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公开(公告)号:WO2013130212A1
公开(公告)日:2013-09-06
申请号:PCT/US2013/023874
申请日:2013-01-30
发明人: BOURD, Alexei V. , YUN, Jay Chunsup
CPC分类号: G06F11/3604 , G06F8/30 , G06F11/0736 , G06F11/0751 , G06F11/0793 , G06F11/3612 , G06F11/3652 , G06F11/3664 , G06F21/566 , G06F2221/033
摘要: The techniques described in this disclosure are directed to validating an application that is to be executed on a graphics processing unit (GPU). For example, a validation server device may receive code of the application. The validation server device may provide some level of assurance that the application satisfies one or more performance criteria. In this manner, the probability of a problematic application executing on the device that includes the GPU may be reduced.
摘要翻译: 本公开中描述的技术旨在验证将在图形处理单元(GPU)上执行的应用。 例如,验证服务器设备可以接收应用的代码。 验证服务器设备可以提供应用满足一个或多个性能标准的一定程度的保证。 以这种方式,可以减少在包括GPU的设备上执行有问题的应用的概率。
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公开(公告)号:WO2019090254A1
公开(公告)日:2019-05-09
申请号:PCT/US2018/059258
申请日:2018-11-05
发明人: GRUBER, Andrew Evan , GULATI, Rahul , JOHNSON, Brendon Lewis , YUN, Jay Chunsup , JONG, Alex Kwang Ho , KIM, Donghyun
摘要: Techniques of this disclosure may include processing data using one or more processors to produce a first image, including storing intermediate first results of processing the data in at least one internal memory of the one or more processors according to a first memory access pattern, processing the data using the one or more processors to produce a second image, including storing intermediate second results of processing the data in the at least one internal memory of the one or more processors according to a second memory access pattern, wherein the second memory access pattern is different than the first memory access pattern, comparing the first image to the second image, and generating an interrupt if the comparison indicates that the first image is different than the second image.
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公开(公告)号:WO2019112857A1
公开(公告)日:2019-06-13
申请号:PCT/US2018/062872
申请日:2018-11-28
发明人: GULATI, Rahul , GRUBER, Andrew Evan , JOHNSON, Brendon Lewis , YUN, Jay Chunsup , KIM, Donghyun , JONG, Alex Kwang Ho , SAXENA, Anshuman
IPC分类号: G06F11/22 , G06F11/277 , G01R31/3187 , G01R31/317
摘要: The disclosure describes techniques for a self-test of a graphics processing unit (GPU) independent of instructions from another processing device. The GPU may perform the self-test in response to a determination that the GPU enters an idle mode. The self-test may be based on information indicating a safety level, where the safety level indicates how many faults in circuits or memory blocks of the GPU need to be detected.
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公开(公告)号:WO2016122896A1
公开(公告)日:2016-08-04
申请号:PCT/US2016/013468
申请日:2016-01-14
发明人: YUN, Jay Chunsup , LI, Liang , GANUGAPATI, Vijay , ZHANG, Xujie
IPC分类号: G06T3/40
CPC分类号: G06T3/4015
摘要: A method and manufacture for graphics processing in which a first line of raw Bayer data and a second line of raw Bayer data are received. Each two-by-two array of a plurality of non-overlapping two-by-two arrays of the first line of raw Bayer data and the second line of raw Bayer data is mapped as a separate corresponding texel to provide a plurality of texel. At least one operation is performed on at least one of the plurality of texels.
