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公开(公告)号:US20220092837A1
公开(公告)日:2022-03-24
申请号:US17028865
申请日:2020-09-22
发明人: Mark Andrew Sagar , Tim Szu-Hsien Wu , Frank Filipe Bonniwell , Homoud B. Alkouh , Colin Joseph Hodges
摘要: Systems and methods for image retargeting are provided. Image data may be acquired that includes motion capture data indicative of motion of a plurality of markers disposed on a surface of a first subject. Each of the markers may be associated with a respective location on the first subject. A plurality of blendshapes may be calculated for the motion capture data based on a configuration of the markers. An error function may be identified for the plurality of blendshapes, and it may be determined that the plurality of blendshapes can be used to retarget a second subject based on the error function. The plurality of blendshapes may then be applied to a second subject to generate a new animation.
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公开(公告)号:US11176725B2
公开(公告)日:2021-11-16
申请号:US16925320
申请日:2020-07-09
发明人: Mark Andrew Sagar , Tim Szu-Hsien Wu , Frank Filipe Bonniwell , Homoud B. Alkouh , Colin Joseph Hodges
摘要: Systems and methods for image retargeting are provided. Image data may be acquired that includes motion capture data indicative of motion of a plurality of markers disposed on a surface of a first subject. Each of the markers may be associated with a respective location on the first subject. A plurality of blendshapes may be calculated for the motion capture data based on a configuration of the markers. An error function may be identified for the plurality of blendshapes, and it may be determined that the plurality of blendshapes can be used to retarget a second subject based on the error function. The plurality of blendshapes may then be applied to a second subject to generate a new animation.
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公开(公告)号:US11083964B2
公开(公告)日:2021-08-10
申请号:US16432598
申请日:2019-06-05
发明人: David Perry
摘要: A method for streaming gameplay of a cloud video game is provided, including: executing the cloud video game to generate gameplay video; streaming the gameplay video over a network to a client device, the gameplay video being presented by the client device on a display; during the streaming of the gameplay video, transmitting one or more visual assets over the network to the client device, the visual assets being cached by the client device; wherein the cached visual assets are processed by the client device and combined into the gameplay video before being presented on the display.
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公开(公告)号:US10967260B2
公开(公告)日:2021-04-06
申请号:US16569174
申请日:2019-09-12
发明人: Cliff Pajaro
IPC分类号: A63F13/31 , A63F13/355 , A63F13/352 , A63F13/44
摘要: A cloud gaming manager selects a game server to stream a computer game to a requesting client game console based on which server in the cloud system has the requested game in server memory, or the requested game system in server memory, or the user files of the requesting console in server memory.
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公开(公告)号:US10913003B2
公开(公告)日:2021-02-09
申请号:US16416218
申请日:2019-05-19
IPC分类号: A63F9/24 , A63F13/86 , A63F13/35 , A63F13/47 , A63F13/795 , A63F13/87 , A63F13/533 , A63F13/497 , H04N21/478 , H04N21/4788
摘要: A method for sharing a gameplay experience is provided, including: executing a video game by a cloud gaming system, wherein executing the video game includes processing a game state of the video game to provide gameplay of the video game; streaming the gameplay of the video game over a network, the gameplay of the video game being defined for a first user; receiving a command to share an interactive playable portion from the gameplay of the video game; responsive to the command, sharing the interactive playable portion of the video game through a social interface, the social interface enabling access for gameplay of the interactive playable portion by a second user.
