VALIDATION OF APPLICATIONS FOR GRAPHICS PROCESSING UNIT
    1.
    发明申请
    VALIDATION OF APPLICATIONS FOR GRAPHICS PROCESSING UNIT 审中-公开
    图形处理单元应用验证

    公开(公告)号:WO2013130212A1

    公开(公告)日:2013-09-06

    申请号:PCT/US2013/023874

    申请日:2013-01-30

    IPC分类号: G06F11/07 G06F11/36 G06F21/53

    摘要: The techniques described in this disclosure are directed to validating an application that is to be executed on a graphics processing unit (GPU). For example, a validation server device may receive code of the application. The validation server device may provide some level of assurance that the application satisfies one or more performance criteria. In this manner, the probability of a problematic application executing on the device that includes the GPU may be reduced.

    摘要翻译: 本公开中描述的技术旨在验证将在图形处理单元(GPU)上执行的应用。 例如,验证服务器设备可以接收应用的代码。 验证服务器设备可以提供应用满足一个或多个性能标准的一定程度的保证。 以这种方式,可以减少在包括GPU的设备上执行有问题的应用的概率。

    MEMORY ADDRESS FLIPPING TO DETERMINE DATA CONTENT INTEGRITY IN GPU SUB-SYSTEM

    公开(公告)号:WO2019090254A1

    公开(公告)日:2019-05-09

    申请号:PCT/US2018/059258

    申请日:2018-11-05

    IPC分类号: G09G5/36 G09G5/39 G06F11/10

    摘要: Techniques of this disclosure may include processing data using one or more processors to produce a first image, including storing intermediate first results of processing the data in at least one internal memory of the one or more processors according to a first memory access pattern, processing the data using the one or more processors to produce a second image, including storing intermediate second results of processing the data in the at least one internal memory of the one or more processors according to a second memory access pattern, wherein the second memory access pattern is different than the first memory access pattern, comparing the first image to the second image, and generating an interrupt if the comparison indicates that the first image is different than the second image.

    GRAPHICS PROCESSING UNIT WITH BAYER MAPPING
    4.
    发明申请
    GRAPHICS PROCESSING UNIT WITH BAYER MAPPING 审中-公开
    具有BAYER映射的图形处理单元

    公开(公告)号:WO2016122896A1

    公开(公告)日:2016-08-04

    申请号:PCT/US2016/013468

    申请日:2016-01-14

    IPC分类号: G06T3/40

    CPC分类号: G06T3/4015

    摘要: A method and manufacture for graphics processing in which a first line of raw Bayer data and a second line of raw Bayer data are received. Each two-by-two array of a plurality of non-overlapping two-by-two arrays of the first line of raw Bayer data and the second line of raw Bayer data is mapped as a separate corresponding texel to provide a plurality of texel. At least one operation is performed on at least one of the plurality of texels.

    摘要翻译: 一种用于图形处理的方法和制造,其中接收第一行原始拜耳数据和第二行原始拜耳数据。 原始拜耳数据的第一行和原始拜耳数据的第二行的多个不重叠的二乘二阵列的每两个二列阵列被映射为单独的相应纹素,以提供多个纹素。 对多个纹素中的至少一个进行至少一个操作。

    TILE-BASED CHECK VALUES FOR DATA CONTENT INTEGRITY IN A GPU SUBSYSTEM

    公开(公告)号:WO2019125713A1

    公开(公告)日:2019-06-27

    申请号:PCT/US2018/062891

    申请日:2018-11-28

    IPC分类号: G09G5/36 G06T7/00

    摘要: A graphics processing unit (GPU) of a GPU subsystem of a computing device processes graphics data to produce a plurality of portions of a first image, and to produce a plurality of portions of a second image. The GPU generates a plurality of data integrity check values associated with the plurality of portions of the first image, and a plurality of data integrity check values associated with the plurality of portions of the second image. The GPU determines whether each of the plurality of portions of the second image matches a corresponding portion of the first image. The GPU determines, prior to producing every portion of the second image, whether an operational fault has occurred in the GPU subsystem based at least in part the determination of whether each of the plurality of portions of the second image matches a corresponding portion of the first image.

    INDEFINITE TEXTURE FILTER SIZE FOR GRAPHICS PROCESSING
    7.
    发明申请
    INDEFINITE TEXTURE FILTER SIZE FOR GRAPHICS PROCESSING 审中-公开
    用于图形处理的独立纹理滤波器尺寸

    公开(公告)号:WO2016106000A1

    公开(公告)日:2016-06-30

    申请号:PCT/US2015/065575

    申请日:2015-12-14

    IPC分类号: G06T1/60

    摘要: This disclosure describes techniques for performing filtering in a graphics processing unit (GPU). The GPU may include a texture engine and a texture memory configured to store pixels and filter coefficients and at least one processor. The at least one processor may be configured to: store filter coefficients as a texture memory object (TMO) in the texture memory accessible to the texture engine in response to a first instruction, retrieve the filter coefficients from the texture memory in response to a second instruction, store pixels from the texture memory in a texture cache of the texture engine in response to the second instruction, and filter the pixels using the retrieved filter coefficients.

    摘要翻译: 本公开描述了在图形处理单元(GPU)中执行滤波的技术。 GPU可以包括纹理引擎和被配置为存储像素和滤波系数的纹理存储器以及至少一个处理器。 所述至少一个处理器可以被配置为:响应于第一指令,将纹理存储器对象(TMO)存储在纹理引擎可访问的纹理存储器中,以响应于第二指令从纹理存储器检索滤波器系数 指令,响应于第二指令,在纹理引擎的纹理缓存中从纹理存储器存储像素,并且使用检索的滤波器系数对像素进行滤波。

    TEXTURE UNIT AS AN IMAGE PROCESSING ENGINE
    8.
    发明申请
    TEXTURE UNIT AS AN IMAGE PROCESSING ENGINE 审中-公开
    纹理单元作为图像处理发动机

    公开(公告)号:WO2015200685A1

    公开(公告)日:2015-12-30

    申请号:PCT/US2015/037773

    申请日:2015-06-25

    IPC分类号: G06T1/20

    摘要: A texture pipe of a graphics processing unit (GPU) may receive a texture data. The texture pipe may perform a block-based operation on the texture data, wherein the texture data comprises one or more blocks of texels. Shader processors of the GPU may process graphics data concurrently with the texture pipe performing the block-based operation. The texture pipe may output a result of performing the block-based operation on the one or more texture data.

    摘要翻译: 图形处理单元(GPU)的纹理管道可以接收纹理数据。 纹理管可以对纹理数据执行基于块的操作,其中纹理数据包括一个或多个纹理块。 GPU的着色器处理器可以与执行基于块的操作的纹理管线同时处理图形数据。 纹理管道可以输出对一个或多个纹理数据执行基于块的操作的结果。