METHOD OF CONDUCTING WAGERING DICE GAMES
    51.
    发明申请
    METHOD OF CONDUCTING WAGERING DICE GAMES 审中-公开
    传导摇号骰子游戏的方法

    公开(公告)号:WO2006012429A2

    公开(公告)日:2006-02-02

    申请号:PCT/US2005025898

    申请日:2005-07-21

    Inventor: NICELY MARK C

    CPC classification number: G07F17/3213 A63F9/04 A63F9/0468 G07F17/3295

    Abstract: A method of conducting a wagering game using dice is disclosed. The method is ideally suited for video-based machines or Internet-based applications. However, it may be conducted in a live environment. Dice comprising multiple characteristics (e.g., values and colors) are used to generate random outcomes. Players may place wagers on value outcomes and color outcomes. Multiple groups of distinct dice may be used to create a game matrix having multiple pay lines which afford players multiple wager options. In one electronic version five dice are used. A player places a wager and then four of the five dice values are generated and revealed. With four of the five values known, possible winning outcomes are highlighted from a pay table listing all winning outcomes. In this version, there are always possible winning outcomes after four of the five dice have been revealed. Bonus trigger outcomes are also discussed.

    Abstract translation: 公开了一种使用骰子进行投注游戏的方法。 该方法非常适用于基于视频的机器或基于Internet的应用程序。 但是,它可能在现场环境中进行。 包含多个特征(例如,值和颜色)的骰子被用于生成随机结果。 玩家可能会对价值结果和颜色结果进行下注。 可以使用多组不同的骰子来创建具有多个支付线的游戏矩阵,从而为玩家提供多种投注选​​项。 在一个电子版本中使用五个骰子。 玩家下注,然后生成并显示五个骰子值中的四个。 通过五个已知值中的四个,可以从列出所有获胜结果的收费表中强调可能的获胜结果。 在这个版本中,五个骰子中的四个被揭示后总会有可能的获胜结果。 还讨论了奖金触发结果。

    GAME DIE HAVING ELECTRONIC TIMER
    52.
    发明申请
    GAME DIE HAVING ELECTRONIC TIMER 审中-公开
    具有电子定时器的游戏机

    公开(公告)号:WO2005072841A1

    公开(公告)日:2005-08-11

    申请号:PCT/US2005/001707

    申请日:2005-01-20

    Abstract: A game die for use in playing game wherein the die includes a die body (12) with multiple sides and wherein an electronic timer (22) and timer-responsive visual signal generating device and/or audio signal generating device is/are located on the body (12). A motion sensing device (54) is disposed on the body to activate the timer to start timing when the die is used in playing the game.

    Abstract translation: 一种用于玩游戏的游戏模具,其中模具包括具有多个侧面的模具本体(12),并且其中电子计时器(22)和定时器响应视觉信号产生装置和/或音频信号产生装置位于 身体(12)。 运动感测装置(54)设置在身体上以激活定时器以在模具用于玩游戏时开始定时。

    ELECTRONIC DIE
    53.
    发明申请
    ELECTRONIC DIE 审中-公开
    电子DIE

    公开(公告)号:WO2004019288B1

    公开(公告)日:2005-04-21

    申请号:PCT/US0326007

    申请日:2003-08-20

    CPC classification number: A63F9/0468 A63F2250/0457

    Abstract: An electronic die (40) capable of exhibiting visual and/or sound effects is disclosed. The die retains the conventional dice-action aspect of being rolled to randomly select an upwardly facing facet. The electronic components provide entertainment effects. Electronic displays, which can include light-emitting dots, are located on the sides of the die for showing the visual effects. An electronic circuit, contained within the die, controls output of the displays. One or more batteries are also contained inside the die for powering the displays and the electronic circuit. To ensure that the die is suitable for playing dice games, the displays, electronic circuit and batteries are securely mounted to withstand the die being thrown. The die can have a hollow compartment for holding the batteries and electronic circuit, or alternatively, the die can be formed using injection molding or casting techniques to embed the electrical components in a solid plastic body.

