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公开(公告)号:US06634947B1
公开(公告)日:2003-10-21
申请号:US09590302
申请日:2000-06-09
IPC分类号: H63F922
CPC分类号: A63F13/46 , A63F13/10 , A63F13/493 , A63F13/533 , A63F13/803 , A63F13/837 , A63F2300/303 , A63F2300/305 , A63F2300/307 , A63F2300/61 , A63F2300/63 , A63F2300/636 , A63F2300/64 , A63F2300/66 , A63F2300/8017 , A63F2300/8029 , A63F2300/8076
摘要: A video game system includes a video game machine and a controller connected thereto, wherein the game machine is further connected with a display device. A video-game memory medium, detachably attached to the game machine, generates image data for displaying a player object, a plurality of courses, and objects other than the player object. A player chooses a course of play by operating the controller. A score-giving condition is detected according to a relation of the player object to another object. Depending on the detection, a first score is counted for the course. When the player object comes under a condition satisfying a course clear, the first score is memorized in a score-register area of a RAM. If the user chooses to play a same course, an initial value is written to the score-register area.
摘要翻译: 视频游戏系统包括视频游戏机和与其连接的控制器,其中游戏机还与显示装置连接。 可拆卸地附接到游戏机的视频游戏存储介质生成用于显示选手对象,多个课程以及除了选手对象之外的对象的图像数据。 玩家通过操作控制器选择游戏过程。 根据玩家对象与另一对象的关系来检测分数赋予条件。 根据检测,计算第一个分数。 当玩家对象进入满足课程清除的条件时,第一分数被存储在RAM的记分寄存器区域中。 如果用户选择播放相同的课程,则将初始值写入分数注册区域。
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公开(公告)号:US06296570B1
公开(公告)日:2001-10-02
申请号:US09065724
申请日:1998-04-24
IPC分类号: A63F1300
CPC分类号: A63F13/5375 , A63F13/10 , A63F13/52 , A63F13/54 , A63F13/803 , A63F2300/303 , A63F2300/305 , A63F2300/6063 , A63F2300/64 , A63F2300/66 , A63F2300/8017 , A63F2300/8029
摘要: A video game system includes a game machine and a memory medium. The game machine is connected with a controller to be operated by a player and a display device for displaying game images. The memory medium generates player object image data and influencing object image data, as well as generates message data. The message data is a message to teach the player how to operate the controller. A player object and an influencing object are displayed on the display device. Also, the display device displays a message of how to operate the controller.
摘要翻译: 视频游戏系统包括游戏机和存储介质。 游戏机与要由玩家操作的控制器和用于显示游戏图像的显示装置连接。 存储介质生成播放器对象图像数据并影响对象图像数据,并且生成消息数据。 消息数据是教授玩家如何操作控制器的消息。 播放器对象和影响对象被显示在显示装置上。 此外,显示装置显示如何操作控制器的消息。
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公开(公告)号:US06572478B2
公开(公告)日:2003-06-03
申请号:US09906839
申请日:2001-07-18
IPC分类号: A63F1300
CPC分类号: A63F13/5375 , A63F13/10 , A63F13/52 , A63F13/54 , A63F13/803 , A63F2300/303 , A63F2300/305 , A63F2300/6063 , A63F2300/64 , A63F2300/66 , A63F2300/8017 , A63F2300/8029
摘要: A video game system includes a game machine and a memory medium. The game machine is connected with a controller to be operated by a player and a display device for displaying game images. The memory medium generates player object image data and influencing object image data, as well as generates message data. The message data is a message to teach the player how to operate the controller. A player object and an influencing object are displayed on the display device. Also, the display device displays a message of how to operate the controller.
