丢弃目的地相关联的路径向量丢弃所选择的实体来选择丢弃目的地之一。 因此,拖放操作可以通过更少的鼠标移动和/或更少的精度成功地完成,通常导致更少的意外下降。

    Advertising in virtual environments based on crowd statistics
    6.
    发明授权
    Advertising in virtual environments based on crowd statistics 有权
    根据人群统计在虚拟环境中广告

    公开(公告)号:US08924250B2

    公开(公告)日:2014-12-30

    申请号:US11854664

    申请日:2007-09-13

    IPC分类号: G06Q30/00 G06Q30/02

    CPC分类号: G06Q30/0264 G06Q30/02

    摘要: Embodiments of the invention may be used to place a targeted advertisement on a billboard (or other advertising location) in an immersive virtual environment by determining the interests of a group of users at a given location to calculate an advertisement matching the whole group. The selected advisement may be based not only on the sum of individual interests for the avatars present in the particular location, but also current interaction between the avatars. As groups of users communicate with one another within a virtual world, the substance of their communications may contribute to what advertisement is selected and presented to the avatars at the advertising location.

    摘要翻译: 本发明的实施例可以用于通过确定给定位置处的一组用户的兴趣来计算与整个组匹配的广告,将目标广告放置在沉浸式虚拟环境中的广告牌(或其他广告位置)上。 所选择的建议可能不仅基于特定位置中存在的化身的个人兴趣的总和,而且还基于化身之间的当前交互。 随着用户群体在虚拟世界中彼此通信,其通信的实质可能有助于在广告位置选择并呈现给头像的广告。

    Media playlist construction for virtual environments
    7.
    发明授权
    Media playlist construction for virtual environments 有权
    用于虚拟环境的媒体播放列表构建

    公开(公告)号:US08838640B2

    公开(公告)日:2014-09-16

    申请号:US13021847

    申请日:2011-02-07

    IPC分类号: G06F7/00 G06F17/30

    摘要: Embodiments of the invention provide techniques for generating song playlists for use in an immersive virtual environment. Generally, playlists may be generated based on stored music preference data. The music preference data may be generated by storing user interactions with specific songs. The user interactions may be associated with characteristics of the user's situational context within the virtual world. The music preference data may be indexed by song name, and/or by musical properties. Subsequently, the music preference data may be used to generate a playlist adapted to the user's current situation within the virtual world.

    摘要翻译: 本发明的实施例提供了用于生成用于沉浸式虚拟环境中的歌曲播放列表的技术。 通常,可以基于存储的音乐偏好数据生成播放列表。 可以通过存储与特定歌曲的用户交互来生成音乐偏好数据。 用户交互可能与虚拟世界中用户的情境环境的特征相关联。 音乐偏好数据可以由歌曲名称和/或音乐属性索引。 随后,音乐偏好数据可以用于生成适合于虚拟世界内的用户当前情况的播放列表。

    Describing elements in a virtual world based on changes since a previous encounter
    8.
    发明授权
    Describing elements in a virtual world based on changes since a previous encounter 有权
    根据以前遇到的变化描述虚拟世界中的元素

    公开(公告)号:US08819565B2

    公开(公告)日:2014-08-26

    申请号:US12120578

    申请日:2008-05-14

    IPC分类号: G06F3/048

    摘要: Embodiments of the invention may be used to enhance the presentation of a virtual environment for certain users, e.g., a visually impaired user. Because users may visit, and revisit, locations within the virtual environment, the state of elements in the virtual environment may change. Accordingly, audible descriptions of an object, person or environment, may be adjusted to prevent redundant or unnecessary descriptions. For example, when the user encounters a given element a second time, rather than describe each characteristic of the element, only changes to the characteristics of the element are described.

    摘要翻译: 本发明的实施例可以用于增强某些用户(例如,视障用户)的虚拟环境的呈现。 由于用户可以访问并重新访问虚拟环境中的位置,虚拟环境中的元素的状态可能会改变。 因此,可以调整对象,人或环境的可听见的描述,以防止冗余或不必要的描述。 例如,当用户第二次遇到给定的元素而不是描述元素的每个特征时,仅描述元素的特征的改变。

    Brokering of personalized rulesets for use in digital media character replacement
    9.
    发明授权
    Brokering of personalized rulesets for use in digital media character replacement 有权
    个性化规则集的经纪人用于数字媒体字符替换

    公开(公告)号:US08683333B2

    公开(公告)日:2014-03-25

    申请号:US11297313

    申请日:2005-12-08

    IPC分类号: G06F3/00

    摘要: An apparatus, program product and method utilize a brokering service for use in controlling the incorporation of likeness data for an individual into a media presentation. The brokering service maintains a plurality of rulesets respectively associated with a plurality of individuals. Each ruleset is used to restrict or otherwise control the incorporation of likeness data associated with an associated individual into media presentations, typically through the inclusion of one or more rules configured to define conditions under which the likeness data for the associated individual may or may not be incorporated into a media presentation. The brokering service is capable of responding to requests for selected rulesets for different individuals by communicating the rulesets to various requesting entities.

    摘要翻译: 一种装置,程序产品和方法利用代理服务来用于控制将个人的相似数据并入媒体呈现中。 代理服务维护分别与多个个人相关联的多个规则集。 每个规则集用于限制或以其他方式控制与相关联的个体相关联的相似性数据结合到媒体呈现中,通常通过包括被配置为定义相关个体的相似数据可能是或可以不是的条件的一个或多个规则 纳入媒体演示。 经纪服务能够通过将规则集传递给各种请求实体来响应针对不同个人的所选规则集的请求。

    Benchmark profiling for distributed systems
    10.
    发明授权
    Benchmark profiling for distributed systems 失效
    分布式系统的基准测试

    公开(公告)号:US08566803B2

    公开(公告)日:2013-10-22

    申请号:US11858405

    申请日:2007-09-20

    摘要: Embodiments of the invention may be used to generate a benchmark profile for a computing job configured to execute on distributed systems. The benchmark profile may be used to predict the performance of components of a computing job for a variety of different distributed computing system architectures. A profiling tool evaluates the computing job to identify the particular performance characteristics of the application and match this with benchmarks that are most representative of the identified performance characteristics and store them in the benchmark profile. The identified benchmarks may then be run on different configurations of a distributed computing system in order to predict the performance of the application for a variety of scenarios.

    摘要翻译: 本发明的实施例可以用于生成被配置为在分布式系统上执行的计算作业的基准简档。 基准配置文件可用于预测各种不同分布式计算系统体系结构的计算任务组件的性能。 分析工具评估计算任务以识别应用程序的特定性能特征,并将其与最具代表性能特征的基准匹配,并将其存储在基准配置文件中。 然后可以在分布式计算系统的不同配置上运行所识别的基准,以便预测针对各种场景的应用的性能。