    Abstract translation: 公开了能够呈现视觉和/或声音效果的电子模具(40)。 模具保持被轧制的常规骰子动作方面以随机选择向上的小平面。 电子元件提供娱乐效果。 可以包括发光点的电子显示器位于模具的侧面以显示视觉效果。 包含在管芯内的电子电路控制显示器的输出。 模具内还包含一个或多个电池,用于为显示器和电子电路供电。 为了确保模具适合玩骰子游戏,显示器,电子电路和电池被牢固地安装以承受被扔的模具。 模具可以具有用于保持电池和电子电路的中空隔室,或者可以使用注塑或铸造技术形成模具,以将电气部件嵌入固体塑料体中。

    APPARATUS FOR PLAYING A GAME
    54.
    发明申请
    APPARATUS FOR PLAYING A GAME 审中-公开
    玩游戏的玩具

    公开(公告)号:WO99038585A1

    公开(公告)日:1999-08-05

    申请号:PCT/US1999/002011

    申请日:1999-01-29

    Abstract: An apparatus (10) for playing the game "Spin the Bottle" comprises a box (20) housing an electronic memory (30), which memory is divided into a plurality of sub-groups. The electronic memory is connected to an output such as screen (40) or a loudspeaker (205). A bottle-shaped pointer (70) is attached via a spindle (60) to a bearing (50) so that the pointer (70) may be rotated about the axis defined by the spindle by the players of the game. A player designated by virtue of the spinning pointer coming to rest facing him depresses one of three buttons (80, 90, 100) on the box (20). Each button accesses a different sub-group within the electronic memory (30), and the electronic memory then displays a question, challenge or forfeit from the various sub-groups of the electronic memory (30) on the screen (40).

    Abstract translation: 用于玩游戏“旋转瓶”的装置(10)包括容纳电子存储器(30)的盒(20),该存储器被分成多个子组。 电子存储器连接到诸如屏幕(40)或扬声器(205)的输出。 瓶形指针(70)通过主轴(60)附接到轴承(50),使得指针(70)可以由游戏玩家围绕主轴限定的轴线旋转。 由旋转指针指定的玩家靠着他而休息的玩家按下盒子(20)上的三个按钮(80,90,100)中的一个。 每个按钮访问电子存储器(30)内的不同子组,然后电子存储器从屏幕(40)上的电子存储器(30)的各个子组显示问题,询问或者没收。

    EDUCATIONAL GAME FOR TEACHING CHESS THROUGH EXAMPLE
    55.
    发明申请
    EDUCATIONAL GAME FOR TEACHING CHESS THROUGH EXAMPLE 审中-公开
    通过实例教导孩子的教育游戏

    公开(公告)号:WO98058714A1

    公开(公告)日:1998-12-30

    申请号:PCT/US1998/012957

    申请日:1998-06-22

    Abstract: A chess-like game includes a gameboard (10) having a central chess board (20). A chess-move storage device stores representations of example moves. A randomizing device (16) is utilized to introduce chance. A captured piece functions as a scoring token. In some playing marker (12) embodiments, playing markers (12) are driven around a game track (30) by dice (14, 16), some having chess piece designations thereon. In a playing card embodiment, playing cards are used as a random generating device.

    Abstract translation: 棋型游戏包括具有中央棋盘(20)的游戏板(10)。 棋移动存储装置存储示例移动的表示。 随机化装置(16)被用来引入机会。 捕获的片段作为记分令牌。 在一些演奏标记(12)的实施例中,通过骰子(14,16)围绕游戏轨道(30)驱动游戏标记(12),其中一些在其上具有棋子名称。 在纸牌实施例中,扑克牌被用作随机生成装置。

    SYSTEM AND METHOD FOR REMOTE PARTICIPATION IN BINGO AND OTHER GAMES OF CHANCE WHERE PLAYERS SELECT NUMBERS
    56.
    发明申请
    SYSTEM AND METHOD FOR REMOTE PARTICIPATION IN BINGO AND OTHER GAMES OF CHANCE WHERE PLAYERS SELECT NUMBERS 审中-公开
    远程参与BINGO和其他游戏选手的选择编号的系统和方法

    公开(公告)号:WO1997006866A1

    公开(公告)日:1997-02-27

    申请号:PCT/CA1996000535

    申请日:1996-08-09

    Abstract: A system and method for remote players to select the numbers on a bingo card and to have this card played in a local Do-It-Yourself bingo game. Remote players wishing to play use a telephone to select the numbers on a game card that is entered into a remotely located bingo game. This entry process also acquires the players identification information. Billing is provided by a '900' number billing service or by charging a player's credit card account. A computer system plays the randomly selected balls against all the entered game cards, and determines the winners. No game cards are manufactured or distributed as the players create their own cards. Local and remote players are assured that the game is legitimately played as all the remote players' cards are printed out at the game site and stored in lock boxes similarly to the local players' cards as proof of the bingo numbers selected and payment made for game entry.

