GAME
    1.
    发明申请
    GAME 审中-公开
    游戏

    公开(公告)号:WO2010021988A2

    公开(公告)日:2010-02-25

    申请号:PCT/US2009/054043

    申请日:2009-08-17

    Abstract: A game is disclosed herein the game having a plurality of game pieces including a plurality of sub-sets, the game pieces in each subset having a common identifier and a first identifier, each common identifier of each sub-set being the same as at least one common identifier of another sub-set; a structure for removably receiving and retaining the plurality of game pieces; an opening in the structure for sliding a played game piece into the structure, when the played game piece is replaced by a replacement game piece, the replacement game piece being determined by matching either the first identifier or the common identifier of the played game piece with the first identifier or the common identifier of the replacement game piece.

    Abstract translation: 本文公开了具有多个子集的游戏的游戏,每个子集中的游戏片段具有公共标识符和第一标识符,每个子集的每个公共标识符至少等于至少 另一个子集的一个公共标识符; 用于可拆卸地接收和保持多个游戏件的结构; 该结构中的开口用于将玩游戏片滑动到结构中,当玩游戏片由替换游戏件代替时,替换游戏件通过将玩过的游戏件的第一标识符或公共标识符与 替换游戏件的第一标识符或公共标识符。

    BETTING SYSTEM FOR GAMES OF CHANCE AND SKILL
    2.
    发明申请
    BETTING SYSTEM FOR GAMES OF CHANCE AND SKILL 审中-公开
    游戏机和游戏的打赌系统

    公开(公告)号:WO2009089118A2

    公开(公告)日:2009-07-16

    申请号:PCT/US2009/030055

    申请日:2009-01-02

    Applicant: LAMLE, Stewart

    Inventor: LAMLE, Stewart

    CPC classification number: A63F3/00157 A63F2003/00703 A63F2003/00794

    Abstract: Game betting tokens are designated as 1, 10 and 100 and a series of betting token placement positions numbered 0 - 9, enabling small bets by placing the 1 value token on any one of positions 0 - 9 indicating bets increasing in value at single unit intervals and by placing the 10 value token on any one of positions 1 - 9 indicating bets increasing in value at 10 unit intervals with token values being additve. In large bets position numbers are unitary parts of exponents applied to the tokens; placing the 1 value token on any one of positions 0 - 9 indicates bets increasing unitarily exponentially, respectively, 2°=1 unit - 29 units, placing the 10 value token on 1 - 9 indicating bets increasing exponentially in value from 210=1000 unit - 290 units, with token values being additive. Consecutively numbered token placement positions are remotely positioned for enhanced visibility of token movement and positions.

    Abstract translation: 游戏投注代币被指定为1,10和100,并且一系列投注代币投放位置编号为0-9,通过将1值代币放置在位置0-9中的任何一个上来启用小投注, 以单位间隔增加价值并通过将10值标记放置在位置1至9中的任何一个上指示以10个单位间隔增加值并且令牌值被添加的值。 在大型投注中,位置号码是应用于令牌的指数的单一部分; 将1值标记放置在位置0-9中的任何一个上指示分别以指数规律增加的投注,分别为2°= 1单位-29个单位,将1-10值标记放置在1-9上表示投注以指数方式从210 = 1000单位 - 290个单位,令牌值是累加的。 连续编号的令牌放置位置远程定位,以增强令牌移动和位置的可见性。

    METHOD AND APPARATUS FOR GAME PLAY
    3.
    发明申请
    METHOD AND APPARATUS FOR GAME PLAY 审中-公开
    游戏的方法和设备

    公开(公告)号:WO2007050791A3

    公开(公告)日:2009-04-30

    申请号:PCT/US2006041841

    申请日:2006-10-24

    Abstract: A gaming apparatus for allowing players to explore decisions made in response to changing circumstances and to engage with the contradictions of competing needs. The gaming apparatus comprises a game board and game pieces. The board game is divided into an inner play area and an outer play area that surrounds the inner play area. An outer game piece traversing the outer play area determines functionality of one or more inner game pieces positioned on the inner play area. In each round of a game play, a player is either a Giver or a Taker, and moves inner game pieces according to their Point of View. Players' Points of View may exchange in every round. A player's goal is to be the Giver, since only the Giver can win. However, the Giver only wins when all four blue human being game pieces from a pyramid and meet Eye to Eye.

