Shove board game system and playing method thereof
    1.
    发明授权
    Shove board game system and playing method thereof 有权
    棋盘游戏系统及其播放方法

    公开(公告)号:US08585480B2

    公开(公告)日:2013-11-19

    申请号:US12196472

    申请日:2008-08-22

    Applicant: Chien-Yu Wang

    Inventor: Chien-Yu Wang

    Abstract: A shove board game system and playing method thereof includes: a game host to process a shove board game program and provide a picture of a chessboard and an information window and reset status of all pieces on the chessboard, a display device communicating with the game host to display the chessboard, pieces and the information window and related information, and an input device communicating with the game host to receive operations of players to proceed the shove board game. The chessboard is octagonal and has multiple longitudinal and transverse lines in directions of X and Y axes and diagonal straight lines formed at an angle of 45 degrees against the X and Y axes. The lines cross one another to form points of intersection. The pieces are positioned on the points of intersection.

    Abstract translation: 一种棋盘游戏系统及其播放方法包括:处理推板游戏程序并提供棋盘图片和信息窗口的游戏主机以及棋盘上所有棋子的重置状态,与游戏主机通信的显示装置 显示棋盘,片段和信息窗口及相关信息,以及与游戏主机通信的输入设备,以接收玩家的操作以进行推板游戏。 棋盘是八边形的,并且在X和Y轴的方向上具有多个纵向和横向线,并且相对于X和Y轴以45度的角度形成对角直线。 线条彼此交叉形成交点。 这些件位于交叉点上。

    COMPUTING PATHS BETWEEN GEOGRAPHICAL LOCALITIES
    2.
    发明申请
    COMPUTING PATHS BETWEEN GEOGRAPHICAL LOCALITIES 有权
    地理位置之间的计算方法

    公开(公告)号:US20120232796A1

    公开(公告)日:2012-09-13

    申请号:US13498556

    申请日:2011-06-16

    CPC classification number: G01C21/00 A63F3/00072 A63F2003/00201 G01C21/3476

    Abstract: Technology is generally described for computing paths between geographical localities. The technology can receive a request for a path between two or more geographical localities, and compute a path based at least on a popularity rating of intermediate geographical localities.

    Abstract translation: 技术通常被描述为用于计算地理位置之间的路径。 该技术可以接收到两个或更多地理位置之间的路径的请求,并且至少基于中间地理位置的受欢迎程度来计算路径。

    Egyptian pyramids board game
    3.
    发明申请
    Egyptian pyramids board game 失效
    埃及金字塔棋盘游戏

    公开(公告)号:US20050212208A1

    公开(公告)日:2005-09-29

    申请号:US10807855

    申请日:2004-03-24

    Applicant: George Nagle

    Inventor: George Nagle

    CPC classification number: A63F3/00072 A63F3/0449 A63F2003/00201

    Abstract: The game includes a playing board having a predetermined continuous path with spaces for movement of pieces therealong in accordance with rules. The playing board includes: (i) marked historical location spaces designating a specified historical location based on a predetermined theme, especially Egyptian pyramids, the spaces identifying its specified historical location by name, pictorial representation or combinations thereof, and having a specified cost to operate value and a landing fee value. (ii) marked action spaces, each designated so as to require a specified action of a player when a piece lands thereon; (iii) marked event spaces, which may initiate a payment or other event of a player when a piece lands thereon. Random movement is established with at least one die, which has six major facets, forming a cube, and eight minor facets. There is a set of operation papers, a set of event cards, a plurality of different icon pieces for use by a plurality of players, and a set of rules.

    Abstract translation: 游戏包括具有预定的连续路径的游戏板,其具有用于根据规则移动片段的空间。 游戏板包括:(i)根据预定主题,特别是埃及金字塔指定指定历史位置的标记历史位置空间,以名称,图示表示或其组合标识其指定历史位置的空间,并具有指定的操作成本 价值和着陆费值。 (ii)标记的行动处所,每个指定的地方,以便在一件土地上时要求玩家指定的行动; (iii)标记的事件空间,当一件着陆在其上时,可能会发起玩家的付款或其他事件。 随机移动建立与至少一个模具,其具有六个主要面,形成立方体和八个小面。 有一组操作论文,一组事件卡,多个不同的图标,供多个玩家使用,还有一组规则。

    Trading game
    4.
    发明授权
    Trading game 失效
    交易游戏

    公开(公告)号:US4378942A

    公开(公告)日:1983-04-05

    申请号:US218178

    申请日:1980-12-19

    Applicant: Paul J. Isaac

    Inventor: Paul J. Isaac

    Abstract: The trading game simulates a highly liquid market. The game employs tokens and various "Bull" and "Bear" cards to establish a settlement price for various trades. The players create the market prices for each trade during the rounds of play and record the transaction prices on tally sheets. At the completion of a game/round the transaction prices are compared with the determined settlement price to obtain the profit or loss.

