Abstract:
A driver training system (100) for a user (102) of a simulated vehicle. The system includes input devices (104, 106, 108, 110, 112) for controlling the simulated vehicle, a video display (122) having three-dimensional graphics, modeling software (116) for determining position information based on the input devices, and recursive training software (120) to display a previous route through an environment simultaneously with a present route (134) through the environment. The user then incrementally and recursively maximizes parameters associated with vehicle operation skill. The driver training system (100) may be embodied as an arcade game.
Abstract:
A driver training system (100) for a user (102) of a simulated vehicle. The system (100) includes input devices (104, 106, 108, 110, 112) for controlling the simulated vehicle, a video display (112) having three-dimensional graphics, modeling processor (116) for determining position information based on the input devices, and recursive training software (210) to display a previous route (324) through an environment (134) simultaneously with a present route (320) through the environment (134). The user (102) then incrementally and recursively maximizes parameters associated with vehicle operation skill. In addition, a present user may compete with one or more previous users by having previously recorded routes played back on the video display simultaneously with the route of the present user. The driver training system may be embodied as an arcade game.
Abstract:
A control system controls a plurality of interactive travel simulators (1) each comprising an experience generator (8) storing visual data and motion data for the respective simulator, a correlator (9) being provided for updating the visual data for each simulator in accordance with the relative positions of the other simulators in the simulated field of travel.
Abstract:
A driving simulation system is configured to train a driver. The system includes a simulated driver cockpit which includes a steering wheel and at least one video display providing a simulated driving environment to the driver. The system further includes a computerized simulation control module including programming configured to operate a driving simulation through the simulated driver cockpit. The driving simulation includes combined driving rules including generic driving rules configured to universal driving standards and local standard operating procedures for a particular locale. The programming further monitors performance of the driver during the driving simulation, compares the performance of the driver to the combined driving rules, and provide feedback to the driver.
Abstract:
A projector system (1) for spherical platform fundamentally comprises two components: 1) a first computer (3) for receiving inputs, processing the information received from the inputs, responding to or interacting with a player through various objects or equipment inside the environment, and transmitting the information to a real-time image projection module (11); and 2) a second computer (12) in the real-time image projection module (11) for receiving the transmitted information from the first computer (3) and transmitting the information to a set of projectors (13-16) in said module (11) for displaying the images being seen or experienced by the player (10) to the sphere (2). The second computer (12) which receives information from the first computer (3) may further comprise at least a set of two cameras (25-28) for at least for producing, processing, and projecting images and wherein each camera provides at least 30°field of view (FOV). These cameras (25-28) in the second computer (12) may further connect to and transmit image information to a set of corresponding projectors (13-16) for projecting images to at least one part of or the whole sphere, accordingly.
Abstract:
Verfahren und System zum Betrieb einer Anzeigevorrichtung (20) mit einem im Sichtfeld (2) des Benutzers (22) angeordneten Anzeigeelement (21) zur Anzeige von virtuellen Bildinhalten (10), die realen Bildinhalten (11) überlagert angezeigt werden umfassend die Verfahrensschritte: Bestimmung einer Position (14) und einer Blickrichtung (15) des Benutzers (22) in einer Realumgebung (1); Platzieren zumindest eines virtuellen Objekts (19) an einer Objektposition (16) einer die Realumgebung (1) georeferenziert, insbesondere geospezifisch, abbildenden, computergenerierten Simulationsumgebung (13); Bestimmung einer virtuellen Position (14.2) und Blickrichtung (15.2) durch Übertragen der bestimmten Position (14) und Blickrichtung (15) in die Simulationsumgebung (13); Berechnung eines virtuellen Bildinhalts (10) als von der virtuellen Position (14.2) und unter der virtuellen Blickrichtung (15.2) sichtbaren Teil des virtuellen Objekts (19) in der Simulationsumgebung (13); Berechnung einer Einblendungsposition (18) des virtuellen Bildinhalts (10) auf dem Anzeigeelement (21) anhand der Objektposition (16) und der virtuellen Position (14.2) und Blickrichtung (15.2); Anzeige von zumindest einem virtuellen Bildinhalt (10) auf dem Anzeigeelement (21).
Abstract:
Die Erfindung betrifft ein Verfahren zum Betrieb eines Fahrsimulators mit folgenden Schritten: Erfassen eines Bremswunsches in dem Fahrsimulator, insbesondere auf der Grundlage einer Betätigung eines Bremsgebers; Umwandeln des erfassten Bremswunsches in wenigstens einem Bremssignal, welches geeignet ist, den Bremswunsch zu charakterisieren; Übertragen des wenigstens einen Bremssignals von dem Fahrsimulator an einem Prüfstand, auf welchem wenigstens ein Teil eines Antriebsstrangs mit wenigstens einem Achsenabschnitt, insbesondere einer Achshälfte und wenigstens eine Bremse, welche dem wenigstens einen Achsenabschnitt zugeordnet ist, eines Fahrzeugs montiert sind; Drehen des wenigstens einen Achsenabschnitts mit einer Raddrehzahl, welche einer vorgegebenen Geschwindigkeit des Fahrzeugs entspricht; Betätigen der wenigstens einen Bremse des Fahrzeugs auf der Grundlage des wenigstens einen Bremssignals; Einstellen eines vorgegebenen Drehmoments oder einer vorgegebenen Raddrehzahl an wenigstens einem Achsenabschnitt des wenigstens einem Dynamometers auf der Grundlage von Eigenschaften von wenigstens einer Komponente des Fahrzeugs, insbesondere des Antriebsstrangs, des Fahrzeugs und/oder des ganzen Fahrzeugs, wobei die Eigenschaften wenigstens teilweise simuliert werden; Erfassen der realen Raddrehzahl bei vorgegebenem Drehmoment oder des realen Drehmoments bei vorgegebener Raddrehzahl; und Ausgabe der realen Raddrehzahl oder des realen Drehmoments an den Fahrsimulator.
Abstract:
농업용 트랙터 모의 운전 교육장치를 개시한다. 이 장치는 적어도 하나의 운전 조작장치를 포함하고, 상기 조작장치에 의해 운전 조작 제어신호를 생성하는 농업용 트랙터 차체; 및 도로 또는 농경지를 포함하는 지형을 갖는 가상공간, 및 상기 가상공간 내에서 이동하거나 작업을 수행하는 가상 트랙터 및 작동기를 생성하여 디스플레이하고, 상기 제어신호를 응답하여 상기 가상 트랙터의 이동 또는 작업을 제어하는 가상공간 시뮬레이션 장치;를 구비하는 것을 특징으로 한다. 본 발명에 의할 경우, 농업용 트랙터의 운전자가 트랙터를 실제 운전하는 느낌을 갖도록 하고, 농용트랙터의 비포장 도로 주행 시, 발생 가능한 전복 사고를 방지하며, 농업용 도로 또는 논밭의 진입로에서 농업용 트랙터의 운전 미숙, 교통법규 위반에 의한 사고를 방지할 수 있다.
Abstract:
The present disclosure relates to a training apparatus (202) for providing different training levels to an operator of a machine (100). Known training systems are standalone training systems and separate from the machine (100). The training system (202) is provided onboard the machine (100) and allows for different training of the operator according to the operator's expertize.
Abstract:
A real-time car driving simulator for providing to the passengers of a vehicle the feeling they are currently driving the vehicle. The real-time car driving simulator generally includes a set of devices combined together for providing the same functionalities of a video camera unit (10), an inertial measurement unit (20), user interface(s) (30), a processing unit (40), and monitor(s) (50).