    Abstract translation: 一种用于远程玩家选择宾果牌上的号码并将本牌放在本地自行车游戏中的系统和方法。 希望玩电话的远程玩家选择游戏卡上输入远程宾果游戏的号码。 该输入过程还获取玩家识别信息。 帐单由“900”号码计费服务提供,或通过向玩家的信用卡帐户收费。 计算机系统对所有输入的游戏卡播放随机选择的球,并确定获胜者。 当玩家创建自己的牌时,不会制造或分发游戏卡。 本地和远程玩家放心,游戏合法地播放,因为所有远程玩家的卡片都会在游戏场地打印出来,并存储在类似于本地玩家卡片的锁盒中,作为选择的宾果号码的证明以及游戏付款 条目。

    MULTIPLE VARIABLE GAME EQUIPMENT AND SYSTEM FOR GENERATING GAME FACES
    57.
    发明申请
    MULTIPLE VARIABLE GAME EQUIPMENT AND SYSTEM FOR GENERATING GAME FACES 审中-公开
    多种可变游戏设备和用于生成游戏面的系统

    公开(公告)号:WO1996033782A1

    公开(公告)日:1996-10-31

    申请号:PCT/US1996005446

    申请日:1996-04-19

    Applicant: PRISMS, L.L.C.

    Abstract: Game systems, superficially similar to bingo, which employ combinations of multiple variables from different sets (for example colors; symbols such as numbers of letters; and geometric shapes such as circles, diamonds and squares) to increase the number of pattern permutations on individual game faces (100, 120, 140, 160, 180), in combination with random selection apparatus (350). Compared to ordinary bingo, the number of players may be greatly increased without resulting in games that are unduly short, and various version controls allow control over the mathematical probabilities of winning. Each game face (100, 120, 140, 160, 180) has a plurality of individual positions organized as columns and rows. Within each column, the individual positions are filled with a random sequence of elements from each of at least two of the sets, and each column has a unique column designation. Random selection apparatus (350) is disclosed, which is particularly useful when employed in combination with the game faces. The random selection apparatus (350) generates a sequence of calls, where each call specifies an element from each of the at least two sets of different entities, for example a color and a number, such that a game player can designate individual positions on a particular game face which have elements that match the specified elements of a particular call. In addition, a call preferably includes a column designation. The random selection apparatus (350) includes a number of random selectors (352, 364, 366, 368, 370, 372, 384r, 384b, 384y, 384o, 384g, 386r, 386b, 386y, 386o, 386g, 388r, 388b, 388y, 388o, 388g, 390r, 390b, 390y, 390o, 390g, 392r, 392b, 392y, 392o, 392g) related to each other in a particular manner. Also disclosed are systems (200) for generating game faces, and overall gaming systems (600).

    Abstract translation: 游戏系统,表面上类似于宾果,采用来自不同集合的多个变量(例如颜色;诸如字母数字的符号以及诸如圆形,菱形和正方形的几何形状)的组合,以增加单个游戏上的模式排列数 (100,120,140,​​160,180),与随机选择装置(350)组合。 与普通宾果相比,玩家人数可能会大大增加,而不会导致游戏过度短暂,各种版本控制可以控制获胜的数学概率。 每个游戏面(100,120,140,​​160,180)具有被组织为列和行的多个单独位置。 在每列中,各个位置填充有来自至少两个集合中的每一个的随机元素序列,并且每列具有唯一的列标号。 随机选择装置(350)被公开,当与游戏面组合使用时特别有用。 随机选择装置(350)产生呼叫序列,其中每个呼叫指定来自至少两组不同实体中的每一个的元素,例如颜色和数量,使得玩家可以在一个 具有匹配特定呼叫的指定元素的元素的特定游戏面。 此外,呼叫优选地包括列名称。 随机选择装置(350)包括多个随机选择器(352,364,36,368,370,372,384r,384b,384y,384o,384g,386r,386b,386y,386o,386g,388r,388b, 388y,388o,388g,390r,390b,390y,390o,390g,392r,392b,392y,392o,392g)。 还公开了用于生成游戏面部的系统(200)和整体游戏系统(600)。

    APPARATUS FOR USE WITH A BEVERAGE TAP TO PERFORM A RANDOM SELECTION OR GAME FUNCTION
    58.
    发明申请
    APPARATUS FOR USE WITH A BEVERAGE TAP TO PERFORM A RANDOM SELECTION OR GAME FUNCTION 审中-公开
    使用饮料吸嘴进行随机选择或游戏功能的设备

