Object processing apparatus and storage medium having object processing program stored thereon
    1.
    发明授权
    Object processing apparatus and storage medium having object processing program stored thereon 有权
    具有存储在其上的对象处理程序的对象处理装置和存储介质

    公开(公告)号:US08643640B2

    公开(公告)日:2014-02-04

    申请号:US11592248

    申请日:2006-11-03

    申请人: Takaya Imamura

    发明人: Takaya Imamura

    IPC分类号: G06T15/00

    摘要: An operation region is defined as being divided into at least two types of areas of a first area and a second area bordering on the first area. An indicated coordinate set is detected, and it is determined whether the indicated coordinate set is encompassed in the first area or the second area. When the indicated coordinate set is encompassed in the first area, the indicated coordinate set is set as the reference coordinate set. When the indicated coordinate set is encompassed in the second area, a predetermined coordinate set closer to the first area than the indicated coordinate set is set as the reference coordinate set. Based on the positional relationship between the reference coordinate set and the indicated coordinate set, an operation on an object in a virtual space is controlled.

    摘要翻译: 操作区域被定义为被划分为与第一区域接合的第一区域和第二区域的至少两种类型的区域。 检测出指示的坐标集,并且确定所指示的坐标集是否包含在第一区域或第二区域中。 当指示的坐标集合包含在第一区域中时,所指示的坐标集被设置为参考坐标集。 当指示的坐标集合被包含在第二区域中时,设置比指示的坐标集更靠近第一区域的预定坐标集作为参考坐标集。 基于参考坐标集和指示坐标集之间的位置关系,控制对虚拟空间中的对象的操作。

    Object processing apparatus and storage medium having object processing program stored thereon
    2.
    发明申请
    Object processing apparatus and storage medium having object processing program stored thereon 有权
    具有存储在其上的对象处理程序的对象处理装置和存储介质

    公开(公告)号:US20070257907A1

    公开(公告)日:2007-11-08

    申请号:US11592248

    申请日:2006-11-03

    申请人: Takaya Imamura

    发明人: Takaya Imamura

    IPC分类号: G06T15/00

    摘要: An operation region is defined as being divided into at least two types of areas of a first area and a second area bordering on the first area. An indicated coordinate set is detected, and it is determined whether the indicated coordinate set is encompassed in the first area or the second area. When the indicated coordinate set is encompassed in the first area, the indicated coordinate set is set as the reference coordinate set. When the indicated coordinate set is encompassed in the second area, a predetermined coordinate set closer to the first area than the indicated coordinate set is set as the reference coordinate set. Based on the positional relationship between the reference coordinate set and the indicated coordinate set, an operation on an object in a virtual space is controlled.

    摘要翻译: 操作区域被定义为被划分为与第一区域接合的第一区域和第二区域的至少两种类型的区域。 检测出指示的坐标集,并且确定所指示的坐标集是否包含在第一区域或第二区域中。 当指示的坐标集合包含在第一区域中时,所指示的坐标集被设置为参考坐标集。 当指示的坐标集合被包含在第二区域中时,设置比指示的坐标集更靠近第一区域的预定坐标集作为参考坐标集。 基于参考坐标集和指示坐标集之间的位置关系,控制对虚拟空间中的对象的操作。

    Video game system and video game memory medium
    4.
    发明授权
    Video game system and video game memory medium 有权
    视频游戏系统和视频游戏内存媒体

    公开(公告)号:US06540612B1

    公开(公告)日:2003-04-01

    申请号:US09610998

    申请日:2000-07-06

    IPC分类号: A63F922

    摘要: A video game system including a video game machine and a controller connected thereto, wherein the game machine is further connected with a display device. A video-game memory medium, detachably attached to the game machine, generates image data for displaying a player object, a plurality of courses, and objects other than the player object. A player chooses a course of play by operating the controller. A score-giving condition is detected according to a relation of the player object to another object. Depending on the detection, a first score is counted for the course. When the player object comes under a condition satisfying a course clear, the first score is memorized in a score-register area of a RAM. If the user chooses to play a same course, an initial value is written to the score-register area.

    摘要翻译: 一种包括视频游戏机和连接到其上的控制器的视频游戏系统,其中游戏机还与显示装置连接。 可拆卸地附接到游戏机的视频游戏存储介质生成用于显示选手对象,多个课程以及除了选手对象之外的对象的图像数据。 玩家通过操作控制器选择游戏过程。 根据玩家对象与另一对象的关系来检测分数赋予条件。 根据检测,计算第一个分数。 当玩家对象进入满足课程清除的条件时,第一分数被存储在RAM的记分寄存器区域中。 如果用户选择播放相同的课程,则将初始值写入分数注册区域。

    Video game system and video game memory medium
    5.
    发明授权
    Video game system and video game memory medium 失效
    视频游戏系统和视频游戏内存媒体

    公开(公告)号:US06261179B1

    公开(公告)日:2001-07-17

    申请号:US09065485

    申请日:1998-04-24

    IPC分类号: A63F922

    摘要: A video game system including a video game machine and a controller connected thereto, wherein the game machine is further connected with a display device. A video-game memory medium, detachably attached to the game machine, generates image data for displaying a player object, a plurality of courses, and objects other than the player object. A player chooses a course of play by operating the controller. A score-giving condition is detected according to a relation of the player object to another object. Depending on the detection, a first score is counted for the course. When the player object comes under a condition satisfying a course clear, the first score is memorized in a score-register area of a RAM. If the user chooses to play a same course, an initial value is written to the score-register area.

