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公开(公告)号:US06634947B1
公开(公告)日:2003-10-21
申请号:US09590302
申请日:2000-06-09
IPC分类号: H63F922
CPC分类号: A63F13/46 , A63F13/10 , A63F13/493 , A63F13/533 , A63F13/803 , A63F13/837 , A63F2300/303 , A63F2300/305 , A63F2300/307 , A63F2300/61 , A63F2300/63 , A63F2300/636 , A63F2300/64 , A63F2300/66 , A63F2300/8017 , A63F2300/8029 , A63F2300/8076
摘要: A video game system includes a video game machine and a controller connected thereto, wherein the game machine is further connected with a display device. A video-game memory medium, detachably attached to the game machine, generates image data for displaying a player object, a plurality of courses, and objects other than the player object. A player chooses a course of play by operating the controller. A score-giving condition is detected according to a relation of the player object to another object. Depending on the detection, a first score is counted for the course. When the player object comes under a condition satisfying a course clear, the first score is memorized in a score-register area of a RAM. If the user chooses to play a same course, an initial value is written to the score-register area.
摘要翻译: 视频游戏系统包括视频游戏机和与其连接的控制器,其中游戏机还与显示装置连接。 可拆卸地附接到游戏机的视频游戏存储介质生成用于显示选手对象,多个课程以及除了选手对象之外的对象的图像数据。 玩家通过操作控制器选择游戏过程。 根据玩家对象与另一对象的关系来检测分数赋予条件。 根据检测,计算第一个分数。 当玩家对象进入满足课程清除的条件时,第一分数被存储在RAM的记分寄存器区域中。 如果用户选择播放相同的课程,则将初始值写入分数注册区域。