    Abstract translation: 交易游戏模拟了高度流动的市场。 该游戏采用令牌和各种“公牛”和“熊”卡,为各行业建立结算价格。 玩家在回合期间为每个交易创造市场价格,并记录交易价格。 在游戏完成后,将交易价格与确定的结算价格进行比较以获得损益。

    Table Slot King
    5.
    发明申请
    Table Slot King 审中-公开

    公开(公告)号:US20180133586A1

    公开(公告)日:2018-05-17

    申请号:US15352564

    申请日:2016-11-15

    Applicant: David Simonek

    Inventor: David Simonek

    Abstract: A physical card game is provided in which winning mathematic combinations are used from a single deck of cards using symbols that determine calculations using certain aspects of the game here on described as Table Slot King. In this card game no cards are provided to the player for a hand of cards as your traditional card games. This is what makes this card game very unique. In this card game there could be one or more players. These cards are placed in a game board made out of cloth in which there are nine rectangular shapes displayed in a rectangular array within the center of an octagon shape display. Each bet can be played and/or evaluated using certain aspects of the game. At least some prizes or top winning outcomes for a round of play must include winning outcomes from at least one, and preferably from all bets played by a given player.

    COMPUTING PATHS BETWEEN GEOGRAPHICAL LOCALITIES
    6.
    发明申请
    COMPUTING PATHS BETWEEN GEOGRAPHICAL LOCALITIES 有权
    地理位置之间的计算方法

    公开(公告)号:US20130311090A1

    公开(公告)日:2013-11-21

    申请号:US13949125

    申请日:2013-07-23

    CPC classification number: G01C21/00 A63F3/00072 A63F2003/00201 G01C21/3476

    Abstract: Technology is generally described for computing paths between geographical localities. In some examples, the technology can receive a request for a path between two or more geographical localities, and compute a path based at least on a popularity rating of intermediate geographical localities.

    Abstract translation: 技术通常被描述为用于计算地理位置之间的路径。 在一些示例中,该技术可以接收对两个或更多地理位置之间的路径的请求,并且至少基于中间地理位置的受欢迎程度来计算路径。

    Egyptian pyramids board game
    7.
    发明授权
    Egyptian pyramids board game 失效
    埃及金字塔棋盘游戏

    公开(公告)号:US07204693B2

    公开(公告)日:2007-04-17

    申请号:US10807855

    申请日:2004-03-24

    Inventor: George L. Nagle

    CPC classification number: A63F3/00072 A63F3/0449 A63F2003/00201

    Abstract: The game includes a playing board having a predetermined continuous path with spaces for movement of pieces therealong in accordance with rules. The playing board includes: (i) marked historical location spaces designating a specified historical location based on a predetermined theme, especially Egyptian pyramids, the spaces identifying its specified historical location by name, pictorial representation or combinations thereof, and having a specified cost to operate value and a landing fee value. (ii) marked action spaces, each designated so as to require a specified action of a player when a piece lands thereon; (iii) marked event spaces, which may initiate a payment or other event of a player when a piece lands thereon. Random movement is established with at least one die, which has six major facets, forming a cube, and eight minor facets. There is a set of operation papers, a set of event cards, a plurality of different icon pieces for use by a plurality of players, and a set of rules.

    Abstract translation: 游戏包括具有预定的连续路径的游戏板,其具有用于根据规则移动片段的空间。 游戏板包括:(i)根据预定主题,特别是埃及金字塔指定指定历史位置的标记历史位置空间,以名称,图示表示或其组合标识其指定历史位置的空间,并具有指定的操作成本 价值和着陆费值。 (ii)标记的行动处所,每个指定的地方,以便在一件土地上时要求玩家指定的行动; (iii)标记的事件空间,当一件着陆在其上时,可能会发起玩家的付款或其他事件。 随机移动建立与至少一个模具,其具有六个主要面,形成立方体和八个小面。 有一组操作论文,一组事件卡,多个不同的图标,供多个玩家使用,还有一组规则。

    MAZE TAG GAME
    8.
    发明申请
    MAZE TAG GAME 审中-公开
    MAZE TAG游戏

    公开(公告)号:US20050051950A1

    公开(公告)日:2005-03-10

    申请号:US10144303

    申请日:2002-05-13

    Applicant: David Greene

    Inventor: David Greene

    Abstract: Marble Tag is a lively and highly interactive game played in, on, and above a board or maze with marbles guided by sticks. The game may be played either indoors or outdoors. Players of all ages from four years old to more than eighty-four are attracted to participate. Much of the excitement and exercise common to the age-old game of tag are included in the game, however the game requires both less vigor and less space than tag. A certain dexterity to manipulate the sticks and marbles is advantageous, but not necessary. The existence of various strategies of play gives multiple levels of interest to the game. Three qualitatively different ways to play Marble Tag are: as individuals, as partnerships, and with handicaps. Furthermore, other games can be played with the same Marble Tag apparatus or on mazes with minor modifications.