    摘要翻译: 一种包括视频游戏机和连接到其上的控制器的视频游戏系统,其中游戏机还与显示装置连接。 可拆卸地附接到游戏机的视频游戏存储介质生成用于显示选手对象,多个课程以及除了选手对象之外的对象的图像数据。 玩家通过操作控制器选择游戏过程。 根据玩家对象与另一对象的关系来检测分数赋予条件。 根据检测,计算第一个分数。 当玩家对象进入满足课程清除的条件时,第一分数被存储在RAM的记分寄存器区域中。 如果用户选择播放相同的课程,则将初始值写入分数注册区域。

    Video game system and video game memory medium
    6.
    发明授权
    Video game system and video game memory medium 有权
    视频游戏系统和视频游戏内存媒体

    公开(公告)号:US06634947B1

    公开(公告)日:2003-10-21

    申请号:US09590302

    申请日:2000-06-09

    IPC分类号: H63F922

    摘要: A video game system includes a video game machine and a controller connected thereto, wherein the game machine is further connected with a display device. A video-game memory medium, detachably attached to the game machine, generates image data for displaying a player object, a plurality of courses, and objects other than the player object. A player chooses a course of play by operating the controller. A score-giving condition is detected according to a relation of the player object to another object. Depending on the detection, a first score is counted for the course. When the player object comes under a condition satisfying a course clear, the first score is memorized in a score-register area of a RAM. If the user chooses to play a same course, an initial value is written to the score-register area.

    摘要翻译: 视频游戏系统包括视频游戏机和与其连接的控制器,其中游戏机还与显示装置连接。 可拆卸地附接到游戏机的视频游戏存储介质生成用于显示选手对象,多个课程以及除了选手对象之外的对象的图像数据。 玩家通过操作控制器选择游戏过程。 根据玩家对象与另一对象的关系来检测分数赋予条件。 根据检测,计算第一个分数。 当玩家对象进入满足课程清除的条件时,第一分数被存储在RAM的记分寄存器区域中。 如果用户选择播放相同的课程,则将初始值写入分数注册区域。

    Information processing program and information processing apparatus
    8.
    发明授权
    Information processing program and information processing apparatus 有权
    信息处理程序和信息处理装置

    公开(公告)号:US08910085B2

    公开(公告)日:2014-12-09

    申请号:US12539820

    申请日:2009-08-12

    摘要: A game apparatus as one example of an information processing apparatus includes an LCD, a touch panel provided to the LCD, and a CPU core. The CPU core displays a “Yes” button to which a command of allowing save of temporarily-stored sound data is assigned, on the LCD. When a designating operation of an arbitrary position within the displayed button is performed with a stick or the like, which position within the button is designated is specified through a touch panel, a condition is set to the command on the basis of the specified position, and information processing in relation to the command is executed according to the set condition.

    摘要翻译: 作为信息处理装置的一个示例的游戏装置包括LCD,提供给LCD的触摸面板和CPU核心。 CPU核心显示一个“是”按钮,在LCD上分配了允许保存临时存储的声音数据的命令。 当通过棒等进行显示按钮内的任意位置的指定操作时,通过触摸面板指定按钮内的哪个位置,根据指定的位置将条件设定为命令, 并且根据设定条件执行与该命令有关的信息处理。

    INFORMATION PROCESSING PROGRAM AND INFORMATION PROCESSING APPARATUS
    9.
    发明申请
    INFORMATION PROCESSING PROGRAM AND INFORMATION PROCESSING APPARATUS 有权
    信息处理程序和信息处理装置

    公开(公告)号:US20100083187A1

    公开(公告)日:2010-04-01

    申请号:US12539820

    申请日:2009-08-12

    IPC分类号: G06F3/048

    摘要: A game apparatus as one example of an information processing apparatus includes an LCD, a touch panel provided to the LCD, and a CPU core. The CPU core displays a “Yes” button to which a command of allowing save of temporarily-stored sound data is assigned, on the LCD. When a designating operation of an arbitrary position within the displayed button is performed with a stick or the like, which position within the button is designated is specified through a touch panel, a condition is set to the command on the basis of the specified position, and information processing in relation to the command is executed according to the set condition.

    摘要翻译: 作为信息处理装置的一个示例的游戏装置包括LCD,提供给LCD的触摸面板和CPU核心。 CPU核心显示一个“是”按钮,在LCD上分配了允许保存临时存储的声音数据的命令。 当通过棒等进行显示按钮内的任意位置的指定操作时,通过触摸面板指定按钮内的哪个位置,根据指定的位置将条件设定为该命令, 并且根据设定条件执行与该命令有关的信息处理。