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公开(公告)号:US11406906B2
公开(公告)日:2022-08-09
申请号:US16416184
申请日:2019-05-18
IPC分类号: A63F13/86 , A63F13/35 , A63F13/47 , A63F13/795 , A63F13/87 , A63F13/533 , A63F13/497 , H04N21/478 , H04N21/4788
摘要: A controller device for user interactivity with a server of a cloud gaming system is provided, including the following: at least one input device that generates inputs for the server; wherein the controller device communicates directly to an access device for connection to a network that connects the controller device to the server without connecting to a client device; wherein the server receives and processes the inputs to render gameplay video that is transmitted over the network for rendering to a display device that is local to the controller device.
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公开(公告)号:US20170354880A1
公开(公告)日:2017-12-14
申请号:US15690027
申请日:2017-08-29
IPC分类号: A63F13/355 , A63F13/70 , A63F13/53 , A63F13/87 , A63F9/24 , A63F13/23 , A63F13/2145 , A63F13/73
CPC分类号: A63F13/355 , A63F9/24 , A63F13/12 , A63F13/2145 , A63F13/23 , A63F13/53 , A63F13/70 , A63F13/73 , A63F13/87 , A63F2009/2402 , A63F2009/2404 , A63F2009/2407 , A63F2009/241 , A63F2009/2457 , A63F2009/2488
摘要: A method is provided, including: receiving a request to initiate a session of a cloud application for a first user; executing, by a cloud server computer, the first user's session of the cloud application to generate video content; streaming the video content to the first client device for rendering to a first display device; receiving a request from a second client device associated with a remote second user to view the video content; streaming the video content over the network to the second client device; processing a request to transition control of the first user's session to the second user; initiating control of the first user's session by the second user, wherein initiating control by the second user includes deactivating control by the first client device and activating control by the second client device.
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公开(公告)号:US20160228776A1
公开(公告)日:2016-08-11
申请号:US15133066
申请日:2016-04-19
CPC分类号: A63F13/86 , A63F13/12 , A63F13/35 , A63F13/47 , A63F13/497 , A63F13/533 , A63F13/795 , A63F13/87 , H04N21/4781 , H04N21/4788
摘要: A method for sharing recorded gameplay of a video game to a social graph, including the following: recording, by a game console, video of a user's gameplay during a gameplay session that is defined by execution of the video game by the game console; receiving, by the game console, a command to initiate a sharing operation during the gameplay session, wherein receiving the command to initiate the sharing operation is in response to button input triggered from a controller device; in response to receiving the command, presenting, by the game console, a user interface configured to enable identification and sharing of at least a portion of the recorded video; processing, by the game console, input received via the user interface to determine a user-defined selection of the recorded video; sharing the user-defined selection of the recorded video to a social graph of the user.
摘要翻译: 一种用于将视频游戏的记录游戏分享到社交图表的方法,包括以下步骤:在由游戏控制台执行视频游戏所定义的游戏过程中,由游戏机记录用户游戏的视频; 由游戏控制台接收在游戏过程中启动共享操作的命令,其中接收到启动共享操作的命令是响应于从控制器设备触发的按钮输入; 响应于接收到该命令,由游戏控制台呈现被配置为能够识别和共享所记录的视频的至少一部分的用户界面; 通过游戏控制台处理通过用户界面接收的输入,以确定所录制的视频的用户定义的选择; 将所记录的视频的用户定义的选择共享到用户的社交图。
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公开(公告)号:US10188945B2
公开(公告)日:2019-01-29
申请号:US15853462
申请日:2017-12-22
IPC分类号: A63F9/24 , A63F13/00 , G06F17/00 , G06F19/00 , A63F13/355 , A63F13/30 , A63F13/87 , A63F13/73 , A63F13/2145 , A63F13/23 , A63F13/53 , A63F13/70
摘要: A method, including: executing, by a cloud gaming system, a session of a video game; recording the user's gameplay of the video game; analyzing the user's recorded gameplay to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold; during the session of the video game, receiving a request from the client device, the request being initiated from a button of a controller device interfaced to the client device; responsive to the request, presenting, through the client device, the region of interest; generating, by the cloud gaming system, a gameplay video of the video game based on the region of interest; sharing the gameplay video of the video game over the social network to one or more additional client devices for viewing by one or more additional users.
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公开(公告)号:US20180117477A1
公开(公告)日:2018-05-03
申请号:US15859632
申请日:2017-12-31
IPC分类号: A63F13/86 , H04N21/478 , A63F13/497 , A63F13/533 , H04N21/4788 , A63F13/795 , A63F13/47 , A63F13/35 , A63F13/87
CPC分类号: A63F13/86 , A63F13/12 , A63F13/35 , A63F13/47 , A63F13/497 , A63F13/533 , A63F13/795 , A63F13/87 , H04N21/4781 , H04N21/4788
摘要: A method for sharing recorded gameplay of a video game to a social network, includes: executing, by a game console, a session of a video game; receiving, by the game console during the session of the video game, button input from a controller device that is interfaced with the game console; in response to receiving the button input, presenting, by the game console, a user interface configured to enable sharing of gameplay of the video game; receiving, by the game console via the user interface, one or more commands to share a video of at least a portion of the session of the video game to a social network, the video being recorded to a storage device during the session of the video game; sharing the video to the social network.
