VIRTUAL REALITY GAME SYSTEM WITH PSEUDO 3D DISPLAY DRIVER & MISSION CONTROL
    1.
    发明申请
    VIRTUAL REALITY GAME SYSTEM WITH PSEUDO 3D DISPLAY DRIVER & MISSION CONTROL 审中-公开
    虚拟现实游戏系统与PSEUDO 3D显示驱动器和任务控制

    公开(公告)号:WO2003039698A1

    公开(公告)日:2003-05-15

    申请号:PCT/US2002/035238

    申请日:2002-10-31

    Abstract: The 3D video game software (10) is played by a Player and generates a stream of 3D visuals through a game engine that outputs 3D game data. Video games are written using one of several common Application Programming Interfaces (API) for handling the rendering and display functions of the game. The 3D game data are output with API function calls to conventional API drivers (12), which render the 3D game data into display image data that are fed to a graphics display card (14) and result in a 2D image displayed on a 2D display monitor (16). The 3D game data output of the video game software (10) are intercepted and redirected to pseudo API divers (20) which generate right (R) and left (L) stereoscopic image outputs to right and left stereoscopic display cards (22, 24) that generate the resulting 3D stereoscopic display on a 3D display device (26).

    Abstract translation: 3D视频游戏软件10由播放器播放,并通过输出3D游戏数据的游戏引擎生成3D视觉流。 视频游戏是使用几个常用的应用程序编程接口API之一编写的,用于处理游戏的渲染和显示功能。 3D游戏数据通过对常规API驱动器12的API函数调用输出,3D传统API驱动器12将3D游戏数据转换成被馈送到图形显示卡14的显示图像数据,并导致2D图像显示在2D显示监视器16上。 视频游戏软件10的3D游戏数据输出被拦截并被重定向到伪API潜水员20,其向右和左立体显示卡22,24生成右R和左L立体图像输出,以在3D显示器上产生所得到的3D立体显示 装置26。

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