    Abstract translation: 一种游戏装置,允许玩家根据不断变化的情况进行决策,并与竞争对手的矛盾相抵触。 游戏装置包括游戏板和游戏件。 棋盘游戏分为内部游戏区域和围绕内部游戏区域的外部游戏区域。 穿过外部游戏区域的外部游戏件确定位于内部游戏区域上的一个或多个内部游戏件的功能。 在每一场比赛中,玩家是一个Giver或Taker,并根据他们的观点移动内部游戏。 玩家的观点可以在每一轮交流。 球员的目标是成为提供者,因为只有获胜者才能获胜。 然而,只有四个蓝色的人类都是从金字塔的游戏中获胜,并且与眼睛相遇,才能获胜者。

    METHOD AND APPARATUS FOR GAME PLAY
    4.
    发明申请
    METHOD AND APPARATUS FOR GAME PLAY 审中-公开
    游戏的方法和设备

    公开(公告)号:WO2007050791A2

    公开(公告)日:2007-05-03

    申请号:PCT/US2006/041841

    申请日:2006-10-24

    Abstract: A gaming apparatus for allowing players to explore decisions made in response to changing circumstances and to engage with the contradictions of competing needs. The gaming apparatus comprises a game board and game pieces. The board game is divided into an inner play area and an outer play area that surrounds the inner play area. An outer game piece traversing the outer play area determines functionality of one or more inner game pieces positioned on the inner play area. In each round of a game play, a player is either a Giver or a Taker, and moves inner game pieces according to their Point of View. Players' Points of View may exchange in every round. A player's goal is to be the Giver, since only the Giver can win. However, the Giver only wins when all four blue human being game pieces from a pyramid and meet Eye to Eye.

    Abstract translation: 一种游戏装置,允许玩家根据不断变化的情况进行决策,并与竞争对手的矛盾相抵触。 游戏装置包括游戏板和游戏件。 棋盘游戏分为内部游戏区域和围绕内部游戏区域的外部游戏区域。 穿过外部游戏区域的外部游戏件确定位于内部游戏区域上的一个或多个内部游戏件的功能。 在游戏的每一轮中,玩家是送给者或获胜者,并根据他们的观点移动内部游戏。 玩家的观点可以在每一轮交流。 球员的目标是成为提供者,因为只有获胜者才能获胜。 然而,只有四个蓝色的人类都是从金字塔的游戏中获胜,并且与眼睛相遇,才能获胜者。

    THREE-DIMENSIONAL GAME PIECE
    5.
    发明申请
    THREE-DIMENSIONAL GAME PIECE 审中-公开
    三维游戏

    公开(公告)号:WO2009054892A1

    公开(公告)日:2009-04-30

    申请号:PCT/US2008/011670

    申请日:2008-10-13

    Abstract: Moveable display units (12) providing a gaming experience, each display unit includes one or more displays (20) that when actuated change a visual image associated with the display. There is an operator interface (16) including a computer (14) and a first transceiver (18) for sending and receiving signals from the moveable display units. Each moveable display unit includes a second transceiver (28) and an associated sensor (24) for detecting a marker indicating the position of the display unit and for providing a signal to the first transceiver, which communicates with the computer. The computer responds to the signal to cause the first transceiver to send a signal to the second transceiver on the moveable display unit to actuate a change in the visual image associated with such moveable display unit.

    Abstract translation: 提供游戏体验的可移动显示单元(12),每个显示单元包括一个或多个显示器(20),当被启动时,改变与显示器相关联的视觉图像。 存在包括用于从可移动显示单元发送和接收信号的计算机(14)和第一收发器(18)的操作员接口(16)。 每个可移动显示单元包括第二收发器(28)和相关联的传感器(24),用于检测指示显示单元的位置的标记,并用于向与计算机通信的第一收发器提供信号。 计算机响应该信号以使第一收发器向可移动显示单元上的第二收发器发送信号,以激活与这种可移动显示单元相关联的视觉图像的改变。

    METHOD AND APPARATUS FOR PLAYING A GAME
    6.
    发明申请
    METHOD AND APPARATUS FOR PLAYING A GAME 审中-公开
    播放游戏的方法和设备

    公开(公告)号:WO2006130456A3

    公开(公告)日:2007-06-28

    申请号:PCT/US2006020384

    申请日:2006-05-26

    Abstract: A method of playing a multiplayer game comprises steps of providing a plurality of blocks and providing a plurality of viewable images. Each of the images represents a configuration of at least two of the plurality of blocks oriented in a particular manner with respect to each other. The method also comprises designating at least one game player of a first team to serve as an instructor of the first team. The instructor of the first team views the configuration of a first one of the images and then provides instructions regarding how to assemble the configuration shown in the first one of the images while at least one other of the game players of the first team attempts to construct at least part of the configuration out of the blocks using the instructions.