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公开(公告)号:US10913003B2
公开(公告)日:2021-02-09
申请号:US16416218
申请日:2019-05-19
IPC分类号: A63F9/24 , A63F13/86 , A63F13/35 , A63F13/47 , A63F13/795 , A63F13/87 , A63F13/533 , A63F13/497 , H04N21/478 , H04N21/4788
摘要: A method for sharing a gameplay experience is provided, including: executing a video game by a cloud gaming system, wherein executing the video game includes processing a game state of the video game to provide gameplay of the video game; streaming the gameplay of the video game over a network, the gameplay of the video game being defined for a first user; receiving a command to share an interactive playable portion from the gameplay of the video game; responsive to the command, sharing the interactive playable portion of the video game through a social interface, the social interface enabling access for gameplay of the interactive playable portion by a second user.
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公开(公告)号:US10532290B2
公开(公告)日:2020-01-14
申请号:US15859632
申请日:2017-12-31
IPC分类号: A63F9/24 , A63F13/86 , A63F13/30 , H04N21/478 , A63F13/497 , A63F13/533 , A63F13/87 , A63F13/795 , A63F13/47 , H04N21/4788 , A63F13/35
摘要: A method for sharing recorded gameplay of a video game to a social network, includes: executing, by a game console, a session of a video game; receiving, by the game console during the session of the video game, button input from a controller device that is interfaced with the game console; in response to receiving the button input, presenting, by the game console, a user interface configured to enable sharing of gameplay of the video game; receiving, by the game console via the user interface, one or more commands to share a video of at least a portion of the session of the video game to a social network, the video being recorded to a storage device during the session of the video game; sharing the video to the social network.
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公开(公告)号:US20190270020A1
公开(公告)日:2019-09-05
申请号:US16416218
申请日:2019-05-19
IPC分类号: A63F13/86 , A63F13/35 , A63F13/47 , A63F13/795 , H04N21/4788 , A63F13/533 , A63F13/497 , H04N21/478 , A63F13/87
摘要: A method for sharing a gameplay experience is provided, including: executing a video game by a cloud gaming system, wherein executing the video game includes processing a game state of the video game to provide gameplay of the video game; streaming the gameplay of the video game over a network, the gameplay of the video game being defined for a first user; receiving a command to share an interactive playable portion from the gameplay of the video game; responsive to the command, sharing the interactive playable portion of the video game through a social interface, the social interface enabling access for gameplay of the interactive playable portion by a second user.
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公开(公告)号:US10016677B2
公开(公告)日:2018-07-10
申请号:US15690027
申请日:2017-08-29
IPC分类号: A63F13/355 , A63F9/24 , A63F13/2145 , A63F13/23 , A63F13/53 , A63F13/70 , A63F13/87 , A63F13/73
CPC分类号: A63F13/355 , A63F9/24 , A63F13/12 , A63F13/2145 , A63F13/23 , A63F13/53 , A63F13/70 , A63F13/73 , A63F13/87 , A63F2009/2402 , A63F2009/2404 , A63F2009/2407 , A63F2009/241 , A63F2009/2457 , A63F2009/2488
摘要: A method is provided, including: receiving a request to initiate a session of a cloud application for a first user; executing, by a cloud server computer, the first user's session of the cloud application to generate video content; streaming the video content to the first client device for rendering to a first display device; receiving a request from a second client device associated with a remote second user to view the video content; streaming the video content over the network to the second client device; processing a request to transition control of the first user's session to the second user; initiating control of the first user's session by the second user, wherein initiating control by the second user includes deactivating control by the first client device and activating control by the second client device.
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公开(公告)号:US09878242B2
公开(公告)日:2018-01-30
申请号:US15146804
申请日:2016-05-04
IPC分类号: A63F9/24 , A63F13/00 , G06F17/00 , G06F19/00 , A63F13/355 , A63F13/30 , A63F13/87 , A63F13/73 , A63F13/2145 , A63F13/23 , A63F13/53 , A63F13/70
CPC分类号: A63F13/355 , A63F9/24 , A63F13/12 , A63F13/2145 , A63F13/23 , A63F13/53 , A63F13/70 , A63F13/73 , A63F13/87 , A63F2009/2402 , A63F2009/2404 , A63F2009/2407 , A63F2009/241 , A63F2009/2457 , A63F2009/2488
摘要: A method for generating a gameplay video of a video game is provided. The method initiates with recording a user's gameplay of the video game. The user's recorded gameplay is analyzed to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold. Boundaries are defined within a gameplay context of the video game based on the determined region of interest that define options for selection of a beginning and an end for the gameplay video. The gameplay video of the video game is generated based on the selection defined from the boundaries. The gameplay video of the video game is shared over the social network to one or more additional client devices for viewing by one or more additional users.
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