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公开(公告)号:US06540612B1
公开(公告)日:2003-04-01
申请号:US09610998
申请日:2000-07-06
IPC分类号: A63F922
CPC分类号: A63F13/46 , A63F13/10 , A63F13/493 , A63F13/533 , A63F13/803 , A63F13/837 , A63F2300/303 , A63F2300/305 , A63F2300/307 , A63F2300/61 , A63F2300/63 , A63F2300/636 , A63F2300/64 , A63F2300/66 , A63F2300/8017 , A63F2300/8029 , A63F2300/8076
摘要: A video game system including a video game machine and a controller connected thereto, wherein the game machine is further connected with a display device. A video-game memory medium, detachably attached to the game machine, generates image data for displaying a player object, a plurality of courses, and objects other than the player object. A player chooses a course of play by operating the controller. A score-giving condition is detected according to a relation of the player object to another object. Depending on the detection, a first score is counted for the course. When the player object comes under a condition satisfying a course clear, the first score is memorized in a score-register area of a RAM. If the user chooses to play a same course, an initial value is written to the score-register area.
摘要翻译: 一种包括视频游戏机和连接到其上的控制器的视频游戏系统,其中游戏机还与显示装置连接。 可拆卸地附接到游戏机的视频游戏存储介质生成用于显示选手对象,多个课程以及除了选手对象之外的对象的图像数据。 玩家通过操作控制器选择游戏过程。 根据玩家对象与另一对象的关系来检测分数赋予条件。 根据检测,计算第一个分数。 当玩家对象进入满足课程清除的条件时,第一分数被存储在RAM的记分寄存器区域中。 如果用户选择播放相同的课程,则将初始值写入分数注册区域。
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公开(公告)号:US06261179B1
公开(公告)日:2001-07-17
申请号:US09065485
申请日:1998-04-24
IPC分类号: A63F922
CPC分类号: A63F13/46 , A63F13/10 , A63F13/493 , A63F13/533 , A63F13/803 , A63F13/837 , A63F2300/303 , A63F2300/305 , A63F2300/307 , A63F2300/61 , A63F2300/63 , A63F2300/636 , A63F2300/64 , A63F2300/66 , A63F2300/8017 , A63F2300/8029 , A63F2300/8076
摘要: A video game system including a video game machine and a controller connected thereto, wherein the game machine is further connected with a display device. A video-game memory medium, detachably attached to the game machine, generates image data for displaying a player object, a plurality of courses, and objects other than the player object. A player chooses a course of play by operating the controller. A score-giving condition is detected according to a relation of the player object to another object. Depending on the detection, a first score is counted for the course. When the player object comes under a condition satisfying a course clear, the first score is memorized in a score-register area of a RAM. If the user chooses to play a same course, an initial value is written to the score-register area.
摘要翻译: 一种包括视频游戏机和连接到其上的控制器的视频游戏系统,其中游戏机还与显示装置连接。 可拆卸地附接到游戏机的视频游戏存储介质生成用于显示选手对象,多个课程以及除了选手对象之外的对象的图像数据。 玩家通过操作控制器选择游戏过程。 根据玩家对象与另一对象的关系来检测分数赋予条件。 根据检测,计算第一个分数。 当玩家对象进入满足课程清除的条件时,第一分数被存储在RAM的记分寄存器区域中。 如果用户选择播放相同的课程,则将初始值写入分数注册区域。
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公开(公告)号:US20070171221A1
公开(公告)日:2007-07-26
申请号:US11482751
申请日:2006-07-10
申请人: Shigeru Miyamoto , Kenta Usui , Kazuaki Morita
发明人: Shigeru Miyamoto , Kenta Usui , Kazuaki Morita
IPC分类号: G06T15/00
CPC分类号: G06T13/20 , G06T13/60 , G06T19/20 , G06T2210/21 , G06T2219/2016
摘要: A computer of an image processing device executing an image processing program displays, on a display device, a virtual three-dimensional space where there are a plurality of objects. The computer varies a size of a collision detection region defined for a predetermined object so that the size repeatedly increases and decreases over time, while the predetermined object is moving. Then, based on the collision detection region, it is determined whether or not the predetermined object and another object are in contact with each other. The computer displays, on the display device, a predetermined effect being inflicted on the object determined to be in contact with the predetermined object.
