Abstract:
A game is disclosed herein the game having a plurality of game pieces including a plurality of sub-sets, the game pieces in each subset having a common identifier and a first identifier, each common identifier of each sub-set being the same as at least one common identifier of another sub-set; a structure for removably receiving and retaining the plurality of game pieces; an opening in the structure for sliding a played game piece into the structure, when the played game piece is replaced by a replacement game piece, the replacement game piece being determined by matching either the first identifier or the common identifier of the played game piece with the first identifier or the common identifier of the replacement game piece.
Abstract:
Game betting tokens are designated as 1, 10 and 100 and a series of betting token placement positions numbered 0 - 9, enabling small bets by placing the 1 value token on any one of positions 0 - 9 indicating bets increasing in value at single unit intervals and by placing the 10 value token on any one of positions 1 - 9 indicating bets increasing in value at 10 unit intervals with token values being additve. In large bets position numbers are unitary parts of exponents applied to the tokens; placing the 1 value token on any one of positions 0 - 9 indicates bets increasing unitarily exponentially, respectively, 2°=1 unit - 29 units, placing the 10 value token on 1 - 9 indicating bets increasing exponentially in value from 210=1000 unit - 290 units, with token values being additive. Consecutively numbered token placement positions are remotely positioned for enhanced visibility of token movement and positions.
Abstract:
A gaming apparatus for allowing players to explore decisions made in response to changing circumstances and to engage with the contradictions of competing needs. The gaming apparatus comprises a game board and game pieces. The board game is divided into an inner play area and an outer play area that surrounds the inner play area. An outer game piece traversing the outer play area determines functionality of one or more inner game pieces positioned on the inner play area. In each round of a game play, a player is either a Giver or a Taker, and moves inner game pieces according to their Point of View. Players' Points of View may exchange in every round. A player's goal is to be the Giver, since only the Giver can win. However, the Giver only wins when all four blue human being game pieces from a pyramid and meet Eye to Eye.
Abstract:
A gaming apparatus for allowing players to explore decisions made in response to changing circumstances and to engage with the contradictions of competing needs. The gaming apparatus comprises a game board and game pieces. The board game is divided into an inner play area and an outer play area that surrounds the inner play area. An outer game piece traversing the outer play area determines functionality of one or more inner game pieces positioned on the inner play area. In each round of a game play, a player is either a Giver or a Taker, and moves inner game pieces according to their Point of View. Players' Points of View may exchange in every round. A player's goal is to be the Giver, since only the Giver can win. However, the Giver only wins when all four blue human being game pieces from a pyramid and meet Eye to Eye.
Abstract:
Moveable display units (12) providing a gaming experience, each display unit includes one or more displays (20) that when actuated change a visual image associated with the display. There is an operator interface (16) including a computer (14) and a first transceiver (18) for sending and receiving signals from the moveable display units. Each moveable display unit includes a second transceiver (28) and an associated sensor (24) for detecting a marker indicating the position of the display unit and for providing a signal to the first transceiver, which communicates with the computer. The computer responds to the signal to cause the first transceiver to send a signal to the second transceiver on the moveable display unit to actuate a change in the visual image associated with such moveable display unit.
Abstract:
A method of playing a multiplayer game comprises steps of providing a plurality of blocks and providing a plurality of viewable images. Each of the images represents a configuration of at least two of the plurality of blocks oriented in a particular manner with respect to each other. The method also comprises designating at least one game player of a first team to serve as an instructor of the first team. The instructor of the first team views the configuration of a first one of the images and then provides instructions regarding how to assemble the configuration shown in the first one of the images while at least one other of the game players of the first team attempts to construct at least part of the configuration out of the blocks using the instructions.
Abstract:
Strategy board games that schematize competitive, yet non-combative, ecological processes, including preferred embodiments comprising multi-generation games of strategy and territory occupation played on a grid. During a first generation, players alternate placing game pieces, generally one grid unit in size, into unoccupied spaces on the grid, until substantially all territory is occupied. During successive generations, progressively larger game pieces are used and players alternate three-part moves consisting of. a. removing a smaller piece of one own's color; b. placing as many larger pieces as possible of one own's color; and, c. removing a smaller piece of one own's color; until no more smaller pieces are on the board. After the final generation, the player with the most pieces/territory wins.
Abstract:
The invention concerns hollow and sealed volumes made of plastic, wood, metal, concrete, foam or consisting in an inflatable flexible envelope, capable of being filled with liquid, solid, expanded material or air, comprising a modular planar base on which is mounted a projecting volume, with rounded edges, capable of representing any shape and enabling by juxtaposition or nesting of their bases an infinite number of circuits for leisure and educational purposes.
Abstract:
An insert (22) has a bottom (24) with sides (26) and a contoured top (28) formed with semi-spherical concave valleys (32) positioned in rows and columns. The insert is fabricated of a resilient non-magnetically-responsive material. A plurality of magnets (34) have faces (36) (38) defining a thickness and a periphery (40). The peripheries of the magnets have various geometric shapes.
Abstract:
A game piece has a continuous wall (10) closed on itself so as to define a hollow space (20) within. The wall (10) is made-up of a plurality of flat plates (30), where each of the plates (30) is shaped as a polygon with straight side edges (32). Corresponding pairs of the side edges (32) of adjacent pairs of the plates (30) are aligned in parallel, and each pair of the adjacent side edges (32) of the adjacent plates (30) is joined by a rigid compression clip (40) having opposing C-clamps (42).