摘要:
Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
摘要:
Each information processor executes a mission which allows participation of users of a plurality of information processors using wireless communication. While the mission is being executed, a mission beacon including personal score information is repeatedly transmitted to an unspecified apparatus from each of the information processors. Each information processor calculates a total score based on the personal score information included in the mission beacon of each of other information processors and determines whether the mission has been successful or not based on the total score.
摘要:
A first information processor executes a program or a routine which uses wireless communication and transmits, while the program or the routine is being executed, identification information for identifying the program or the routine to an unspecified apparatus. A second information processor receives the identification information transmitted from the first information processor to the unspecified apparatus and selects, from among a plurality of programs or a plurality of routines stored in the second information processor, a program or a routine corresponding to the identification information as a program or a routine to be executed.
摘要:
A mode setting unit (232) sets either a first mode or a second mode. When the first mode is set, the item information acquiring unit (210) acquires item acquisition information stored in an external server via a communication unit. On the other hand, when the second mode is set, the item information acquiring unit acquires the item acquisition information from a storage (46). A display processing unit (220) displays on a display unit (68) an item acquisition status using the item acquisition information acquired by the item information acquiring unit.
摘要:
Reporting means reports, to a server, an evaluation regarding an execution of a predetermined application performed by each of other information processing apparatuses. Matchmaking means, when a plurality of information processing apparatuses execute the application together, sets a combination of the information processing apparatuses on the basis of at least the evaluation. Processing execution means executes the application together with any of the other information processing apparatuses with which the information processing apparatus has been combined by the matchmaking means.
摘要:
A game system (100), which is an example of a matching system, includes a game server (500) and a plurality of game devices (300) that are connected to the game server (500) over a network. The game system (100) includes a related player presenting section (331) for presenting, to a participating player who is attempting to join a game and for whom matchmaking is to be performed in any of matching rooms that are matching ranges, a related player related to the participating player, a matching room identification section (54) for identifying a matching room that is associated with the related player presented by the related player presenting section (331), and a matching processing section (55) for performing matchmaking in the matching room identified by the matching room identification section (54).
摘要:
In embodiments of the present invention improved capabilities are described for a gaming method, comprising the steps of: (a) upon receiving a game initiation request from an initiating live participant, providing a computer generated multi-player game environment in which the initiating live participant can play a game and invite at least one additional participant to join the game; (b) in response to receiving a second participant invitation from the live participant, requesting a second live participant to join the game; and (c) following the second participant invitation, providing a wait period for receiving acceptance of a second live participant to join the game prior to starting the game, where if the second live player accepts within the wait period the two players play live, and if not, then a simulated live opponent is provided with inter-game interaction so that the opponent appears to be a live opponent.
摘要:
Methods and apparatus for obtaining and providing status information for network devices. In one implementation, a wireless device includes: an antenna (215); a wireless communication interface connected to said antenna and supporting wireless communication across a wireless connection provided by said antenna; a memory (250) supporting storing data; and a controller (220) connected to said wireless interface and to said memory, supporting an application service (230) and a network evaluation service (225); wherein said application service provides execution and management of one or more application programs accessible by said controller using application data stored in said memory, said network evaluation service (225) provides evaluation of status information of other devices available for wireless communication through said wireless interface (210) and provides status information (415) of the wireless device to another device upon request, and status information provided by said network evaluation service includes information indicating at least one application program for which application data is stored in said memory.
摘要:
A device may include a network interface for communicating over a network; and a processor. The processor may obtain a list of parties that are associated with user devices proximate to the device. In addition, the processor may receive, from a participant, a selection of a party in the list of parties. Further, the processor may send a copy of a component to a first user device associated with the selected party, start an application session by running an application, and engage the first user device in the application session, over a communication link, via the component installed at the first user device.