Abstract:
Provided are methods and systems for advertising and retailing products and services in various cloud gaming environments. A game provider may configure its cloud gaming environment to display third party advertisement before, during, or after the game. The advertisement may be in the form of timeout screens, banners, gaming objects, prizes, and other forms associated with typical cloud gaming environments. Third party advertisers benefit from additional advertisement exposure in these cloud gaming environments, which tend to be dynamic and interactive, and target new audience. Advertisement interaction levels may be measure to determine effectiveness and, for example, to collect certain fees from advertisers. An interaction level of interaction may be determined based on a number of clicks on advertisement objects, duration of exposure to the advertisement, a number of players, and various other factors. Game providers may modify their cloud gaming environments to improve these interaction levels and, as a result, collect more.
Abstract:
Systems and methods for multimedia capture and payment transactions are provided. A system comprises a payment and multimedia capture means and a cloud-based application. The payment and multimedia capture means is configured to communicate with an external device, transmit key data from the payment and multimedia capture means to the external device. The cloud-based application is configured to receive the key data from the external device, provide a payment and multimedia capture interface on a display of the external device, receive haptic input via the haptic control, analyze the haptic input to determine a duration of the haptic input, select an operation based on the duration, and perform the selected operation. The operation include a payment operation and a multimedia capture operation.
Abstract:
Provided are computer implemented methods and systems for multimedia capture and payment transactions. According to the method, a first user input may be received. Based on the first user input, sensors may be initiated to capture multimedia. The method may further comprise receiving a second user input. Data associated with the first user input and the second user input may be analyzed. Based on the analysis, a multimedia capture mode or a payment transaction mode may be selectively selected. If the multimedia capture mode is selected, the captured multimedia may be recorded to a database. A type of the multimedia being recorded may be determined based on time between the first user input and the second user input. If the payment transaction mode is selected, transaction data may be received. Based on the transaction data, user payment data, and recipient payment data, a payment transaction may be performed.
Abstract:
Provided are computer implemented methods and systems for facilitating mobile and wearable device payments and multimedia transfer. The method commences with receiving a multimedia transfer request from a mobile and wearable device associated with a sender. The method further comprises receiving a recipient identifier. The recipient identifier is associated with a mobile and wearable device associated with a recipient. The method continues with transferring the multimedia content to the recipient. The transfer is based on the recipient identifier. The method further comprises receiving a transaction request from the sender. The transaction request includes one or more of a currency amount, the recipient identifier, and payment data associated with the sender. The method further comprises encrypting transaction data. The transaction data includes one or more of the currency amount and the payment data associated with the sender. The method continues with performing a transaction based on the transaction request.
Abstract:
Provided is a device and methods for facilitating mobile device payments using a wearable personal digital device. The device may comprise a processor, a memory unit, a timepiece module, a communication circuit, a display, a camera, control elements, a connection port, and a band adapted to secure the device on a human body or clothes. The processor may be configured to retrieve information encoded in a barcode, generate barcodes, display retrieved information and barcodes on the display. Additionally, the device may comprise a swipe card reader to make payments using the wearable personal digital device by swiping a payment card through the device. In addition to that, the device may comprise one or more sensors and one or more accelerometers to measure biometric parameters of the user, display measured parameters on the display, and store the parameters to the memory of the device.
Abstract:
Provided are methods and systems for preventing card payment fraud and receiving payments using codes and mobile devices. To pay for a product, a new code payment card without visible digits may be created. A code associated with the code payment card may encode customer payment information and may be scanned by a merchant to receive payment for products. Upon scanning the code, it may be sent to a server. The server may then decode the code for retrieving customer payment information. Based on the customer payment information retrieved and product information stored on the server, purchase transaction may be processes. Based on the processing, a merchant may receive payment for products. The payment may be received from a customer account.
Abstract:
A flying car comprises a body (110) adapted for carrying the payload from one place to another, a tail (120) attached to the body at rear end and adapted for stabilizing the vehicle, plurality of wheels (140) at the bottom of the car connected to a power transmission system, plurality of foldable wings (150) on the sides of the body adapted for creating the pressure difference and creating lift to the vehicle and plurality of jet engines (160) adapted for driving the jet flying car on surface as well as on air. A gimbaled swivel propulsion (GSP) thrust vector control unit controls the direction of the thrust generated by the engines. A plurality of parachutes are attached to the flying jet car to safe land the flying jet car under emergency.
Abstract:
Provided are computer implemented methods and systems for messaging, calling, and one‐touch and one‐scan payments and buying via mobile and wearable devices. An exemplary system comprises a processor and a database in communication with the processor. The processor is configured to provide a haptic control associated with the system. The haptic control is shown on a display of a mobile and wearable device overlapping other visual elements. The haptic control provides mode selection elements associated with a payment, messaging, and calling modes. The processor receives a selection of the payment mode via the mode selection elements from a user. Upon the selection, context is extracted from the display. Based on the context, a payment transaction type which the user intends to perform is determined. The payment transaction type includes a payment receiving transaction and a payment sending transaction. Based on the determining, a transaction request is sent to a financial institution using the extraction.
Abstract:
An amphibious vertical takeoff and landing unmanned device comprises a modular and expandable waterproof body (802), a chassis (804), an outer body shell (806), a propulsion system, a propeller protection system, a surface skidding material platform, a landing system, control surfaces, a ballast, an onboard air compressor, an onboard electrolysis system, a waterproof through-body wire or antenna feed-through, a single or multiple-axis tilt-motor device (1025), a tilt fuselage device, a tilt wing device (1015), a battery, a power distribution board, a Global Positioning System module, a lost model alert, a cooling device (1041), a detachable impact absorbing skin or shell, vision aiding and orientative lights, hatches, quick connect payloads, a lap counter for racing, a flat or inclined launch platform or footing, claws, an apparatus for externally attaching and internally housing a cargo, a charging station, a partial vacuum device, a manually or automatically deployable parachute (1130), and an onboard or ground station electricity generator. A video capture, realtime broadcast, and video downlink system for an amphibious VTOL unmanned device and a collision avoidance, flight stabilization, and multi-rotor control system for an amphibious VTOL unmanned device are also provided.
Abstract:
Provided are computer implemented methods and systems for venture capital raising for startup via award and reality TV show. An exemplary method comprises receiving information associated with startup projects (302). The information is provided to audience for online fund raising via an online resource (306). The information includes a target amount for online fund raising. One or more contributions associated with the startup projects are received from the audience (308). Based on the contributions, eligible startup projects are determined (310). The eligible startup projects are advertised on a television show on a country level (312). Assessment of the eligible startup projects is received from venture capitalists and private investors (314). Based on the assessment, country winning startup projects are selected (316). The country winning startup projects are advertised and assessed on an international television show on an international level (318). Based on international assessment, a world winning startup project is selected (322) and awarded a prize amount (324).