摘要翻译: 执行图像处理程序的图像处理装置的计算机在显示装置上显示具有多个对象的虚拟三维空间。 计算机改变为预定对象定义的碰撞检测区域的大小,使得随着时间的推移,尺寸重复地增加和减小,而预定对象正在移动。 然后,基于碰撞检测区域,确定预定对象和另一个对象是否彼此接触。 计算机在显示装置上显示对被确定为与预定对象接触的对象施加的预定效果。
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公开(公告)号:US07679623B2
公开(公告)日:2010-03-16
申请号:US11482751
申请日:2006-07-10
申请人: Shigeru Miyamoto , Kenta Usui , Kazuaki Morita
发明人: Shigeru Miyamoto , Kenta Usui , Kazuaki Morita
IPC分类号: G09G5/00
CPC分类号: G06T13/20 , G06T13/60 , G06T19/20 , G06T2210/21 , G06T2219/2016
摘要: A computer of an image processing device executing an image processing program displays, on a display device, a virtual three-dimensional space where there are a plurality of objects. The computer varies a size of a collision detection region defined for a predetermined object so that the size repeatedly increases and decreases over time, while the predetermined object is moving. Then, based on the collision detection region, it is determined whether or not the predetermined object and another object are in contact with each other. The computer displays, on the display device, a predetermined effect being inflicted on the object determined to be in contact with the predetermined object.
摘要翻译: 执行图像处理程序的图像处理装置的计算机在显示装置上显示具有多个对象的虚拟三维空间。 计算机改变为预定对象定义的碰撞检测区域的大小,使得随着时间的推移,尺寸重复地增加和减小,而预定对象正在移动。 然后,基于碰撞检测区域,确定预定对象和另一个对象是否彼此接触。 计算机在显示装置上显示对被确定为与预定对象接触的对象施加的预定效果。
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公开(公告)号:US20130126315A1
公开(公告)日:2013-05-23
申请号:US13321614
申请日:2011-03-16
申请人: Kokichi Tobita , Kazuaki Morita
发明人: Kokichi Tobita , Kazuaki Morita
IPC分类号: H01H9/00
摘要: A switch provided with an actuation body to be displaced due to contact with a physical body and operated in accordance with a position of the actuation body includes a mode switching unit (125) for switching a mode to any of a learning mode and a prediction mode, a position detecting unit (121) for detecting at least preliminarily fixed first and second positions of the actuation body (7), a time measuring unit (127) for measuring a time from when the first position is detected until when the second position is detected, a reference time setting unit (131) for setting a reference time based on the time measured in the learning mode, a comparing unit (133) for comparing the measured time and the reference time in the prediction mode, and a notifying unit (135) for notifying of an alarm in a case where the measured time is greater than the reference time in the prediction mode as a result of comparison. Thereby, the switch capable of being applied to a change in moving speed due to a change in a production line or the physical body or the like and reliably grasping slowing-down of the moving speed of the actuation body over a long time can be provided.
