Abstract:
The description relates to facial tracking. One example can include an orientation structure configured to position the wearable device relative to a user's face. The example can also include a camera secured by the orientation structure parallel to or at a low angle to the user's face to capture images across the user's face. The example can further include a processor configured to receive the images and to map the images to parameters associated with an avatar model.
Abstract:
A computer-implemented system and method that includes displaying a group of numbers to a first and second player. The system and method further includes receiving a group of N numbers and a sequence of numbers for first and second players. The system and method includes receiving a wager, fold indication or raise indication from the first or second player and receiving an event result that includes N winning numbers corresponding to winning participants and a winning sequence of N winning numbers. The system and method includes receiving a wager, fold indication or raise indication from a first or second player and comparing the N winning numbers and winning sequence to the numbers and sequences for the first and second players. The system and method includes identifying a winning player matching winning criteria of a higher ranking wanning category and distributing a winning pool of wagers to the one winning player.
Abstract:
A computer-implemented system and method that includes displaying a group of numbers to a first and second player. The system and method further includes receiving a group of N numbers and a sequence of numbers for first and second players. The system and method includes receiving a wager, fold indication or raise indication from the first or second player and receiving an event result that includes N winning numbers corresponding to winning participants and a winning sequence of N winning numbers. The system and method includes receiving a wager, fold indication or raise indication from a first or second player and comparing the N winning numbers and winning sequence to the numbers and sequences for the first and second players. The system and method includes identifying a winning player matching winning criteria of a higher ranking wanning category and distributing a winning pool of wagers to the one winning player.
Abstract:
Processing methods are provided for network game systems without dynamic obstructions. In an exemplary method, when a non-player-controlled character (NPC) role selects a user role as a target of a short-range interaction on a game map, a rotation angle C = N x a can be determined, N being a total number of all NPC roles having the short-range interaction with the user role before the selecting, and "a" being a reference angle. Next, a destination point of the NPC role can be calculated by rotating the NPC role by C from a current point and around the user role. When there is a static obstruction at the destination point, the destination point can be re-calculated by adding a specified angle to the current C. When there is no static obstruction, the NPC role can be moved to the destination point.
Abstract:
A game screen configuration method is disclosed for a mobile game, wherein when a game screen comprising a background image and a plurality of object images is displayed, a game screen is displayed whereon perspective is expressed by affording relative size differences depending upon the screen locations of the objective images, without any specific vanishing points on the screen. According to such method for a screen configuration, dynamic changes in location and size information of the game objects that are generated as a user plays a game are reflected into the perspective of a 3D coordinate system so that a live 3D game screen can be effectively provided to the user.
Abstract:
A method is disclosed for increasing the stability of an interactive video game in which a plurality of objects are moving on a reference object, fixed in a frame of reference, the method comprising detecting a collision between a first moving object in the frame of reference and a second object and blocking a motion of the first moving object in the frame of reference in the direction pointing to the second object during the collision to thereby increase the stability of the interactive video game.
Abstract:
The present invention relates to a processing method of a dynamic event applied to an on-line game and an application system using the same in on-line game environment, and more particularly to a combo event that successively moves a block by a character and a block event that explodes a moved block and an adjacent block or giving a damage depending on superiority or inferiority of the characters by using correlation of characters. Such combo event or block event changes an attribute of an object composed of character and items, and also arouses interest and level change according to weight of each level in the processing method and the one-line game system using the same.