Abstract:
An exergaming arrangement comprising: a motion platform arrangement with a standing platform, connected to said standing platform and arranged to facilitate motion of said standing platform, motion sensing input means, a computing device functionally connected with said motion platform arrangement to facilitate actuation thereof said computing device being also connected with said motion sensing input device to acquire input, display means, a computer program code pertaining to a game or simulation, provided at the computing device and the gaming or simulation being graphically presented via the display means, wherein the computing device is further arranged to execute said computer program code, and implement actuation of the motion platform arrangement and standing platform thereof in accordance with the computer program code, and essentially simultaneously with the actuation, to collect user input from the motion sensing input device, which input is used as input for the game or simulation.
Abstract:
Embodiments include a system for enhancing an audio listening experience, the system comprising an electrical device configured to impart vibrations, to a chest area of a user, based on an incoming audio signal and detect an acoustic resonance generated in a chest cavity of the user as a result of the vibrations; and an acoustic system configured to output the incoming audio signal in synchrony with the vibrations imparted to the chest cavity and simultaneously deliver haptic and audible vibrations associated with the acoustic resonance to the ears of the user. Embodiments also include a headphone system comprising an audio driver for outputting an incoming audio signal to the ears; and at least one acoustical port configured to deliver haptic and audible vibrations to the ear, the haptic and audible vibrations being associated with an acoustic resonance generated in a chest cavity of the user based on the audio signal.
Abstract:
Изобретение относится к области обработки данных, в частности, к многофункциональному манипулятору, обеспечивающему распознавание объектов реального окружающего пространства и виртуальной среды. В предпочтительном варианте осуществления оно выполнено в виде носимого устройства для взаимодействия с объектами виртуальной реальности и/или определения объектов окружающего пространства, содержащего: корпус с возможностью фиксации на руке пользователя, имеющий внутреннюю и внешнюю поверхности; расположенный на внешней поверхности сканирующий блок, содержащий средство определения объектов окружающей реальности; расположенный на внешней поверхности блок пространственного позиционирования, содержащий оптические излучатели для определения пространственного положения носимого устройства в виртуальной среде; вычислительный блок, содержащий процессор для обработки данных, получаемых от сканирующего блока и/или блока пространственного позиционирования и блока тактильного взаимодействия; расположенный на внутренней поверхности блок тактильного взаимодействия, содержащий вибрационный датчик, соединенный с электродом и выполненный с возможностью, в ответ на получение обработанной вычислительным блоком информации от сканирующего блока и/или сенсорного блока, активировать упомянутый, а также вибрационный датчик, генерирующий тактильное взаимодействие с рукой пользователя.
Abstract:
Systems and methods for providing feedback to a user are described. One of the methods includes sending interactive data for rendering on a head mounted display (HMD). The HMD is configured for attachment to a head of a user for playing a game. The method further includes receiving image data associated with a body part of the user while the HMD is worn by the user and the HMD renders interactive content. The method includes tracking a spatial position associated with the body part of the user from the image data of the user. In the method, physical placement of a remote-controlled device at the spatial position associated with the body part of the user is rendered in the HMD as virtual contact with an object in the interactive content.
Abstract:
A motion simulator chair has a base and a seat. An actuator assembly is between the base and the seat, the actuator assembly including a frame connected to the base, a carrier connected to the seat. A linear actuator is operatively connected to the frame and to the carrier by a mechanism, the linear actuator operable to cause a movement of the carrier relative to the frame, the movement being at least partially vertical. A direction of movement of the linear actuator lies in a transverse plane that is between 15 degrees and 165 degrees from a vertical frontal plane of the motion simulator chair