摘要翻译: 设置有由于与身体接触而被移动并且根据致动体的位置而操作的致动体的开关包括用于将模式切换到任何学习模式和预测模式的模式切换单元(125) ,用于检测所述致动体(7)的至少预先固定的第一和第二位置的位置检测单元(121),用于测量从第一位置被检测到第二位置到第二位置之前的时间的时间测量单元(127) 检测出基于在学习模式中测量的时间设定基准时间的参考时间设定单元(131),用于将测量时间与预测模式中的参考时间进行比较的比较单元(133)和通知单元 135),用于在作为比较的结果的预测模式中测量时间大于参考时间的情况下通知报警。 因此,可以提供能够应用于由于生产线或物体等的变化而导致的移动速度变化并且可靠地抓住致动体的移动速度长时间的减速的开关 。
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公开(公告)号:US20120235025A1
公开(公告)日:2012-09-20
申请号:US13321622
申请日:2011-03-16
申请人: Kokichi Tobita , Kazuaki Morita
发明人: Kokichi Tobita , Kazuaki Morita
IPC分类号: H03K17/78
CPC分类号: H01H13/18 , G02B6/3564 , H01H9/54
摘要: A slit is formed in a plunger of a limit switch in such a manner that an amount of light incident on a light receiving element is changed in accordance with displacement of the plunger. The limit switch is provided with a setting processing unit (123) for setting a voltage value outputted from the light receiving element as a threshold value when a setting instruction is inputted in a state where the plunger is displaced to a designated position by a user, a position detecting unit (113) for performing detection processing of detecting whether or not the plunger is placed at a closer position to a reference position than to the designated position by comparing the set threshold value and the voltage value outputted from the light receiving element, and an output signal controlling unit (119) for outputting a signal based on a result of the detection processing. Thereby, the switch for outputting the signal in accordance with a position of a displacement member, the switch being capable of easily outputting the signal in accordance with a desired position of the displacement member without need for an adjusting screw can be provided.
摘要翻译: 在极限开关的柱塞中形成狭缝,使得入射到光接收元件上的光量根据柱塞的位移而改变。 限位开关设置有设定处理单元(123),用于在由用户将柱塞移动到指定位置的状态下输入设定指示时,将从光接收元件输出的电压值设定为阈值, 位置检测单元(113),用于通过比较设定的阈值和从光接收元件输出的电压值来执行检测柱塞是否位于比指定位置更靠近参考位置的检测处理; 以及输出信号控制单元,用于基于检测处理的结果输出信号。 因此,可以提供根据位移构件的位置输出信号的开关,该开关能够根据位移构件的期望位置容易地输出信号而不需要调节螺钉。
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公开(公告)号:US20070031095A1
公开(公告)日:2007-02-08
申请号:US10568289
申请日:2004-08-24
申请人: Jin Fujita , Yuichi Morishita , Kazuaki Morita
发明人: Jin Fujita , Yuichi Morishita , Kazuaki Morita
IPC分类号: G02B6/028
CPC分类号: G02B6/264 , G02B6/028 , G02B6/2551 , G02B6/2552
摘要: Even if a fiber fuse phenomenon occurs to start fire spreading, the fire spreading is shut off. A graded index fiber (GIF) 3 is inserted between transmission-use single mode fibers (SMF) 2a, 2b on a fiber optics transmission line 1. The GIF 3 is so designed that its mode field diameter (MFD) gradually increases from a light entry side. The MFD exhibits a maximum value at a location ¼ of a pitch from the end of the GIF 3. A GIF 3a is disposed on the light entry side. A GIF 3b having an MFD gradually decreasing is disposed on the opposite side of the GIF 3a. The GIF 3b is disposed on the light exit side. The lengths of the GIF 3a and GIF 3b are ¼ of a pitch. The length of the GIF 3 formed by connecting the both is ½ of a pitch. According to the present invention, an expanded MFD is inserted in the middle of the fiber optics transmission line, it is possible to shut off fire spreading caused due to fiber fuse phenomenon.
摘要翻译: 即使发生光纤熔丝现象开始火蔓延,火焰蔓延也被切断。 在光纤传输线1上的传输使用单模光纤(SMF)2a,2b之间插入渐变折射率光纤(GIF)3。 GIF 3被设计成使得其模场直径(MFD)从光入射侧逐渐增加。 在距离GIF 3结束处的间距的1/4处,MFD显示最大值。 GIF3a设置在光入射侧。 具有MFD逐渐减小的GIF3b设置在GIF3a的相对侧。 GIF3b设置在光出射侧。 GIF 3 a和GIF 3 b的长度是1/4的1/4。 通过连接两者形成的GIF 3的长度是音高的1/2。 根据本发明,在光纤传输线的中间插入扩展的MFD,可以切断由于光纤熔丝现象引起的火焰蔓延。
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