摘要翻译: 一种用于图形处理的方法和制造,其中接收第一行原始拜耳数据和第二行原始拜耳数据。 原始拜耳数据的第一行和原始拜耳数据的第二行的多个不重叠的二乘二阵列的每两个二列阵列被映射为单独的相应纹素,以提供多个纹素。 对多个纹素中的至少一个进行至少一个操作。
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公开(公告)号:WO2019125714A1
公开(公告)日:2019-06-27
申请号:PCT/US2018/062898
申请日:2018-11-28
发明人: JONG, Alex Kwang Ho , YUN, Jay Chunsup , KIM, Donghyun , GULATI, Rahul , JOHNSON, Brendon Lewis , GRUBER, Andrew Evan
IPC分类号: G06T1/20
CPC分类号: G06F11/277 , G06F11/2236 , G06T1/20 , G06T7/0002 , G06T7/97 , G06T2207/30168
摘要: A graphics processing unit (GPU) of a GPU subsystem of a computing device operates in a first rendering mode to process graphics data to produce a first image. The GPU operates in a second rendering mode to process the graphics data to produce a second image. The computing device detects whether a fault has occurred in the GPU subsystem based at least in part on comparing the first image with the second image.
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公开(公告)号:WO2019125713A1
公开(公告)日:2019-06-27
申请号:PCT/US2018/062891
申请日:2018-11-28
发明人: JOHNSON, Brendon Lewis , GRUBER, Andrew Evan , YUN, Jay Chunsup , GULATI, Rahul , KIM, Donghyun , JONG, Alex Kwang Ho
摘要: A graphics processing unit (GPU) of a GPU subsystem of a computing device processes graphics data to produce a plurality of portions of a first image, and to produce a plurality of portions of a second image. The GPU generates a plurality of data integrity check values associated with the plurality of portions of the first image, and a plurality of data integrity check values associated with the plurality of portions of the second image. The GPU determines whether each of the plurality of portions of the second image matches a corresponding portion of the first image. The GPU determines, prior to producing every portion of the second image, whether an operational fault has occurred in the GPU subsystem based at least in part the determination of whether each of the plurality of portions of the second image matches a corresponding portion of the first image.
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公开(公告)号:WO2016106000A1
公开(公告)日:2016-06-30
申请号:PCT/US2015/065575
申请日:2015-12-14
IPC分类号: G06T1/60
摘要: This disclosure describes techniques for performing filtering in a graphics processing unit (GPU). The GPU may include a texture engine and a texture memory configured to store pixels and filter coefficients and at least one processor. The at least one processor may be configured to: store filter coefficients as a texture memory object (TMO) in the texture memory accessible to the texture engine in response to a first instruction, retrieve the filter coefficients from the texture memory in response to a second instruction, store pixels from the texture memory in a texture cache of the texture engine in response to the second instruction, and filter the pixels using the retrieved filter coefficients.
摘要翻译: 本公开描述了在图形处理单元(GPU)中执行滤波的技术。 GPU可以包括纹理引擎和被配置为存储像素和滤波系数的纹理存储器以及至少一个处理器。 所述至少一个处理器可以被配置为:响应于第一指令,将纹理存储器对象(TMO)存储在纹理引擎可访问的纹理存储器中,以响应于第二指令从纹理存储器检索滤波器系数 指令,响应于第二指令,在纹理引擎的纹理缓存中从纹理存储器存储像素,并且使用检索的滤波器系数对像素进行滤波。
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公开(公告)号:WO2015200685A1
公开(公告)日:2015-12-30
申请号:PCT/US2015/037773
申请日:2015-06-25
IPC分类号: G06T1/20
CPC分类号: G06T1/20 , G06T7/40 , G06T15/04 , G06T15/80 , G06T2200/28 , G06T2207/20036
摘要: A texture pipe of a graphics processing unit (GPU) may receive a texture data. The texture pipe may perform a block-based operation on the texture data, wherein the texture data comprises one or more blocks of texels. Shader processors of the GPU may process graphics data concurrently with the texture pipe performing the block-based operation. The texture pipe may output a result of performing the block-based operation on the one or more texture data.
摘要翻译: 图形处理单元(GPU)的纹理管道可以接收纹理数据。 纹理管可以对纹理数据执行基于块的操作,其中纹理数据包括一个或多个纹理块。 GPU的着色器处理器可以与执行基于块的操作的纹理管线同时处理图形数据。 纹理管道可以输出对一个或多个纹理数据执行基于块的操作的结果。
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