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公开(公告)号:US10912997B2
公开(公告)日:2021-02-09
申请号:US16405384
申请日:2019-05-07
IPC分类号: A63F13/00 , A63F13/355 , H04L29/06 , A63F13/77 , A63F13/42 , G06F9/455 , A63F13/35 , A63F13/537 , A63F13/795 , H04N19/44 , H04L29/08 , A63F13/335 , A63F13/86 , A63F13/87 , A63F13/71 , H04N19/136 , H04N19/42 , H04N19/46 , H04N19/70
摘要: Systems and methods are provided for cloud gaming. One system includes a plurality of computing resources in one or more data centers. The plurality of computing resources is configured to execute instances of games for client devices that are remote from the one or more data centers. Each instance for an executable game is associated with a processor, a graphics processing unit (GPU), and memory. Memory is used for storing video frames generated for the executable game. The video frames are compressed for video game streaming to one or more client devices. The executable game is associated with video, audio and input channels for said one or more client devices to control interactivity of operation of the executable game during said video game streaming. The cloud gaming system implements at least one channel driver to facilitate I/O processing for the one or more client devices when executed by the computing resources of the one or more data centers.
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公开(公告)号:US10668377B2
公开(公告)日:2020-06-02
申请号:US15703395
申请日:2017-09-13
发明人: Nathan Gary
IPC分类号: A63F13/497 , A63F13/335 , A63F13/61 , A63F13/86 , G06K9/00
摘要: A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.
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公开(公告)号:US10549204B2
公开(公告)日:2020-02-04
申请号:US15268493
申请日:2016-09-16
发明人: David Perry
IPC分类号: A63F13/86 , A63F13/53 , A63F13/49 , A63F13/497 , A63F13/60
摘要: Systems and methods for sharing game play of a video game includes detecting selection of a video game for game play at a game cloud system. The video game is associated with a pre-recorded video of a game play session of a player and metadata related to game play of the video game. In response, the video game is executed at the game server. The execution causes the game play of the video game to be provided for rendering on a main portion of a display screen of a game client and the pre-recorded video associated with the video game provided for rendering in a second portion of the display screen while the game play is being rendered on the main portion of the display screen. The rendering of the pre-recorded video adjusted so that a game scene of the pre-recorded video matches to a game scene of the game play rendering in the main portion of the display screen. An informational overlay related to an event in the pre-recorded video that corresponds to the event in the game play, is provided for rendering in the main portion. The informational message provides detail message of the event and is generated using the metadata associated with the video game.
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公开(公告)号:US10532290B2
公开(公告)日:2020-01-14
申请号:US15859632
申请日:2017-12-31
IPC分类号: A63F9/24 , A63F13/86 , A63F13/30 , H04N21/478 , A63F13/497 , A63F13/533 , A63F13/87 , A63F13/795 , A63F13/47 , H04N21/4788 , A63F13/35
摘要: A method for sharing recorded gameplay of a video game to a social network, includes: executing, by a game console, a session of a video game; receiving, by the game console during the session of the video game, button input from a controller device that is interfaced with the game console; in response to receiving the button input, presenting, by the game console, a user interface configured to enable sharing of gameplay of the video game; receiving, by the game console via the user interface, one or more commands to share a video of at least a portion of the session of the video game to a social network, the video being recorded to a storage device during the session of the video game; sharing the video to the social network.
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10.
公开(公告)号:US10456671B2
公开(公告)日:2019-10-29
申请号:US16115503
申请日:2018-08-28
IPC分类号: A63F13/30 , A63F13/77 , A63F13/49 , A63F13/358 , A63F13/25 , H04N21/61 , H04N21/2385 , H04N21/214 , A63F13/335 , H04N21/81 , H04N21/478 , A63F13/355 , H04N21/24 , H04N21/2662 , H04N7/10
摘要: Methods for hosting low-latency streaming interactive audio/video (A/V) include executing one or more video games or applications on a server communicatively coupled to a data network. Packet streams are received from a plurality of users and routed to the one or more video games. The packet streams include user control input that are used to compute A/V data in response. The A/V data are received from the video games or applications. Portions of the A/V data are compressed in parallel using processing units resulting in low-latency streaming compressed A/V data. The low-latency streaming compressed A/V data are routed to each of the users over a corresponding data network communication channel. The executing of video games, receiving of packet streams and A/V data, compressing portions of the A/V data and routing the compressed A/V data are performed with a latency such that at least one user has the perception that the controlled video game is responding instantly.
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