    Abstract translation: 播放多人游戏的方法包括提供多个块并提供多个可视图像的步骤。 每个图像表示以特定方式相对于彼此定向的多个块中的至少两个的配置。 该方法还包括指定第一队的至少一名玩家作为第一队的教练。 第一团队的教练查看第一个图像的配置,然后提供关于如何组装第一个图像中显示的配置的指令,而第一个团队的至少另一个游戏玩家尝试构造 使用说明书的块中的至少部分配置。

    MODULAR EDUCATIONAL GAME
    8.
    发明申请
    MODULAR EDUCATIONAL GAME 审中-公开
    模块化教育游戏

    公开(公告)号:WO99020361A1

    公开(公告)日:1999-04-29

    申请号:PCT/FR1998/002233

    申请日:1998-10-19

    Abstract: The invention concerns hollow and sealed volumes made of plastic, wood, metal, concrete, foam or consisting in an inflatable flexible envelope, capable of being filled with liquid, solid, expanded material or air, comprising a modular planar base on which is mounted a projecting volume, with rounded edges, capable of representing any shape and enabling by juxtaposition or nesting of their bases an infinite number of circuits for leisure and educational purposes.

    Abstract translation: 本发明涉及由塑料,木材,金属,混凝土,泡沫制成的中空和密封体积,或由可充满液体,固体,膨胀材料或空气的充气柔性外壳组成,包括模块化平面基座, 具有圆形边缘的突出体积,能够表现任何形状,并且能够通过将其基座并置或嵌套无限数量的电路用于休闲和教育目的。

    MAGNETIC BOARD GAME
    9.
    发明申请
    MAGNETIC BOARD GAME 审中-公开
    磁板游戏

    公开(公告)号:WO2009128908A3

    公开(公告)日:2010-01-28

    申请号:PCT/US2009002334

    申请日:2009-04-15

    Applicant: VELTE STEVEN

    Inventor: VELTE STEVEN

    Abstract: An insert (22) has a bottom (24) with sides (26) and a contoured top (28) formed with semi-spherical concave valleys (32) positioned in rows and columns. The insert is fabricated of a resilient non-magnetically-responsive material. A plurality of magnets (34) have faces (36) (38) defining a thickness and a periphery (40). The peripheries of the magnets have various geometric shapes.

    Abstract translation: 插入件(22)具有带有侧面(26)的底部(24)和形成有以行和列定位的半球形凹谷(32)的轮廓顶部(28)。 插入件由弹性非磁响应材料制成。 多个磁体(34)具有限定厚度的面(36)(38)和周边(40)。 磁铁的周边具有各种几何形状。

    PLURAL SIDED ROLLING GAME PIECE AND METHOD OF PLAY
    10.
    发明申请
    PLURAL SIDED ROLLING GAME PIECE AND METHOD OF PLAY 审中-公开
    多重滚动游戏棋子和播放方法

    公开(公告)号:WO2007058655A1

    公开(公告)日:2007-05-24

    申请号:PCT/US2005/041617

    申请日:2005-11-16

    Inventor: YOKOMI, Darrick

    Abstract: A game piece has a continuous wall (10) closed on itself so as to define a hollow space (20) within. The wall (10) is made-up of a plurality of flat plates (30), where each of the plates (30) is shaped as a polygon with straight side edges (32). Corresponding pairs of the side edges (32) of adjacent pairs of the plates (30) are aligned in parallel, and each pair of the adjacent side edges (32) of the adjacent plates (30) is joined by a rigid compression clip (40) having opposing C-clamps (42).

    Abstract translation: 游戏件具有连续的壁(10),其自身封闭以便在其内限定一个中空空间(20)。 壁(10)由多个平板(30)构成,其中每个板(30)成形为具有直边侧边缘(32)的多边形。 相邻成对的板(30)的相应的一对侧边缘(32)平行排列,并且相邻板(30)的每对相邻的侧边缘(32)通过刚性压缩夹(40 )具有相对的C形夹(42)。

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