    Abstract translation: 大理石标签是一个活泼和高度互动的游戏,在一个板上或上面,在一个板上或迷宫上,由棒指导的大理石。 游戏可以在室内或室外玩。 所有年龄从四岁到八十四岁以上的玩家都被吸引参加。 游戏中包含了古老游戏标签的许多兴奋和运动,但是游戏需要的活力和标签的空间都要小。 操纵棍棒和弹珠的一些灵巧性是有利的,但不是必需的。 各种游戏策略的存在给游戏带来了多个层次的兴趣。 大理石标签的三种定性不同的方式是:作为个人,作为伙伴关系,还有障碍。 此外,其他游戏可以使用相同的大理石标签设备或迷宫进行微小修改。

    Game board for chess, checkers, and the like
    9.
    发明授权
    Game board for chess, checkers, and the like 失效
    游戏棋盘,棋子等

    公开(公告)号:US5908193A

    公开(公告)日:1999-06-01

    申请号:US854505

    申请日:1997-05-12

    Applicant: Nader Houman

    Inventor: Nader Houman

    CPC classification number: A63F3/00176 A63F2003/00195 A63F2003/00201

    Abstract: A game board (20) for playing chess or checkers, and the like, for two or more players. Each side of the game board (20) has seven edge stations or playing squares, (e1) through (e7), of two alternating contrasting colors, seven first interior stations, (f1) through (f7), also of two alternating contrasting colors, seven second interior stations, (s1) through (s7), also of two alternating contrasting colors, and a central area (ca). In a preferred embodiment in the initial playing position a first castle occupies e1, a first bishop occupies e2, a first knight occupies e3, a king and a queen occupy e4, a second bishop occupies e5, a second knight occupies e6, and a second castle occupies e7.

    Abstract translation: 用于两个或更多个玩家下棋或棋子等的游戏板(20)。 游戏板(20)的每一侧具有七个边缘站或播放正方形,(e1)至(e7),两个交替的对比色,七个第一内部站(f1)到(f7),还有两个交替的对比色 (s1)至(s7),还有两个交替的对比色和中央区域(ca)。 在初始游戏位置的优选实施例中,第一城堡占据e1,第一主教占据e2,第一骑士占据e3,国王和女王占据e4,第二主教占据e5,第二骑士占据e6, 城堡占据e7。

    4-D DART & GAME BOARD, GRAPH PAPER AND GALAXY CHART
    10.
    发明申请
    4-D DART & GAME BOARD, GRAPH PAPER AND GALAXY CHART 审中-公开
    4-D DART&GAME BOARD,GRAPH PAPER AND GALAXY CHART

    公开(公告)号:US20140374990A1

    公开(公告)日:2014-12-25

    申请号:US14308996

    申请日:2014-06-19

    Applicant: Ross McNeel

    Inventor: Ross McNeel

    CPC classification number: A63F3/02 A63F2003/00201 A63F2003/046

    Abstract: The present invention is a 4-D game board, 4-D graph/grid paper, and 4-D galaxy chart of an idealized universe made from a four-dimensional (4-D) hypercube or tesseract projected onto 2-D space. As a 2-D object this grid or game board can be represented in a dart board, book, and especially computer screen/display for any applications for electronic display such as for iPads, and phones. This tesseract is displayed in X, Y, Z, and T axes with coordinates at endpoints and midpoints to make a unique grid with 81 game spaces or nodes. Any number of games can be played on its surface. When used as 4-D graph or grid paper, 4 variables can be graphed at one time and additional nodes can be added to increase precision. Similarly the coordinates/nodes on the board can represent galaxies or sets of galaxies on each side and in the middle of an idealized universe in the X, Y, Z and T directions.

    Abstract translation: 本发明是由四维(4-D)超立方体或投影到二维空间上的Tesseract制成的理想宇宙的4-D游戏板,4-D图形/格网纸和4-D星系图。 作为二维对象,该网格或游戏板可以用于飞镖板,书籍,特别是电脑屏幕/显示屏,用于任何电子显示应用,如iPad和手机。 这个tesseract显示在X,Y,Z和T​​轴上,坐标在端点和中点,以创建一个具有81个游戏空间或节点的唯一网格。 任何数量的游戏都可以在其表面播放。 当用作4-D图或网格纸时,可以一次绘制4个变量,并可以添加其他节点以提高精度。 类似地,板上的坐标/节点可以表示在X,Y,Z和T​​方向上的理想宇宙的每一侧和中间的星系或星系。

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