    公开(公告)号:WO1996016894A1

    公开(公告)日:1996-06-06

    申请号:PCT/AU1995000814

    申请日:1995-12-01

    Abstract: Apparatus (Figs. 2, 3) for use with a beverage tap (1) to perform a random selection or game function is disclosed. A triggering means (11) is included for providing an actuation signal (12A, 12B) in response to operation of the beverage tap (1). A random number generator means (13) is coupled to said triggering means (11) for generating a random value in response to a predetermined number of occurrences of the actuation signal (12A, 12B), the random number generator means (13) being further coupled to display means (10) for outputting one or more symbols (10A, 10B, 10C) in response to said random value.

    Abstract translation: 公开了一种用于饮料龙头(1)用于执行随机选择或游戏功能的装置(图2,3)。 包括触发装置(11),用于响应于饮料丝锥(1)的操作提供致动信号(12A,12B)。 随机数发生器装置(13)耦合到所述触发装置(11),用于响应于预定次数的致动信号(12A,12B)产生随机值,随机数发生器装置(13)进一步 耦合到用于响应于所述随机值输出一个或多个符号(10A,10B,10C)的显示装置(10)。

    BINGO GAME
    59.
    发明申请
    BINGO GAME 审中-公开
    BINGO游戏

    公开(公告)号:WO1995019207A1

    公开(公告)日:1995-07-20

    申请号:PCT/US1995000728

    申请日:1995-01-17

    Abstract: All of the possible bingo numbers are displayed on an electronic reader board in the bingo game room. At the beginning of each game, an electronic random number generator selects a predetermined group of bingo numbers to be "red" numbers for that particular game. Additionally, the electronic number generator also selects a smaller predetermined group of bingo numbers to be "red striped" numbers for that same particular game. All of the other numbers remain "white" numbers for that particular game of bingo. When a player achieves a bingo, the player wins certain preestablished payouts depending upon whether the player has an all "red striped" bingo, an all "red" bingo, an all "white" bingo or any other "mixed color" bingo. The all "red striped" bingo receives the highest payout, the all "red" bingo receives an intermediate size payout, the all "white" bingo receives a smaller size payout and any other "mixed color" bingo receives the smallest payout. A progressive feature can be added to the method of play of bingo in which the player makes a separate, additional wager to be eligible for the progressive jackpot payout. Progressive jackpot pools can be established for an all "red striped" bingo, an all "red" bingo, an all "white" bingo or even for a "case" bingo. "Case" bingos are "near miss" bingos in which a player has missed a bingo by one number and a payout pool can be used to pay "case" bingo winners.

    Abstract translation: 所有可能的宾果号显示在宾果游戏室的电子阅读器板上。 在每个游戏开始时,电子随机数发生器选择预定组的宾果号码为该特定游戏的“红”号码。 此外,电子号码发生器还选择较小的预定组的宾果号码作为相同特定游戏的“红色条纹”数字。 所有其他数字对于特定的宾果游戏仍然是“白色”的数字。 当玩家获得宾果时,玩家根据玩家是否拥有全部“红色条纹”宾果,全部“红色”宾果,全部“白色”宾果或任何其他“混合色彩”宾果,赢得某些预先确定的支出。 所有“红色条纹”宾果收到最高的支出,所有“红色”宾果收到中等大小的支付,所有“白色”宾果收到较小的支付,任何其他“混合颜色”宾果收到最小的支付。 可以将玩法的玩法方法添加到渐进功能中,玩家可以单独进行额外的赌注,以符合累积奖金支出的资格。 可以为所有“红色条纹”宾果,全部“红色”宾果,全部“白色”宾果,甚至为“案例”宾果成立进步的累积奖池。 “案例”宾果是“接近错过”的宾果,其中玩家已经错过了一个号码的宾果,并且支付池可用于支付“案例”宾果获胜者。

    ELECTRONIC GAME
    60.
    发明申请
    ELECTRONIC GAME 审中-公开
    电子游戏

    公开(公告)号:WO1990009217A1

    公开(公告)日:1990-08-23

    申请号:PCT/US1989000473

    申请日:1989-02-07

    CPC classification number: A63F9/0468 G07C15/006

    Abstract: An electronic game device which comprises a control module (20), a plurality of output stations (30), start means (22) to initiate the device, and control means (52-90), responsive to the start means, for randomly providing a signal to one or more selected output stations to elicit a response from the player associated with a selected station. The device described herein can be used to play a variety of parlor games or to aid education.

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